1f6eb1fc61
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
20 lines
1.7 KiB
C
20 lines
1.7 KiB
C
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// SpriteFont loading/unloading functions
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SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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// Text drawing functions
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
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int fontSize, int spacing, Color tint);
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void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
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// Text misc. functions
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int MeasureText(const char *text, int fontSize); // Measure string width for default font
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Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
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const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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