1316 lines
45 KiB
C
1316 lines
45 KiB
C
/**********************************************************************************************
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*
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* raylib.audio
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*
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* Basic functions to manage Audio:
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* Manage audio device (init/close)
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* Load and Unload audio files
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* Play/Stop/Pause/Resume loaded audio
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* Manage mixing channels
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* Manage raw audio context
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*
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* Uses external lib:
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* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
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* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* jar_xm - XM module file loading
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* jar_mod - MOD audio file loading
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*
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* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
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* XM audio module support (jar_xm)
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* MOD audio module support (jar_mod)
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* Mixing channels support
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* Raw audio context support
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
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#if defined(AUDIO_STANDALONE)
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#include "audio.h"
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#else
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#include "raylib.h"
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#endif
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#include "AL/al.h" // OpenAL basic header
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#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strcmp(), strncmp()
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
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// Tokens defined by OpenAL extension: AL_EXT_float32
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#ifndef AL_FORMAT_MONO_FLOAT32
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#define AL_FORMAT_MONO_FLOAT32 0x10010
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#endif
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#ifndef AL_FORMAT_STEREO_FLOAT32
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#define AL_FORMAT_STEREO_FLOAT32 0x10011
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#endif
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#if defined(AUDIO_STANDALONE)
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#else
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#include "utils.h" // Required for: DecompressData()
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// NOTE: Includes Android fopen() function map
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#endif
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//#define STB_VORBIS_HEADER_ONLY
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#include "external/stb_vorbis.h" // OGG loading functions
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#define JAR_XM_IMPLEMENTATION
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#include "external/jar_xm.h" // XM loading functions
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#define JAR_MOD_IMPLEMENTATION
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#include "external/jar_mod.h" // MOD loading functions
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#define DR_FLAC_IMPLEMENTATION
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#define DR_FLAC_NO_WIN32_IO
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#include "external/dr_flac.h" // FLAC loading functions
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#ifdef _MSC_VER
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#undef bool
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_STREAM_BUFFERS 2 // Number of buffers for each audio stream
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// NOTE: Music buffer size is defined by number of samples, independent of sample size
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// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds
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// and double-buffering system, I concluded that a 4096 samples buffer should be enough
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// In case of music-stalls, just increase this number
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#define AUDIO_BUFFER_SIZE 4096 // PCM data samples (i.e. short: 32Kb)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum { MUSIC_AUDIO_OGG = 0, MUSIC_AUDIO_FLAC, MUSIC_MODULE_XM, MUSIC_MODULE_MOD } MusicContextType;
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// Music type (file streaming from memory)
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typedef struct MusicData {
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MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
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stb_vorbis *ctxOgg; // OGG audio context
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drflac *ctxFlac; // FLAC audio context
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jar_xm_context_t *ctxXm; // XM chiptune context
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jar_mod_context_t ctxMod; // MOD chiptune context
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AudioStream stream; // Audio stream (double buffering)
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bool loop; // Repeat music after finish (loop)
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unsigned int totalSamples; // Total number of samples
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unsigned int samplesLeft; // Number of samples left to end
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} MusicData, *Music;
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#if defined(AUDIO_STANDALONE)
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typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static Wave LoadWAV(const char *fileName); // Load WAV file
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static Wave LoadOGG(const char *fileName); // Load OGG file
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static Wave LoadFLAC(const char *fileName); // Load FLAC file
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#if defined(AUDIO_STANDALONE)
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const char *GetExtension(const char *fileName); // Get the extension for a filename
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void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message (INFO, ERROR, WARNING)
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Device initialization and Closing
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//----------------------------------------------------------------------------------
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// Initialize audio device
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void InitAudioDevice(void)
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{
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// Open and initialize a device with default settings
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ALCdevice *device = alcOpenDevice(NULL);
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if (!device) TraceLog(ERROR, "Audio device could not be opened");
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else
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{
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ALCcontext *context = alcCreateContext(device, NULL);
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if ((context == NULL) || (alcMakeContextCurrent(context) == ALC_FALSE))
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{
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if (context != NULL) alcDestroyContext(context);
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alcCloseDevice(device);
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TraceLog(ERROR, "Could not initialize audio context");
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}
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else
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{
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TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
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// Listener definition (just for 2D)
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alListener3f(AL_POSITION, 0, 0, 0);
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alListener3f(AL_VELOCITY, 0, 0, 0);
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alListener3f(AL_ORIENTATION, 0, 0, -1);
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}
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}
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}
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// Close the audio device for all contexts
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void CloseAudioDevice(void)
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{
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ALCdevice *device;
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
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device = alcGetContextsDevice(context);
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alcMakeContextCurrent(NULL);
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alcDestroyContext(context);
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alcCloseDevice(device);
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TraceLog(INFO, "Audio device closed successfully");
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}
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// Check if device has been initialized successfully
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bool IsAudioDeviceReady(void)
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{
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) return false;
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else
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{
