e7464d5fc3
- Renamed WritePNG() to SavePNG() for consistency with other file loading functions - Renamed WriteBitmap() to SaveBMP() for consistency with other file loading functions - Redesigned SaveBMP() to use stb_image_write
1013 lines
42 KiB
C
1013 lines
42 KiB
C
/**********************************************************************************************
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*
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* raylib.text
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*
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* Basic functions to load SpriteFonts and draw Text
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*
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* External libs:
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* stb_truetype - Load TTF file and rasterize characters data
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*
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* Module Configuration Flags:
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* ...
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strlen()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
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#include "utils.h" // Required for: GetExtension(), GetNextPOT()
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// Following libs are used on LoadTTF()
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#define STBTT_STATIC // Define stb_truetype functions static to this module
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
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// Rectangle packing functions (not used at the moment)
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//#define STB_RECT_PACK_IMPLEMENTATION
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//#include "stb_rect_pack.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_FORMATTEXT_LENGTH 64
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#define MAX_SUBTEXT_LENGTH 64
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#define BIT_CHECK(a,b) ((a) & (1 << (b)))
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global variables
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//----------------------------------------------------------------------------------
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static SpriteFont defaultFont; // Default font provided by raylib
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by text)
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static int GetCharIndex(SpriteFont font, int letter);
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
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extern void LoadDefaultFont(void);
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extern void UnloadDefaultFont(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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extern void LoadDefaultFont(void)
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{
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.numChars = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct SpriteFont without creating large global variables
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// This data is automatically allocated to Stack and automatically deallocated at the end of this function
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int defaultFontData[512] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
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0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de,
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0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f,
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0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048,
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0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048,
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0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180,
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0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090,
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0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082,
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0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800,
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0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820,
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0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0,
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0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000901, 0x00000000, 0x06000000, 0x24000000, 0x00000901, 0x00000000, 0x09108000,
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0x24fa28a2, 0x00000901, 0x00000000, 0x013e0000, 0x2242252a, 0x00000952, 0x00000000, 0x038a8000, 0x2422222a, 0x00000929, 0x00000000, 0x010a8000,
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0x2412252a, 0x00000901, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000901, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000,
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0x0003e000, 0x00000000, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03,
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0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202,
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0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002,
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0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002,
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0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010,
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0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7,
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0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a,
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0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b,
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0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210,
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0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe,
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0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2,
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0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000,
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0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000,
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0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000,
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0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
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int charsHeight = 10;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
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7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
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2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6,
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5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 };
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// Re-construct image from defaultFontData and generate OpenGL texture
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//----------------------------------------------------------------------
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int imWidth = 128;
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int imHeight = 128;
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Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
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for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill imgData with defaultFontData (convert from bit to pixel!)
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for (int i = 0; i < imWidth*imHeight; i += 32)
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{
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for (int j = 31; j >= 0; j--)
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{
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if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
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}
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counter++;
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if (counter > 512) counter = 0; // Security check...
