Commit Graph

5511 Commits

Author SHA1 Message Date
raysan5 252bd22738 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-12 20:22:12 +02:00
raysan5 0b0711027a Remove unimplemented function 2021-10-12 20:21:56 +02:00
Ray e168c6dd81
Update CHANGELOG 2021-10-12 19:50:51 +02:00
Horrowind 526e68afa8
Add DrawCylinder(Wires)Ex (#2049)
* Add DrawCylinderEx and DrawCylinderWiresEx

* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex

* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

* This reverts commits f49b2598dd and
4542b32e4e.

* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.

Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
raysan5 1b91ac0b0d REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
raysan5 599d6e810f REVIEWED: models resources structure 2021-10-12 12:47:50 +02:00
raysan5 75b5cc0084 REMOVED: EXAMPLE: models_gltf_animation 2021-10-12 12:47:10 +02:00
raysan5 9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
raysan5 4a1bd12e2d REVIEWED: DrawCubeTextureRec() formatting 2021-10-12 12:08:12 +02:00
Ray 282ec9bb76 Formatting tweak 2021-10-10 23:48:16 +02:00
Ray a91f61262e Review RLAPI to avoid warnings 2021-10-10 23:24:05 +02:00
Ray f8719e7ec3 Reviewed latest PR formatting 2021-10-10 22:38:58 +02:00
Arnaud Valensi 7c36f3f6b8
Fix dpi issues (#1987) 2021-10-10 22:34:56 +02:00
Jeffery Myers 3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed (#2042) 2021-10-10 17:06:15 +02:00
Raffaele a39a44c12f
Added the bindings for Scheme48. (#2043) 2021-10-10 17:05:26 +02:00
Jeffery Myers 60bedb4f87
[Documentation] Move older and abandoned bindings to new section at the end of the file (#2040)
* Move older and abandoned bindings to new section at the end of the file

* cleanup

* raylib forever is auto
2021-10-10 00:26:15 +02:00
Jeffery Myers 62554db48d
Add missing #endif to windows API defines (#2038) 2021-10-08 19:12:21 +02:00
Ray 94650f0def Simplified RLAPI preprocessor branching 2021-10-08 17:22:58 +02:00
Jeffery Myers 33ed452439
Fix dll exports so that raylib builds in visual studio again. (#2037) 2021-10-07 20:17:45 +02:00
Ray bb2763cc1f Update models_rlgl_solar_system.c 2021-10-07 16:08:39 +02:00
raysan5 3e71232a04 WARNING: BREAKING: REMOVED: `GenImagePerlinNoise()`
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
raysan5 700d448d75 Updated external libraries 2021-10-06 21:13:17 +02:00
raysan5 8722ff7043 REVIEWED: `RLGL.State.vertexCounter` (See detailed comment)
`RLGL.State.vertexCounter` is a generic counter and it's reused for all `rlRenderBatch`, actually, once render batch is filled, required vertex count is provided through the draw calls, so, the total accumulated count of vertices is not directly registered inside the rlRenderBatch.

`RLGL.State.vertexCounter` keeps that count but one possible improvement(?) could be moving the `vertexCounter` inside `rlRenderBatch` to always keep a register of the total accumulated vertices in that batch (despite that info is provided by the accumulated `draws[i].vertexCount`.

Simplifying, `RLGL.State.vertexCounter = SUM(draws[i].vertexCount)`

The decision to move the counter out of `rlVertexBuffer` is to keep only the data that I think should belong to `rlVertexBuffer` and make it more generic, aligned with raylib `Mesh` structure.

The decision to not add it to `rlRenderBatch` is because it could contain multiple `rlVertexBuffer` and it would be confusing (because it would only register the count of the last filled one).
2021-10-06 11:44:57 +02:00
Ray 8d7f97ee04 Remove trailing spaces 2021-10-06 01:20:46 +02:00
Ray 9a4fb25285 REDESIGNED: Simplify vertex data recording
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
2021-10-06 01:17:20 +02:00
raysan5 7439c7547b Review functions specifiers 2021-10-05 19:20:21 +02:00
raysan5 c8b16d72e2 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-05 18:33:53 +02:00
raysan5 b972b8d324 REVIEWED: API functions specifiers 2021-10-05 18:33:41 +02:00
AKDev 67de7c4483
added nelua-raylib and removed raylib-nelua (#2033)
removed raylib-nelua because it's the same as nelua-raylib but with some significant improvements 😸
2021-10-05 16:44:33 +02:00
Ray 9f4a839853
Update CHANGELOG 2021-10-04 10:44:32 +02:00
mausimus 6541895901
Revert "reset resizedLastFrame on web platform (#2020)" (#2032) 2021-10-04 09:47:41 +02:00
tomarigr 5d8c477d12
[rcore] fix rpi4 Failed to get DRM resources (#2031)
* [rcore] fix rpi4 Failed to get DRM resources

card1 is not always the the correct card to use on rpi4
rpi os finds the correct card and links it to /dev/dri/by-path/platform-gpu-card during boot.
this fix makes sure that we always point to the correct card on rpi4