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ALCdevice *device = alcGetContextsDevice(context);
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if (device == NULL) return false;
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else return true;
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}
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Sounds loading and playing (.WAV)
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//----------------------------------------------------------------------------------
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// Load wave data from file into RAM
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Wave LoadWave(const char *fileName)
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{
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Wave wave = { 0 };
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if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName);
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else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName);
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else if (strcmp(GetExtension(fileName), "flac") == 0) wave = LoadFLAC(fileName);
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else TraceLog(WARNING, "[%s] File extension not recognized, it can't be loaded", fileName);
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return wave;
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}
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// Load wave data from float array data (32bit)
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Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels)
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{
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Wave wave;
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wave.data = data;
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wave.sampleCount = sampleCount;
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wave.sampleRate = sampleRate;
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wave.sampleSize = 32;
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wave.channels = channels;
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// NOTE: Copy wave data to work with,
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// user is responsible of input data to free
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Wave cwave = WaveCopy(wave);
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WaveFormat(&cwave, sampleRate, sampleSize, channels);
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return cwave;
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}
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// Load sound to memory
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// NOTE: The entire file is loaded to memory to be played (no-streaming)
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Sound LoadSound(const char *fileName)
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{
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Wave wave = LoadWave(fileName);
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Sound sound = LoadSoundFromWave(wave);
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UnloadWave(wave); // Sound is loaded, we can unload wave
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return sound;
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}
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// Load sound from wave data
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// NOTE: Wave data must be unallocated manually
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Sound LoadSoundFromWave(Wave wave)
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{
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Sound sound = { 0 };
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if (wave.data != NULL)
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{
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the sample size (bits per sample)
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if (wave.channels == 1)
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{
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switch (wave.sampleSize)
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{
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case 8: format = AL_FORMAT_MONO8; break;
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case 16: format = AL_FORMAT_MONO16; break;
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case 32: format = AL_FORMAT_MONO_FLOAT32; break;
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default: TraceLog(WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
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}
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}
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else if (wave.channels == 2)
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{
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switch (wave.sampleSize)
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{
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case 8: format = AL_FORMAT_STEREO8; break;
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case 16: format = AL_FORMAT_STEREO16; break;
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case 32: format = AL_FORMAT_STEREO_FLOAT32; break;
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default: TraceLog(WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
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}
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}
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else TraceLog(WARNING, "Wave number of channels not supported: %i", wave.channels);
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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unsigned int dataSize = wave.sampleCount*wave.sampleSize/8; // Size in bytes
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// Upload sound data to buffer
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alBufferData(buffer, format, wave.data, dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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TraceLog(INFO, "[SND ID %i][BUFR ID %i] Sound data loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", source, buffer, wave.sampleRate, wave.sampleSize, wave.channels);
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sound.source = source;
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sound.buffer = buffer;
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sound.format = format;
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}
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return sound;
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}
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// Load sound to memory from rRES file (raylib Resource)
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// TODO: Maybe rresName could be directly a char array with all the data?
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Sound LoadSoundFromRES(const char *rresName, int resId)
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{
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Sound sound = { 0 };
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#if defined(AUDIO_STANDALONE)
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TraceLog(WARNING, "Sound loading from rRES resource file not supported on standalone mode");
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#else
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bool found = false;
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char id[4]; // rRES file identifier
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unsigned char version; // rRES file version and subversion
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char useless; // rRES header reserved data
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short numRes;
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ResInfoHeader infoHeader;
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FILE *rresFile = fopen(rresName, "rb");
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if (rresFile == NULL) TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
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else
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{
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// Read rres file (basic file check - id)
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fread(&id[0], sizeof(char), 1, rresFile);
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fread(&id[1], sizeof(char), 1, rresFile);
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fread(&id[2], sizeof(char), 1, rresFile);
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fread(&id[3], sizeof(char), 1, rresFile);
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fread(&version, sizeof(char), 1, rresFile);
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fread(&useless, sizeof(char), 1, rresFile);
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if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
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{
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TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
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}
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else
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{
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// Read number of resources embedded
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fread(&numRes, sizeof(short), 1, rresFile);
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for (int i = 0; i < numRes; i++)
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{
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fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
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if (infoHeader.id == resId)
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{
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found = true;
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// Check data is of valid SOUND type
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if (infoHeader.type == 1) // SOUND data type
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{
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// TODO: Check data compression type
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// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
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Wave wave;
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short sampleRate, bps;
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char channels, reserved;