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}
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//FILE *myimage = fopen("default_font.raw", "wb");
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//fwrite(image.pixels, 1, 128*128*4, myimage);
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//fclose(myimage);
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Image image = LoadImageEx(imagePixels, imWidth, imHeight);
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ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
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free(imagePixels);
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defaultFont.texture = LoadTextureFromImage(image);
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
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//------------------------------------------------------------------------------
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defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
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defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
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// This memory should be freed at end! --> Done on CloseWindow()
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defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
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defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.numChars; i++)
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{
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defaultFont.charValues[i] = 32 + i; // First char is 32
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defaultFont.charRecs[i].x = currentPosX;
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defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.charRecs[i].width = charsWidth[i];
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defaultFont.charRecs[i].height = charsHeight;
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testPosX += (defaultFont.charRecs[i].width + charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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currentLine++;
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currentPosX = 2*charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.charRecs[i].x = charsDivisor;
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defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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}
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else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
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defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
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defaultFont.charAdvanceX[i] = 0;
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}
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defaultFont.size = defaultFont.charRecs[0].height;
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TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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extern void UnloadDefaultFont(void)
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{
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UnloadTexture(defaultFont.texture);
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free(defaultFont.charValues);
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free(defaultFont.charRecs);
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free(defaultFont.charOffsets);
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free(defaultFont.charAdvanceX);
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}
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// Get the default font, useful to be used with extended parameters
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SpriteFont GetDefaultFont()
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{
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return defaultFont;
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}
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// Load SpriteFont from file into GPU memory (VRAM)
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SpriteFont LoadSpriteFont(const char *fileName)
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{
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// Default hardcoded values for ttf file loading
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#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
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#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
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#define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
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SpriteFont spriteFont = { 0 };
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// Check file extension
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
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else
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{
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Image image = LoadImage(fileName);
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if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
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UnloadImage(image);
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}
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if (spriteFont.texture.id == 0)
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{
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
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return spriteFont;
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}
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// Load SpriteFont from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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if (strcmp(GetExtension(fileName),"ttf") == 0)
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{
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if ((fontChars == NULL) || (numChars == 0))
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{
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int totalChars = 95; // Default charset [32..126]
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int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
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for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
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spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
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}
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else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
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}
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if (spriteFont.texture.id == 0)
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{
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TraceLog(WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
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spriteFont = GetDefaultFont();
|
|
}
|
|
|
|
return spriteFont;
|
|
}
|
|
|
|
// Unload SpriteFont from GPU memory (VRAM)
|
|
void UnloadSpriteFont(SpriteFont spriteFont)
|
|
{
|
|
// NOTE: Make sure spriteFont is not default font (fallback)
|
|
if (spriteFont.texture.id != defaultFont.texture.id)
|
|
{
|
|
UnloadTexture(spriteFont.texture);
|
|
free(spriteFont.charValues);
|
|
free(spriteFont.charRecs);
|
|
free(spriteFont.charOffsets);
|
|
free(spriteFont.charAdvanceX);
|
|
|
|
TraceLog(DEBUG, "Unloaded sprite font data");
|
|
}
|
|
}
|
|
|
|
// Draw text (using default font)
|
|
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
|
|
// NOTE: chars spacing is proportional to fontSize
|
|
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
|
{
|
|
// Check if default font has been loaded
|
|
if (defaultFont.texture.id != 0)
|
|
{
|
|
Vector2 position = { (float)posX, (float)posY };
|
|
|
|
int defaultFontSize = 10; // Default Font chars height in pixel
|
|
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
|
int spacing = fontSize/defaultFontSize;
|
|
|
|
DrawTextEx(GetDefaultFont(), text, position, (float)fontSize, spacing, color);
|
|
}
|
|
}
|
|
|
|
// Draw text using SpriteFont
|
|
// NOTE: chars spacing is NOT proportional to fontSize
|
|
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
|
|
{
|
|
int length = strlen(text);
|
|
int textOffsetX = 0; // Offset between characters
|
|
int textOffsetY = 0; // Required for line break!
|
|
float scaleFactor;
|
|
|
|
unsigned char letter; // Current character
|
|
int index; // Index position in sprite font
|
|
|
|
scaleFactor = fontSize/spriteFont.size;
|
|
|
|
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
|
|
// written in C code files (codified by default as UTF-8)
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
if ((unsigned char)text[i] == '\n')
|
|
{
|
|
// NOTE: Fixed line spacing of 1.5 lines
|
|
textOffsetY += (int)((spriteFont.size + spriteFont.size/2)*scaleFactor);
|
|
textOffsetX = 0;
|
|
}
|
|
else
|
|
{
|
|
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
|
|
{
|
|
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
|
letter = (unsigned char)text[i + 1];
|
|
index = GetCharIndex(spriteFont, (int)letter);
|
|
i++;
|
|
}
|
|
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
|
|
{
|
|
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
|
|
letter = (unsigned char)text[i + 1];
|
|
index = GetCharIndex(spriteFont, (int)letter + 64);
|
|
i++;
|
|
}
|
|
else index = GetCharIndex(spriteFont, (int)text[i]);
|
|
|
|
DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index],
|
|
(Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor,
|
|
position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor,
|
|
spriteFont.charRecs[index].width*scaleFactor,
|
|
spriteFont.charRecs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
|
|
|
if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (int)(spriteFont.charRecs[index].width*scaleFactor + spacing);
|
|
else textOffsetX += (int)(spriteFont.charAdvanceX[index]*scaleFactor + spacing);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Formatting of text with variables to 'embed'
|
|
const char *FormatText(const char *text, ...)
