------------------------------------------------------------------------------------------- -- -- raylib [text] example - BMFont unordered chars loading and drawing -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing") -- NOTE: Using chars outside the [32..127] limits! -- NOTE: If a character is not found in the font, it just renders a space local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ" -- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode) SetTargetFPS(60) ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update variables here... --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY) DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY) DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY) DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadSpriteFont(font) -- AngelCode SpriteFont unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------