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fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
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fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
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fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
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fread(&reserved, 1, 1, rresFile); // <reserved>
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wave.sampleRate = sampleRate;
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wave.sampleSize = bps;
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wave.channels = (short)channels;
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unsigned char *data = malloc(infoHeader.size);
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fread(data, infoHeader.size, 1, rresFile);
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wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
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free(data);
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sound = LoadSoundFromWave(wave);
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// Sound is loaded, we can unload wave data
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UnloadWave(wave);
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}
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else TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
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}
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else
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{
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// Depending on type, skip the right amount of parameters
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switch (infoHeader.type)
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{
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case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
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case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
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case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
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case 3: break; // TEXT: No parameters
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case 4: break; // RAW: No parameters
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default: break;
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}
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// Jump DATA to read next infoHeader
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fseek(rresFile, infoHeader.size, SEEK_CUR);
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}
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}
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}
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fclose(rresFile);
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}
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if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
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#endif
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return sound;
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}
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// Unload Wave data
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void UnloadWave(Wave wave)
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{
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free(wave.data);
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TraceLog(INFO, "Unloaded wave data from RAM");
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}
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// Unload sound
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void UnloadSound(Sound sound)
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{
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alDeleteSources(1, &sound.source);
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alDeleteBuffers(1, &sound.buffer);
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TraceLog(INFO, "[SND ID %i][BUFR ID %i] Unloaded sound data from RAM", sound.source, sound.buffer);
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}
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// Update sound buffer with new data
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// NOTE: data must match sound.format
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void UpdateSound(Sound sound, void *data, int numSamples)
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{
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ALint sampleRate, sampleSize, channels;
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alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);
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alGetBufferi(sound.buffer, AL_BITS, &sampleSize); // It could also be retrieved from sound.format
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alGetBufferi(sound.buffer, AL_CHANNELS, &channels); // It could also be retrieved from sound.format
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TraceLog(DEBUG, "UpdateSound() : AL_FREQUENCY: %i", sampleRate);
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TraceLog(DEBUG, "UpdateSound() : AL_BITS: %i", sampleSize);
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TraceLog(DEBUG, "UpdateSound() : AL_CHANNELS: %i", channels);
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unsigned int dataSize = numSamples*sampleSize/8; // Size of data in bytes
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alSourceStop(sound.source); // Stop sound
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alSourcei(sound.source, AL_BUFFER, 0); // Unbind buffer from sound to update
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//alDeleteBuffers(1, &sound.buffer); // Delete current buffer data
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//alGenBuffers(1, &sound.buffer); // Generate new buffer
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// Upload new data to sound buffer
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alBufferData(sound.buffer, sound.format, data, dataSize, sampleRate);
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// Attach sound buffer to source again
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alSourcei(sound.source, AL_BUFFER, sound.buffer);
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}
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// Play a sound
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void PlaySound(Sound sound)
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{
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alSourcePlay(sound.source); // Play the sound
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//TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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//int byteOffset;
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//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
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//
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//int sampleRate;
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//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
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//float seconds = (float)byteOffset/sampleRate; // Number of seconds since the beginning of the sound
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//or
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//float result;
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//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
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}
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// Pause a sound
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void PauseSound(Sound sound)
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{
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alSourcePause(sound.source);
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}
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// Resume a paused sound
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void ResumeSound(Sound sound)
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{
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ALenum state;
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alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
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if (state == AL_PAUSED) alSourcePlay(sound.source);
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|
}
|
|
|
|
// Stop reproducing a sound
|
|
void StopSound(Sound sound)
|
|
{
|
|
alSourceStop(sound.source);
|
|
}
|
|
|
|
// Check if a sound is playing
|
|
bool IsSoundPlaying(Sound sound)
|
|
{
|
|
bool playing = false;
|
|
ALint state;
|
|
|
|
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
|
|
if (state == AL_PLAYING) playing = true;
|
|
|
|
return playing;
|
|
}
|
|
|
|
// Set volume for a sound
|
|
void SetSoundVolume(Sound sound, float volume)
|
|
{
|
|
alSourcef(sound.source, AL_GAIN, volume);
|
|
}
|
|
|
|
// Set pitch for a sound
|
|
void SetSoundPitch(Sound sound, float pitch)
|
|
{
|
|
alSourcef(sound.source, AL_PITCH, pitch);
|
|
}
|
|
|
|
// Convert wave data to desired format
|
|
// TODO: Consider channels (mono - stereo)
|
|
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
|
{
|
|
if (wave->sampleSize != sampleSize)
|
|
{
|
|
float *samples = GetWaveData(*wave); //Color *pixels = GetImageData(*image);
|
|
|
|
free(wave->data);
|
|
|
|
wave->sampleSize = sampleSize;
|
|
|
|
//sample *= 4.0f; // Arbitrary gain to get reasonable output volume...
|
|
//if (sample > 1.0f) sample = 1.0f;
|
|
//if (sample < -1.0f) sample = -1.0f;
|
|
|
|
if (sampleSize == 8)
|
|
{
|
|
wave->data = (unsigned char *)malloc(wave->sampleCount*sizeof(unsigned char));
|
|
|
|
for (int i = 0; i < wave->sampleCount; i++)
|
|
{
|
|
((unsigned char *)wave->data)[i] = (unsigned char)((float)samples[i]*127 + 128);
|
|
}
|
|
}
|
|
else if (sampleSize == 16)
|
|
{
|
|
wave->data = (short *)malloc(wave->sampleCount*sizeof(short));
|
|
|
|
for (int i = 0; i < wave->sampleCount; i++)
|
|
{
|
|
((short *)wave->data)[i] = (short)((float)samples[i]*32000); // SHRT_MAX = 32767
|
|
}
|
|
}
|
|
else if (sampleSize == 32)
|
|
{
|
|
wave->data = (float *)malloc(wave->sampleCount*sizeof(float));
|
|
|
|
for (int i = 0; i < wave->sampleCount; i++)
|
|
{
|
|
((float *)wave->data)[i] = (float)samples[i];
|
|
}
|
|
}
|
|
else TraceLog(WARNING, "Wave formatting: Sample size not supported");
|
|
|
|
free(samples);
|
|
}
|
|
|
|
// NOTE: Only supported 1 or 2 channels (mono or stereo)
|
|
if ((channels > 0) && (channels < 3) && (wave->channels != channels))
|
|
{
|
|
// TODO: Add/remove channels interlaced data if required...
