2.7 KiB
2.7 KiB
roadmap
Here it is a wish-list with features and ideas to improve the library. Note that features listed here are quite high-level and could be long term additions for the library. Current version of raylib is complete and functional but there is a lot of room for improvement.
raylib source code has some TODO marks around code with pending things to review and improve. Check also GitHub Issues for further details!
raylib 3.x
- Network module (UDP):
rnet
(info) - Custom raylib resource packer:
rres
(info) - Basic CPU/GPU stats system (memory, draws, time...)
- Continuous Deployment using GitHub Actions
raylib 3.0
- Custom memory allocators support
- Global variables moved to global context
- Optimize data structures for pass-by-value
- Trace log messages redesign (info)
- Continuous Integration using GitHub Actions
raylib 2.5
- Support Animated models
- Support glTF models file format
- Unicode support on text drawing
raylib 2.0
- Removed external dependencies (GLFW3 and OpenAL)
- Support TCC compiler (32bit and 64bit)
raylib 1.8
- Improved Materials system with PBR support
- Procedural image generation functions (spot, gradient, noise...)
- Procedural mesh generation functions (cube, sphere...)
- Custom Android APK build pipeline (default Makefile)
raylib 1.7
- Support configuration flags
- Improved build system for Android
- Gamepad support on HTML5
raylib 1.6
- Lua scripting support (raylib Lua wrapper)
- Redesigned audio module
- Support FLAC file format
raylib 1.5
- Support Oculus Rift CV1 and VR stereo rendering (simulator)
- Redesign Shaders/Textures system -> New Materials system
- Support lighting: Omni, Directional and Spot lights
- Redesign physics module (physac)
- Chiptunes audio modules support
raylib 1.4
- TTF fonts support (using stb_truetype)
- Raycast system for 3D picking (including collisions detection)
- Floyd-Steinberg dithering on 16bit image format conversion
- Basic image manipulation functions (crop, resize, draw...)
- Storage load/save data functionality
- Add Physics module (physac)
- Remove GLEW dependency -> Replaced by GLAD
- Redesign Raspberry PI inputs system
- Redesign gestures module to be multiplatform
- Module raymath as header-only and functions inline
- Add Easings module (easings.h)