raylib/src/config.h
Ray 5986eee6ab Expose additional configuration options
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00

223 lines
12 KiB
C

/**********************************************************************************************
*
* raylib configuration flags
*
* This file defines all the configuration flags for the different raylib modules
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018-2020 Ahmad Fatoum & Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#define RAYLIB_VERSION "3.1-dev"
// Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE)
// Edit CMakeOptions.txt for CMake instead
#include "cmake/config.h"
#else
//------------------------------------------------------------------------------------
// Module: core - Configuration Flags
//------------------------------------------------------------------------------------
// Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection.
#define SUPPORT_SSH_KEYBOARD_RPI 1
// Draw a mouse reference on screen (square cursor box)
#define SUPPORT_MOUSE_CURSOR_RPI 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
#define SUPPORT_HALFBUSY_WAIT_LOOP
// Wait for events passively (sleeping while no events) instead of polling them actively every frame
//#define SUPPORT_EVENTS_WAITING 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
//#define SUPPORT_GIF_RECORDING 1
// Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
//#define SUPPORT_HIGH_DPI 1
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
#define SUPPORT_DATA_STORAGE 1
// core: Configuration values
//------------------------------------------------------------------------------------
#if defined(__linux__)
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#else
#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
#endif
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration Flags
//------------------------------------------------------------------------------------
// Support VR simulation functionality (stereo rendering)
#define SUPPORT_VR_SIMULATOR 1
// rlgl: Configuration values
//------------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
#elif defined(GRAPHICS_API_OPENGL_ES2)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits
#endif
#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute names to set location points
#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
//------------------------------------------------------------------------------------
// Module: shapes - Configuration Flags
//------------------------------------------------------------------------------------
// Draw rectangle shapes using font texture white character instead of default white texture
// Allows drawing rectangles and text with a single draw call, very useful for GUI systems!
#define SUPPORT_FONT_TEXTURE 1
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
//------------------------------------------------------------------------------------
// Module: textures - Configuration Flags
//------------------------------------------------------------------------------------
// Selecte desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
#define SUPPORT_FILEFORMAT_BMP 1
#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
#define SUPPORT_FILEFORMAT_HDR 1
#define SUPPORT_FILEFORMAT_KTX 1
#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
// Support image export functionality (.png, .bmp, .tga, .jpg)
#define SUPPORT_IMAGE_EXPORT 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define SUPPORT_IMAGE_GENERATION 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
//------------------------------------------------------------------------------------
// Module: text - Configuration Flags
//------------------------------------------------------------------------------------
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_FILEFORMAT_TTF 1
// Support text management functions
// If not defined, still some functions are supported: TextLength(), TextFormat()
#define SUPPORT_TEXT_MANIPULATION 1
// text: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
//------------------------------------------------------------------------------------
// Module: models - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
#define SUPPORT_FILEFORMAT_IQM 1
#define SUPPORT_FILEFORMAT_GLTF 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
//------------------------------------------------------------------------------------
// Module: audio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1
#define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_MP3 1
// audio: Configuration values
//------------------------------------------------------------------------------------
#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
// Show TRACELOG() output messages
// NOTE: By default LOG_DEBUG traces not shown
#define SUPPORT_TRACELOG 1
//#define SUPPORT_TRACELOG_DEBUG 1
// utils: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
#endif //defined(RAYLIB_CMAKE)