|
|
{
|
|
static char buffer[MAX_FORMATTEXT_LENGTH];
|
|
|
|
va_list args;
|
|
va_start(args, text);
|
|
vsprintf(buffer, text, args);
|
|
va_end(args);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Get a piece of a text string
|
|
const char *SubText(const char *text, int position, int length)
|
|
{
|
|
static char buffer[MAX_SUBTEXT_LENGTH];
|
|
int textLength = strlen(text);
|
|
|
|
if (position >= textLength)
|
|
{
|
|
position = textLength - 1;
|
|
length = 0;
|
|
}
|
|
|
|
if (length >= textLength) length = textLength;
|
|
|
|
for (int c = 0 ; c < length ; c++)
|
|
{
|
|
*(buffer+c) = *(text+position);
|
|
text++;
|
|
}
|
|
|
|
*(buffer+length) = '\0';
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Measure string width for default font
|
|
int MeasureText(const char *text, int fontSize)
|
|
{
|
|
Vector2 vec = { 0.0f, 0.0f };
|
|
|
|
// Check if default font has been loaded
|
|
if (defaultFont.texture.id != 0)
|
|
{
|
|
int defaultFontSize = 10; // Default Font chars height in pixel
|
|
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
|
int spacing = fontSize/defaultFontSize;
|
|
|
|
vec = MeasureTextEx(GetDefaultFont(), text, (float)fontSize, spacing);
|
|
}
|
|
|
|
return (int)vec.x;
|
|
}
|
|
|
|
// Measure string size for SpriteFont
|
|
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
|
|
{
|
|
int len = strlen(text);
|
|
int tempLen = 0; // Used to count longer text line num chars
|
|
int lenCounter = 0;
|
|
|
|
float textWidth = 0;
|
|
float tempTextWidth = 0; // Used to count longer text line width
|
|
|
|
float textHeight = (float)spriteFont.size;
|
|
float scaleFactor = fontSize/(float)spriteFont.size;
|
|
|
|
for (int i = 0; i < len; i++)
|
|
{
|
|
lenCounter++;
|
|
|
|
if (text[i] != '\n')
|
|
{
|
|
int index = GetCharIndex(spriteFont, (int)text[i]);
|
|
|
|
if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index];
|
|
else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x);
|
|
}
|
|
else
|
|
{
|
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
lenCounter = 0;
|
|
textWidth = 0;
|
|
textHeight += ((float)spriteFont.size*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
|
}
|
|
|
|
if (tempLen < lenCounter) tempLen = lenCounter;
|
|
}
|
|
|
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
|
|
Vector2 vec;
|
|
vec.x = tempTextWidth*scaleFactor + (float)((tempLen - 1)*spacing); // Adds chars spacing to measure
|
|
vec.y = textHeight*scaleFactor;
|
|
|
|
return vec;
|
|
}
|
|
|
|
// Shows current FPS on top-left corner
|
|
// NOTE: Uses default font
|
|
void DrawFPS(int posX, int posY)
|
|
{
|
|
// NOTE: We are rendering fps every second for better viewing on high framerates
|
|
// TODO: Not working properly on ANDROID and RPI (for high framerates)
|
|
|
|
static float fps = 0.0f;
|
|
static int counter = 0;
|
|
static int refreshRate = 20;
|
|
|
|
if (counter < refreshRate)
|
|
{
|
|
counter++;
|
|
}
|
|
else
|
|
{
|
|
fps = GetFPS();
|
|
refreshRate = (int)fps;
|
|
counter = 0;
|
|
}
|
|
|
|
DrawText(FormatText("%2.0f FPS", fps), posX, posY, 20, LIME);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
static int GetCharIndex(SpriteFont font, int letter)
|
|
{
|
|
#define UNORDERED_CHARSET
|
|
#if defined(UNORDERED_CHARSET)
|
|
int index = 0;
|
|
|
|
for (int i = 0; i < font.numChars; i++)
|
|
{
|
|
if (font.charValues[i] == letter)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
#else
|
|
return (letter - 32);
|
|
#endif
|
|
}
|
|
|
|
// Load an Image font file (XNA style)
|
|
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
|
{
|
|
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
|
|
|
|
int charSpacing = 0;
|
|
int lineSpacing = 0;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
// Default number of characters supported
|
|
#define MAX_FONTCHARS 256
|
|
|
|
// We allocate a temporal arrays for chars data measures,
|
|
// once we get the actual number of chars, we copy data to a sized arrays
|
|
int tempCharValues[MAX_FONTCHARS];
|
|
Rectangle tempCharRecs[MAX_FONTCHARS];
|
|
|
|
Color *pixels = GetImageData(image);
|
|
|
|
// Parse image data to get charSpacing and lineSpacing
|
|
for (y = 0; y < image.height; y++)
|
|
{
|
|
for (x = 0; x < image.width; x++)
|
|
{
|
|
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
|
|
}
|
|
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
|
|
}
|
|
|
|
charSpacing = x;
|
|
lineSpacing = y;
|
|
|
|
int charHeight = 0;
|
|
int j = 0;
|
|
|
|
while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
|
|
|
|
charHeight = j;
|
|
|
|
// Check array values to get characters: value, x, y, w, h
|
|
int index = 0;
|
|
int lineToRead = 0;
|
|
int xPosToRead = charSpacing;
|
|
|
|
// Parse image data to get rectangle sizes
|
|
while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height)
|
|
{
|
|
while ((xPosToRead < image.width) &&