* Update rcore.c
2021-10-04 01:59:59 +02:00
Ray 79f36799e7 REVIEWED: Avoid raymath dependency
Still, it depends on Matrix type... rcamera module should be completely reviewed...
2021-10-03 14:08:21 +02:00
Ray 369cb0a3c5 Format tweak 2021-10-03 13:51:53 +02:00
Ray 9b3d74db6b ADDED: GetImageColor() #2024 2021-10-03 12:55:52 +02:00
Ray 92417c4485 Update raylib.h 2021-10-03 12:33:40 +02:00
Ray 22345ff62a Minor format tweak 2021-10-03 12:17:15 +02:00
SAOMDVN 3fc4a4c974
Added DrawLineBezierCubic() (#2021)
Co-authored-by: SAOMDVN <saomdvn@users.noreply.github.com>
2021-10-03 12:15:56 +02:00
Ray 03a88678da Update core_basic_window.c 2021-10-03 12:14:31 +02:00
Dennis E. Hamilton f60e0e6c94
Tidying the core_basic_window.c in projects/scripts (#2025)
* Match build-windows.bat changes

The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.

* Update flags for clean x64/x86 building

std:c11 is required for initialization features used in raylib.  UTF-8 for consistency in contemporary systems.  /W3 gets rid of puzzling slack byte and linker in-lining warnings.  /sdl for some insecure library usages in the user code that beginners should learn about early.

* 2021-10-01 core_basic_windows.c adjustment

 1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case.
 2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder.
 3. main(void) to get rid of a novice-confusing warning.
2021-10-03 12:13:46 +02:00
Laurentino Luna 9fce26bb06
Supress most warnings on rmodels.c (#2029)
* Supress most warnings on rmodels.c

NOTE: unused symbols have been deleted and the following report will show in what location they were previously.

Unused symbols:
- ArrayInt - vox_loader.h: line 84
- initArrayInt - vox_loader.h: line 168
- insertArrayInt - vox_loader.h: line 175
- freeArrayInt - vox_loader.h: line 186
- offsetX, offsetY, offsetZ - vox_loader.h: line 610
- chunkTotalChildSize - vox_loader.h: line 623

Other warnings:
- initialization discards 'const' qualifier - vox_loader.h: line 572
- incompatible types for VoxVector3 and Vector3 - rmodels.c: line 5748
- incompatible types for VoxColor and Color - rmodels: line 5749

* Remove ToVector3 and ToColor functions and assign values directly
2021-10-03 12:11:20 +02:00
Ray f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Ray 239c37246a WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
  - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
  - Functions input parameters are always received by value
  - Functions use always a "result" variable for return
  - Functions are always defined inline
  - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris 9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00
Dennis E. Hamilton e34c0911f9
Cleanup x64/x86 options in scripts/build-windows.bat (#2023)
* Match build-windows.bat changes

The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.

* Update flags for clean x64/x86 building

std:c11 is required for initialization features used in raylib.  UTF-8 for consistency in contemporary systems.  /W3 gets rid of puzzling slack byte and linker in-lining warnings.  /sdl for some insecure library usages in the user code that beginners should learn about early.
2021-09-30 22:29:35 +02:00
mausimus 93efa565f9
reset resizedLastFrame on web platform (#2020) 2021-09-29 23:27:10 +02:00
mausimus dfbb134bfe
RLGL: restore draw batch state after limit check (#2018) 2021-09-29 23:26:29 +02:00
Vadim Boev 92f6290dbb
Build Android App with Visual Studio 2019 (#2013)
* Add support Android build for Visual Studio

* Delete projects/VS2019-Android/raylib_android/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.NativeActivity/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM/Debug directory

* Delete projects/VS2019-Android directory

* Build Android App with Visual Studio 2019
2021-09-27 17:57:06 +02:00
Ray 2474d50dba
Update raylib.h 2021-09-27 17:52:15 +02:00
Ray e40ece55d5
Update raylib.h 2021-09-27 17:51:57 +02:00