|
|
}
|
|
}
|
|
|
|
// Copy a wave to a new wave
|
|
Wave WaveCopy(Wave wave)
|
|
{
|
|
Wave newWave;
|
|
|
|
if (wave.sampleSize == 8) newWave.data = (unsigned char *)malloc(wave.sampleCount*wave.channels*sizeof(unsigned char));
|
|
else if (wave.sampleSize == 16) newWave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short));
|
|
else if (wave.sampleSize == 32) newWave.data = (float *)malloc(wave.sampleCount*wave.channels*sizeof(float));
|
|
else TraceLog(WARNING, "Wave sample size not supported for copy");
|
|
|
|
if (newWave.data != NULL)
|
|
{
|
|
// NOTE: Size must be provided in bytes
|
|
memcpy(newWave.data, wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8);
|
|
|
|
newWave.sampleCount = wave.sampleCount;
|
|
newWave.sampleRate = wave.sampleRate;
|
|
newWave.sampleSize = wave.sampleSize;
|
|
newWave.channels = wave.channels;
|
|
}
|
|
|
|
return newWave;
|
|
}
|
|
|
|
// Crop a wave to defined samples range
|
|
// NOTE: Security check in case of out-of-range
|
|
void WaveCrop(Wave *wave, int initSample, int finalSample)
|
|
{
|
|
if ((initSample >= 0) && (initSample < finalSample) &&
|
|
(finalSample > 0) && (finalSample < wave->sampleCount))
|
|
{
|
|
// TODO: Review cropping (it could be simplified...)
|
|
|
|
float *samples = GetWaveData(*wave);
|
|
float *cropSamples = (float *)malloc((finalSample - initSample)*sizeof(float));
|
|
|
|
for (int i = initSample; i < finalSample; i++) cropSamples[i] = samples[i];
|
|
|
|
free(wave->data);
|
|
wave->data = cropSamples;
|
|
int sampleSize = wave->sampleSize;
|
|
wave->sampleSize = 32;
|
|
|
|
WaveFormat(wave, wave->sampleRate, sampleSize, wave->channels);
|
|
}
|
|
else TraceLog(WARNING, "Wave crop range out of bounds");
|
|
}
|
|
|
|
// Get samples data from wave as a floats array
|
|
// NOTE: Returned sample values are normalized to range [-1..1]
|
|
// TODO: Consider multiple channels (mono - stereo)
|
|
float *GetWaveData(Wave wave)
|
|
{
|
|
float *samples = (float *)malloc(wave.sampleCount*sizeof(float));
|
|
|
|
for (int i = 0; i < wave.sampleCount; i++)
|
|
{
|
|
if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
|
|
else if (wave.sampleSize == 16) samples[i] = (float)((short *)wave.data)[i]/32767.0f;
|
|
else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i];
|
|
}
|
|
|
|
return samples;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition - Music loading and stream playing (.OGG)
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Load music stream from file
|
|
Music LoadMusicStream(const char *fileName)
|
|
{
|
|
Music music = (MusicData *)malloc(sizeof(MusicData));
|
|
|
|
if (strcmp(GetExtension(fileName), "ogg") == 0)
|
|
{
|
|
// Open ogg audio stream
|
|
music->ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL);
|
|
|
|
if (music->ctxOgg == NULL) TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
|
|
else
|
|
{
|
|
stb_vorbis_info info = stb_vorbis_get_info(music->ctxOgg); // Get Ogg file info
|
|
//float totalLengthSeconds = stb_vorbis_stream_length_in_seconds(music->ctxOgg);
|
|
|
|
// TODO: Support 32-bit sampleSize OGGs
|
|
music->stream = InitAudioStream(info.sample_rate, 16, info.channels);
|
|
music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg)*info.channels;
|
|
music->samplesLeft = music->totalSamples;
|
|
music->ctxType = MUSIC_AUDIO_OGG;
|
|
music->loop = true; // We loop by default
|
|
|
|
TraceLog(DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
|
|
TraceLog(DEBUG, "[%s] OGG channels: %i", fileName, info.channels);
|
|
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
|
|
|
|
}
|
|
}
|
|
else if (strcmp(GetExtension(fileName), "flac") == 0)
|
|
{
|
|
music->ctxFlac = drflac_open_file(fileName);
|
|
|
|
if (music->ctxFlac == NULL) TraceLog(WARNING, "[%s] FLAC audio file could not be opened", fileName);
|
|
else
|
|
{
|
|
music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
|
|
music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
|
|
music->samplesLeft = music->totalSamples;
|
|
music->ctxType = MUSIC_AUDIO_FLAC;
|
|
music->loop = true; // We loop by default
|
|
|
|
