Remove trailing spaces
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9a4fb25285
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@ -541,7 +541,7 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2)
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RMAPI Vector2 Vector3Angle(Vector3 v1, Vector3 v2)
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{
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Vector2 result = { 0 };
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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float dz = v2.z - v1.z;
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@ -467,7 +467,7 @@ void UpdateCamera(Camera *camera)
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matRotation.m2 = -siny;
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matRotation.m6 = cosy*sinx;
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matRotation.m10= cosy*cosx;
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// Multiply translation and rotation matrices
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Matrix matTransform = { 0 };
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matTransform.m0 = matTranslation.m0*matRotation.m0 + matTranslation.m1*matRotation.m4 + matTranslation.m2*matRotation.m8 + matTranslation.m3*matRotation.m12;
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@ -3917,7 +3917,7 @@ static bool InitGraphicsDevice(int width, int height)
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if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
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{
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TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
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CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
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CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
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}
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if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
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{
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@ -851,7 +851,7 @@ typedef struct rlglData {
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float texcoordx, texcoordy; // Current active texture coordinate
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float normalx, normaly, normalz; // Current active normal
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unsigned char colorr, colorg, colorb, colora; // Current active color
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int currentMatrixMode; // Current matrix mode
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Matrix *currentMatrix; // Current matrix pointer
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Matrix modelview; // Default modelview matrix
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@ -1296,15 +1296,15 @@ void rlVertex3f(float x, float y, float z)
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// Add current normal
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// TODO.
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// Add current color
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RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr;
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RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg;
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RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb;
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RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora;
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RLGL.State.vertexCounter++;
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RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++;
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}
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else TRACELOG(RL_LOG_ERROR, "RLGL: Batch elements overflow");
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@ -5756,7 +5756,7 @@ static Model LoadVOX(const char *fileName)
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pcolors->g = voxarray.colors.array->g;
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pcolors->b = voxarray.colors.array->b;
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pcolors->a = voxarray.colors.array->a;
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unsigned short *pindices = voxarray.indices.array; // 5461*6*6 = 196596 indices max per mesh
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int size = 0;
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@ -2294,7 +2294,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold)
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Color GetImageColor(Image image, int x, int y)
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{
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Color color = { 0 };
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if ((x >=0) && (x < image.width) && (y >= 0) && (y < image.height))
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{
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switch (image.format)
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