|
|
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
|
|
{
|
|
tempCharValues[index] = firstChar + index;
|
|
|
|
tempCharRecs[index].x = xPosToRead;
|
|
tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing);
|
|
tempCharRecs[index].height = charHeight;
|
|
|
|
int charWidth = 0;
|
|
|
|
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
|
|
|
|
tempCharRecs[index].width = charWidth;
|
|
|
|
index++;
|
|
|
|
xPosToRead += (charWidth + charSpacing);
|
|
}
|
|
|
|
lineToRead++;
|
|
xPosToRead = charSpacing;
|
|
}
|
|
|
|
TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
|
|
|
|
// NOTE: We need to remove key color borders from image to avoid weird
|
|
// artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
|
|
for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
|
|
|
|
// Create a new image with the processed color data (key color replaced by BLANK)
|
|
Image fontClear = LoadImageEx(pixels, image.width, image.height);
|
|
|
|
free(pixels); // Free pixels array memory
|
|
|
|
// Create spritefont with all data parsed from image
|
|
SpriteFont spriteFont = { 0 };
|
|
|
|
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
|
|
spriteFont.numChars = index;
|
|
|
|
UnloadImage(fontClear); // Unload processed image once converted to texture
|
|
|
|
// We got tempCharValues and tempCharsRecs populated with chars data
|
|
// Now we move temp data to sized charValues and charRecs arrays
|
|
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
|
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
|
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
|
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
|
|
|
for (int i = 0; i < spriteFont.numChars; i++)
|
|
{
|
|
spriteFont.charValues[i] = tempCharValues[i];
|
|
spriteFont.charRecs[i] = tempCharRecs[i];
|
|
|
|
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
|
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
|
spriteFont.charAdvanceX[i] = 0;
|
|
}
|
|
|
|
spriteFont.size = spriteFont.charRecs[0].height;
|
|
|
|
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
|
|
|
|
return spriteFont;
|
|
}
|
|
|
|
// Load a rBMF font file (raylib BitMap Font)
|
|
static SpriteFont LoadRBMF(const char *fileName)
|
|
{
|
|
// rBMF Info Header (16 bytes)
|
|
typedef struct {
|
|
char id[4]; // rBMF file identifier
|
|
char version; // rBMF file version
|
|
// 4 MSB --> main version
|
|
// 4 LSB --> subversion
|
|
char firstChar; // First character in the font
|
|
// NOTE: Depending on charDataType, it could be useless
|
|
short imgWidth; // Image width - always POT (power-of-two)
|
|
short imgHeight; // Image height - always POT (power-of-two)
|
|
short numChars; // Number of characters contained
|
|
short charHeight; // Characters height - the same for all characters
|
|
char compType; // Compression type:
|
|
// 4 MSB --> image data compression
|
|
// 4 LSB --> chars data compression
|
|
char charsDataType; // Char data type provided
|
|
} rbmfInfoHeader;
|
|
|
|
SpriteFont spriteFont = { 0 };
|
|
|
|
rbmfInfoHeader rbmfHeader;
|
|
unsigned int *rbmfFileData = NULL;
|
|
unsigned char *rbmfCharWidthData = NULL;
|
|
|
|
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
|
|
|
|
FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
|
|
|
|
if (rbmfFile == NULL)
|
|
{
|
|
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
|
|
|
|
spriteFont = GetDefaultFont();
|
|
}
|
|
else
|
|
{
|
|
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
|
|
|
|
TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
|
|
|
|
spriteFont.numChars = (int)rbmfHeader.numChars;
|
|
|
|
int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
|
|
|
|
rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
|
|
|
|
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
|
|
|
|
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
|
|
|
|
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
|
|
|
|
// Re-construct image from rbmfFileData
|
|
//-----------------------------------------
|
|
Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
|
|
|
|
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
|
|
|
|
int counter = 0; // Font data elements counter
|
|
|
|
// Fill image data (convert from bit to pixel!)
|
|
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
|
|
{
|
|
for (int j = 31; j >= 0; j--)
|
|
{
|
|
if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
|
|
}
|
|
|
|
counter++;
|
|
}
|
|
|
|
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
|
|
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
|
|
|
free(imagePixels);
|
|
|
|
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
|
|
|
// Create spritefont with all data read from rbmf file
|
|
spriteFont.texture = LoadTextureFromImage(image);
|
|
UnloadImage(image); // Unload image data
|
|
|
|
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