TraceLog(DEBUG, "[%s] FLAC sample rate: %i", fileName, music->ctxFlac->sampleRate);
|
|
TraceLog(DEBUG, "[%s] FLAC bits per sample: %i", fileName, music->ctxFlac->bitsPerSample);
|
|
TraceLog(DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels);
|
|
}
|
|
}
|
|
else if (strcmp(GetExtension(fileName), "xm") == 0)
|
|
{
|
|
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
|
|
|
|
if (!result) // XM context created successfully
|
|
{
|
|
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
|
|
|
|
// NOTE: Only stereo is supported for XM
|
|
music->stream = InitAudioStream(48000, 32, 2);
|
|
music->totalSamples = (unsigned int)jar_xm_get_remaining_samples(music->ctxXm);
|
|
music->samplesLeft = music->totalSamples;
|
|
music->ctxType = MUSIC_MODULE_XM;
|
|
music->loop = true;
|
|
|
|
TraceLog(DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
|
|
TraceLog(DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
|
|
}
|
|
else TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
|
|
}
|
|
else if (strcmp(GetExtension(fileName), "mod") == 0)
|
|
{
|
|
jar_mod_init(&music->ctxMod);
|
|
|
|
if (jar_mod_load_file(&music->ctxMod, fileName))
|
|
{
|
|
music->stream = InitAudioStream(48000, 16, 2);
|
|
music->totalSamples = (unsigned int)jar_mod_max_samples(&music->ctxMod);
|
|
music->samplesLeft = music->totalSamples;
|
|
music->ctxType = MUSIC_MODULE_MOD;
|
|
music->loop = true;
|
|
|
|
TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, music->samplesLeft);
|
|
TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
|
|
}
|
|
else TraceLog(WARNING, "[%s] MOD file could not be opened", fileName);
|
|
}
|
|
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
|
|
|
|
return music;
|
|
}
|
|
|
|
// Unload music stream
|
|
void UnloadMusicStream(Music music)
|
|
{
|
|
CloseAudioStream(music->stream);
|
|
|
|
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
|
|
else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
|
|
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
|
|
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
|
|
|
|
free(music);
|
|
}
|
|
|
|
// Start music playing (open stream)
|
|
void PlayMusicStream(Music music)
|
|
{
|
|
alSourcePlay(music->stream.source);
|
|
}
|
|
|
|
// Pause music playing
|
|
void PauseMusicStream(Music music)
|
|
{
|
|
alSourcePause(music->stream.source);
|
|
}
|
|
|
|
// Resume music playing
|
|
void ResumeMusicStream(Music music)
|
|
{
|
|
ALenum state;
|
|
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
|
|
|
|
if (state == AL_PAUSED) alSourcePlay(music->stream.source);
|
|
}
|
|
|
|
// Stop music playing (close stream)
|
|
// TODO: Restart XM context
|
|
void StopMusicStream(Music music)
|
|
{
|
|
alSourceStop(music->stream.source);
|
|
|
|
switch (music->ctxType)
|
|
{
|
|
case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
|
|
case MUSIC_MODULE_XM: break;
|
|
case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
|
|
default: break;
|
|
}
|
|
|
|
music->samplesLeft = music->totalSamples;
|
|
}
|
|
|
|
// Update (re-fill) music buffers if data already processed
|
|
void UpdateMusicStream(Music music)
|
|
{
|
|
ALenum state;
|
|
ALint processed = 0;
|
|
|
|
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state); // Get music stream state
|
|
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed); // Get processed buffers
|
|
|
|
if (processed > 0)
|
|
{
|
|
bool active = true;
|
|
short pcm[AUDIO_BUFFER_SIZE];
|
|
float pcmf[AUDIO_BUFFER_SIZE];
|
|
int numBuffersToProcess = processed;
|
|
|
|
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
|
|
// individual L or R for ogg shorts
|
|
|
|
for (int i = 0; i < numBuffersToProcess; i++)
|
|
{
|
|
switch (music->ctxType)
|
|
{
|
|
case MUSIC_AUDIO_OGG:
|
|
{
|
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
|
|
else numSamples = music->samplesLeft;
|
|
|
|
// NOTE: Returns the number of samples to process (should be the same as numSamples -> it is)
|
|
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, numSamples);
|
|
|
|
// TODO: Review stereo channels Ogg, not enough samples served!
