raylib/games/transmission/screens
noshbar 1d548eaa4b 3 minor sample game cleanups:
* changed bitwise & to logical &&
* removed redundant state check
* moved a strcpy inside a NULL check to prevent a crash.
  NOTE: nothing sensible will happen as a result, but no crash at least.
2018-10-10 22:05:13 +02:00
..
screen_ending.c 3 minor sample game cleanups: 2018-10-10 22:05:13 +02:00
screen_gameplay.c BREAKING CHANGE: Renamed SpriteFont type to Font 2018-05-04 16:59:48 +02:00
screen_logo.c
screen_mission.c
screen_title.c BREAKING CHANGE: Renamed SpriteFont type to Font 2018-05-04 16:59:48 +02:00
screens.h BREAKING CHANGE: Renamed SpriteFont type to Font 2018-05-04 16:59:48 +02:00