|
|
|
|
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
|
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
|
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
|
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
|
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
|
|
|
int currentLine = 0;
|
|
int currentPosX = charsDivisor;
|
|
int testPosX = charsDivisor;
|
|
|
|
for (int i = 0; i < spriteFont.numChars; i++)
|
|
{
|
|
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
|
|
|
|
spriteFont.charRecs[i].x = currentPosX;
|
|
spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
|
|
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
|
|
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
|
|
|
|
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
|
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
|
spriteFont.charAdvanceX[i] = 0;
|
|
|
|
testPosX += (spriteFont.charRecs[i].width + charsDivisor);
|
|
|
|
if (testPosX > spriteFont.texture.width)
|
|
{
|
|
currentLine++;
|
|
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
|
|
testPosX = currentPosX;
|
|
|
|
spriteFont.charRecs[i].x = charsDivisor;
|
|
spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
|
|
}
|
|
else currentPosX = testPosX;
|
|
}
|
|
|
|
spriteFont.size = spriteFont.charRecs[0].height;
|
|
|
|
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
|
}
|
|
|
|
fclose(rbmfFile);
|
|
|
|
free(rbmfFileData); // Now we can free loaded data from RAM memory
|
|
free(rbmfCharWidthData);
|
|
|
|
return spriteFont;
|
|
}
|
|
|
|
// Load a BMFont file (AngelCode font file)
|
|
static SpriteFont LoadBMFont(const char *fileName)
|
|
{
|
|
#define MAX_BUFFER_SIZE 256
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SpriteFont font = { 0 };
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font.texture.id = 0;
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char buffer[MAX_BUFFER_SIZE];
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char *searchPoint = NULL;
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int fontSize = 0;
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int texWidth, texHeight;
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char texFileName[128];
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int numChars = 0;
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int base; // Useless data
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FILE *fntFile;
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fntFile = fopen(fileName, "rt");
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if (fntFile == NULL)
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{
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TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
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return font;
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}
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// NOTE: We skip first line, it contains no useful information
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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//searchPoint = strstr(buffer, "size");
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//sscanf(searchPoint, "size=%i", &fontSize);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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searchPoint = strstr(buffer, "lineHeight");
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sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
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TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
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TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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searchPoint = strstr(buffer, "file");
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sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
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TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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searchPoint = strstr(buffer, "count");
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sscanf(searchPoint, "count=%i", &numChars);
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TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
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// Compose correct path using route of .fnt file (fileName) and texFileName
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char *texPath = NULL;
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char *lastSlash = NULL;
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lastSlash = strrchr(fileName, '/');
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// NOTE: We need some extra space to avoid memory corruption on next allocations!