|
|
UpdateAudioStream(music->stream, pcm, numSamplesOgg*music->stream.channels);
|
|
music->samplesLeft -= (numSamplesOgg*music->stream.channels);
|
|
|
|
} break;
|
|
case MUSIC_AUDIO_FLAC:
|
|
{
|
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
|
|
else numSamples = music->samplesLeft;
|
|
|
|
int pcmi[AUDIO_BUFFER_SIZE];
|
|
|
|
// NOTE: Returns the number of samples to process (should be the same as numSamples)
|
|
unsigned int numSamplesFlac = (unsigned int)drflac_read_s32(music->ctxFlac, numSamples, pcmi);
|
|
|
|
UpdateAudioStream(music->stream, pcmi, numSamplesFlac*music->stream.channels);
|
|
music->samplesLeft -= (numSamples*music->stream.channels);
|
|
|
|
} break;
|
|
case MUSIC_MODULE_XM:
|
|
{
|
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
|
else numSamples = music->samplesLeft;
|
|
|
|
// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
|
|
jar_xm_generate_samples(music->ctxXm, pcmf, numSamples);
|
|
UpdateAudioStream(music->stream, pcmf, numSamples*2); // Using 32bit PCM data
|
|
music->samplesLeft -= numSamples;
|
|
|
|
//TraceLog(INFO, "Samples left: %i", music->samplesLeft);
|
|
|
|
} break;
|
|
case MUSIC_MODULE_MOD:
|
|
{
|
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
|
else numSamples = music->samplesLeft;
|
|
|
|
// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
|
|
jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
|
|
UpdateAudioStream(music->stream, pcm, numSamples*2);
|
|
music->samplesLeft -= numSamples;
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
if (music->samplesLeft <= 0)
|
|
{
|
|
active = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This error is registered when UpdateAudioStream() fails
|
|
if (alGetError() == AL_INVALID_VALUE) TraceLog(WARNING, "OpenAL: Error buffering data...");
|
|
|
|
// Reset audio stream for looping
|
|
if (!active)
|
|
{
|
|
StopMusicStream(music); // Stop music (and reset)
|
|
|
|
if (music->loop) PlayMusicStream(music); // Play again
|
|
}
|
|
else
|
|
{
|
|
// NOTE: In case window is minimized, music stream is stopped,
|
|
// just make sure to play again on window restore
|
|
if (state != AL_PLAYING) PlayMusicStream(music);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if any music is playing
|
|
bool IsMusicPlaying(Music music)
|
|
{
|
|
bool playing = false;
|
|
ALint state;
|
|
|
|
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
|
|
|
|
if (state == AL_PLAYING) playing = true;
|
|
|
|
return playing;
|
|
}
|
|
|
|
// Set volume for music
|
|
void SetMusicVolume(Music music, float volume)
|
|
{
|
|
alSourcef(music->stream.source, AL_GAIN, volume);
|
|
}
|
|
|
|
// Set pitch for music
|
|
void SetMusicPitch(Music music, float pitch)
|
|
{
|
|
alSourcef(music->stream.source, AL_PITCH, pitch);
|
|
}
|
|
|
|
// Get music time length (in seconds)
|
|
float GetMusicTimeLength(Music music)
|
|
{
|
|
float totalSeconds = (float)music->totalSamples/music->stream.sampleRate;
|
|
|
|
return totalSeconds;
|
|
}
|
|
|
|
// Get current music time played (in seconds)
|
|
float GetMusicTimePlayed(Music music)
|
|
{
|
|
float secondsPlayed = 0.0f;
|
|
|
|
unsigned int samplesPlayed = music->totalSamples - music->samplesLeft;
|
|
secondsPlayed = (float)samplesPlayed/(music->stream.sampleRate*music->stream.channels);
|
|
|
|
return secondsPlayed;
|
|
}
|
|
|
|
// Init audio stream (to stream audio pcm data)
|
|
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
|
{
|
|
AudioStream stream = { 0 };
|
|
|
|
stream.sampleRate = sampleRate;
|
|
stream.sampleSize = sampleSize;
|
|
stream.channels = channels;
|
|
|
|
// Setup OpenAL format
|
|
if (channels == 1)
|
|
{
|
|
switch (sampleSize)
|
|
{
|
|
case 8: stream.format = AL_FORMAT_MONO8; break;
|
|
case 16: stream.format = AL_FORMAT_MONO16; break;
|
|
case 32: stream.format = AL_FORMAT_MONO_FLOAT32; break;
|
|
default: TraceLog(WARNING, "Init audio stream: Sample size not supported: %i", sampleSize); break;
|
|
}
|
|
}
|
|
else if (channels == 2)
|
|
{
|
|
switch (sampleSize)
|
|
{
|
|
case 8: stream.format = AL_FORMAT_STEREO8; break;
|
|
case 16: stream.format = AL_FORMAT_STEREO16; break;
|
|
case 32: stream.format = AL_FORMAT_STEREO_FLOAT32; break;
|
|
default: TraceLog(WARNING, "Init audio stream: Sample size not supported: %i", sampleSize); break;
|
|
}
|
|
}
|
|
else TraceLog(WARNING, "Init audio stream: Number of channels not supported: %i", channels);
|
|
|
|
// Create an audio source
|
|
alGenSources(1, &stream.source);
|
|
alSourcef(stream.source, AL_PITCH, 1);
|
|
alSourcef(stream.source, AL_GAIN, 1);
