57 lines
2.6 KiB
Lua
57 lines
2.6 KiB
Lua
-------------------------------------------------------------------------------------------
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--
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-- raylib [text] example - BMFont unordered chars loading and drawing
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
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-- NOTE: Using chars outside the [32..127] limits!
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-- NOTE: If a character is not found in the font, it just renders a space
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local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
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-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
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local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode)
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SetTargetFPS(60)
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- TODO: Update variables here...
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---------------------------------------------------------------------------------------
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-- Draw
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY)
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DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY)
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DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY)
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DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadSpriteFont(font) -- AngelCode SpriteFont unloading
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CloseWindow() -- Close window and OpenGL context
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