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texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
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// NOTE: strcat() and strncat() required a '\0' terminated string to work!
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*texPath = '\0';
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strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
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strncat(texPath, texFileName, strlen(texFileName));
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TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
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Image imFont = LoadImage(texPath);
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if (imFont.format == UNCOMPRESSED_GRAYSCALE)
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{
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Image imCopy = ImageCopy(imFont);
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for (int i = 0; i < imCopy.width*imCopy.height; i++) ((unsigned char *)imCopy.data)[i] = 0xff; // WHITE pixel
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ImageAlphaMask(&imCopy, imFont);
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font.texture = LoadTextureFromImage(imCopy);
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UnloadImage(imCopy);
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}
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else font.texture = LoadTextureFromImage(imFont);
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font.size = fontSize;
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font.numChars = numChars;
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font.charValues = (int *)malloc(numChars*sizeof(int));
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font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
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font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
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font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
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UnloadImage(imFont);
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free(texPath);
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int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
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for (int i = 0; i < numChars; i++)
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{
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
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&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
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// Save data properly in sprite font
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font.charValues[i] = charId;
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font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
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font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
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font.charAdvanceX[i] = charAdvanceX;
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}
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fclose(fntFile);
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if (font.texture.id == 0)
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{
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UnloadSpriteFont(font);
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font = GetDefaultFont();
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}
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else TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName);
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return font;
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}
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// Generate a sprite font from TTF file data (font size required)
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// TODO: Review texture packing method and generation (use oversampling)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
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{
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// NOTE: Font texture size is predicted (being as much conservative as possible)
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// Predictive method consist of supposing same number of chars by line-column (sqrtf)
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// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
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int textureSize = GetNextPOT(ceil((float)fontSize*3/4)*ceil(sqrtf((float)numChars)));
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TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
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unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
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SpriteFont font = { 0 };
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FILE *ttfFile = fopen(fileName, "rb");
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if (ttfFile == NULL)
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{
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TraceLog(WARNING, "[%s] TTF file could not be opened", fileName);
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return font;
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}
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fread(ttfBuffer, 1, 1 << 25, ttfFile);
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if (fontChars[0] != 32) TraceLog(WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
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// TODO: Replace this function by a proper packing method and support random chars order,
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// we already receive a list (fontChars) with the ordered expected characters
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int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
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//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
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if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
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free(ttfBuffer);
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// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
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unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
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for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
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{
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dataGrayAlpha[k] = 255;
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dataGrayAlpha[k + 1] = dataBitmap[i];
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}
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free(dataBitmap);
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// Sprite font generation from TTF extracted data
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Image image;
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image.width = textureSize;
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image.height = textureSize;
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image.mipmaps = 1;
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image.format = UNCOMPRESSED_GRAY_ALPHA;
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image.data = dataGrayAlpha;
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font.texture = LoadTextureFromImage(image);
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//SavePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
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UnloadImage(image); // Unloads dataGrayAlpha
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font.size = fontSize;
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font.numChars = numChars;
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font.charValues = (int *)malloc(font.numChars*sizeof(int));
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font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
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font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
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font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
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for (int i = 0; i < font.numChars; i++)
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{
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font.charValues[i] = fontChars[i];
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font.charRecs[i].x = (int)charData[i].x0;
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font.charRecs[i].y = (int)charData[i].y0;
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font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
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font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
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font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
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font.charAdvanceX[i] = (int)charData[i].xadvance;
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}
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free(charData);
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return font;
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} |