|
|
alSource3f(stream.source, AL_POSITION, 0, 0, 0);
|
|
alSource3f(stream.source, AL_VELOCITY, 0, 0, 0);
|
|
|
|
// Create Buffers (double buffering)
|
|
alGenBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
|
|
|
// Initialize buffer with zeros by default
|
|
for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
|
|
{
|
|
if (stream.sampleSize == 8)
|
|
{
|
|
unsigned char pcm[AUDIO_BUFFER_SIZE] = { 0 };
|
|
alBufferData(stream.buffers[i], stream.format, pcm, AUDIO_BUFFER_SIZE*sizeof(unsigned char), stream.sampleRate);
|
|
}
|
|
else if (stream.sampleSize == 16)
|
|
{
|
|
short pcm[AUDIO_BUFFER_SIZE] = { 0 };
|
|
alBufferData(stream.buffers[i], stream.format, pcm, AUDIO_BUFFER_SIZE*sizeof(short), stream.sampleRate);
|
|
}
|
|
else if (stream.sampleSize == 32)
|
|
{
|
|
float pcm[AUDIO_BUFFER_SIZE] = { 0.0f };
|
|
alBufferData(stream.buffers[i], stream.format, pcm, AUDIO_BUFFER_SIZE*sizeof(float), stream.sampleRate);
|
|
}
|
|
}
|
|
|
|
alSourceQueueBuffers(stream.source, MAX_STREAM_BUFFERS, stream.buffers);
|
|
|
|
TraceLog(INFO, "[AUD ID %i] Audio stream loaded successfully", stream.source);
|
|
|
|
return stream;
|
|
}
|
|
|
|
// Close audio stream and free memory
|
|
void CloseAudioStream(AudioStream stream)
|
|
{
|
|
// Stop playing channel
|
|
alSourceStop(stream.source);
|
|
|
|
// Flush out all queued buffers
|
|
int queued = 0;
|
|
alGetSourcei(stream.source, AL_BUFFERS_QUEUED, &queued);
|
|
|
|
ALuint buffer = 0;
|
|
|
|
while (queued > 0)
|
|
{
|
|
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
|
queued--;
|
|
}
|
|
|
|
// Delete source and buffers
|
|
alDeleteSources(1, &stream.source);
|
|
alDeleteBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
|
|
|
TraceLog(INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
|
|
}
|
|
|
|
// Update audio stream buffers with data
|
|
// NOTE: Only one buffer per call
|
|
void UpdateAudioStream(AudioStream stream, void *data, int numSamples)
|
|
{
|
|
ALuint buffer = 0;
|
|
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
|
|
|
// Check if any buffer was available for unqueue
|
|
if (alGetError() != AL_INVALID_VALUE)
|
|
{
|
|
if (stream.sampleSize == 8) alBufferData(buffer, stream.format, (unsigned char *)data, numSamples*sizeof(unsigned char), stream.sampleRate);
|
|
else if (stream.sampleSize == 16) alBufferData(buffer, stream.format, (short *)data, numSamples*sizeof(short), stream.sampleRate);
|
|
else if (stream.sampleSize == 32) alBufferData(buffer, stream.format, (float *)data, numSamples*sizeof(float), stream.sampleRate);
|
|
|
|
alSourceQueueBuffers(stream.source, 1, &buffer);
|
|
}
|
|
}
|
|
|
|
// Check if any audio stream buffers requires refill
|
|
bool IsAudioBufferProcessed(AudioStream stream)
|
|
{
|
|
ALint processed = 0;
|
|
|
|
// Determine if music stream is ready to be written
|
|
alGetSourcei(stream.source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
|
return (processed > 0);
|
|
}
|
|
|
|
// Play audio stream
|
|
void PlayAudioStream(AudioStream stream)
|
|
{
|
|
alSourcePlay(stream.source);
|
|
}
|
|
|
|
// Play audio stream
|
|
void PauseAudioStream(AudioStream stream)
|
|
{
|
|
alSourcePause(stream.source);
|
|
}
|
|
|
|
// Resume audio stream playing
|
|
void ResumeAudioStream(AudioStream stream)
|
|
{
|
|
ALenum state;
|
|
alGetSourcei(stream.source, AL_SOURCE_STATE, &state);
|
|
|
|
if (state == AL_PAUSED) alSourcePlay(stream.source);
|
|
}
|
|
|
|
// Stop audio stream
|
|
void StopAudioStream(AudioStream stream)
|
|
{
|
|
alSourceStop(stream.source);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Load WAV file into Wave structure
|
|
static Wave LoadWAV(const char *fileName)
|
|
{
|
|
// Basic WAV headers structs
|
|
typedef struct {
|
|
char chunkID[4];
|
|
int chunkSize;
|
|
char format[4];
|
|
} RiffHeader;
|
|
|
|
typedef struct {
|
|
char subChunkID[4];
|
|
int subChunkSize;
|
|
short audioFormat;
|
|
short numChannels;
|
|
int sampleRate;
|
|
int byteRate;
|
|
short blockAlign;
|
|
short bitsPerSample;
|
|
} WaveFormat;
|
|
|
|
typedef struct {
|
|
char subChunkID[4];
|
|
int subChunkSize;
|
|
} WaveData;
|
|
|
|
RiffHeader riffHeader;
|
|
WaveFormat waveFormat;
|
|
WaveData waveData;
|
|
|
|
Wave wave = { 0 };
|
|
FILE *wavFile;
|
|
|
|
wavFile = fopen(fileName, "rb");
|
|
|
|
if (wavFile == NULL)
|
|
{
|
|
TraceLog(WARNING, "[%s] WAV file could not be opened", fileName);
|
|
wave.data = NULL;
|
|
}
|
|
else
|
|
{
|
|
// Read in the first chunk into the struct
|
|
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
|
|
|
|
// Check for RIFF and WAVE tags
|
|
if (strncmp(riffHeader.chunkID, "RIFF", 4) ||
|
|
strncmp(riffHeader.format, "WAVE", 4))
|
|
{
|
|
TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
|
|
}
|
|
else
|
|
{
|
|
// Read in the 2nd chunk for the wave info
|
|
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
|
|
|
|
// Check for fmt tag
|
|
if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
|
|
(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
|
|
{
|
|
TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
|
|
}
|
|
else
|
|
{
|
|
// Check for extra parameters;
|
|
if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
|
|
|
|
// Read in the the last byte of data before the sound file
|
|
fread(&waveData, sizeof(WaveData), 1, wavFile);
|
|
|
|
// Check for data tag
|
|
if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
|
|
(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
|
|
{
|
|
TraceLog(WARNING, "[%s] Invalid data header", fileName);
|
|
}
|
|
else
|
|
{
|
|
// Allocate memory for data
|
|
wave.data = (unsigned char *)malloc(sizeof(unsigned char)*waveData.subChunkSize);
|
|
|
|
// Read in the sound data into the soundData variable
|
|
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
|
|
|
// Now we set the variables that we need later
|
|
wave.sampleCount = waveData.subChunkSize;
|
|
wave.sampleRate = waveFormat.sampleRate;
|
|
wave.sampleSize = waveFormat.bitsPerSample;
|
|
wave.channels = waveFormat.numChannels;
|
|
|
|
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
|
}
|
|
}
|
|
}
|
|
|
|
fclose(wavFile);
|
|
}
|
|
|
|
return wave;
|
|
}
|
|
|
|
// Load OGG file into Wave structure
|
|
// NOTE: Using stb_vorbis library
|
|
static Wave LoadOGG(const char *fileName)
|
|
{
|
|
Wave wave;
|
|
|
|
stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
|
|
|
|
if (oggFile == NULL)
|
|
{
|
|
TraceLog(WARNING, "[%s] OGG file could not be opened", fileName);
|
|
wave.data = NULL;
|
|
}
|
|
else
|
|
{
|
|
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
|
|
|
|
wave.sampleRate = info.sample_rate;
|
|
wave.sampleSize = 16; // 16 bit per sample (short)
|
|
wave.channels = info.channels;
|
|
|
|
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile)*info.channels);
|
|
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
|
|
|
|
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
|
|
|
int totalSamples = (int)(totalSeconds*info.sample_rate*info.channels);
|
|
wave.sampleCount = totalSamples;
|
|
|
|
wave.data = (short *)malloc(totalSamplesLength*sizeof(short));
|
|
|
|
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, totalSamplesLength);
|
|
|
|
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
|
|
|
|
TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
|
|
|
stb_vorbis_close(oggFile);
|
|
}
|
|
|
|
return wave;
|
|
}
|
|
|
|
// Load FLAC file into Wave structure
|
|
// NOTE: Using dr_flac library
|
|
static Wave LoadFLAC(const char *fileName)
|
|
{
|
|
Wave wave;
|
|
|
|
// Decode an entire FLAC file in one go
|
|
uint64_t totalSampleCount;
|
|
wave.data = drflac_open_and_decode_file_s32(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount);
|
|
|
|
wave.sampleCount = (int)totalSampleCount;
|
|
wave.sampleSize = 32;
|
|
|
|
if (wave.data == NULL) TraceLog(WARNING, "[%s] FLAC data could not be loaded", fileName);
|
|
|
|
return wave;
|
|
}
|
|
|
|
// Some required functions for audio standalone module version
|
|
#if defined(AUDIO_STANDALONE)
|
|
// Get the extension for a filename
|
|
const char *GetExtension(const char *fileName)
|
|
{
|
|
const char *dot = strrchr(fileName, '.');
|
|
if (!dot || dot == fileName) return "";
|
|
return (dot + 1);
|
|
}
|
|
|
|
// Outputs a trace log message (INFO, ERROR, WARNING)
|
|
// NOTE: If a file has been init, output log is written there
|
|
void TraceLog(int msgType, const char *text, ...)
|
|
{
|
|
va_list args;
|
|
int traceDebugMsgs = 0;
|
|
|
|
#ifdef DO_NOT_TRACE_DEBUG_MSGS
|
|
traceDebugMsgs = 0;
|
|
#endif
|
|
|
|
switch (msgType)
|
|
{
|
|
case INFO: fprintf(stdout, "INFO: "); break;
|
|
case ERROR: fprintf(stdout, "ERROR: "); break;
|
|
case WARNING: fprintf(stdout, "WARNING: "); break;
|
|
case DEBUG: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
|
|
default: break;
|
|
}
|
|
|
|
if ((msgType != DEBUG) || ((msgType == DEBUG) && (traceDebugMsgs)))
|
|
{
|
|
va_start(args, text);
|
|
vfprintf(stdout, text, args);
|
|
va_end(args);
|
|
|
|
fprintf(stdout, "\n");
|
|
}
|
|
|
|
if (msgType == ERROR) exit(1); // If ERROR message, exit program
|
|
}
|
|
#endif |