Ray San
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6045062a05
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Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
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2018-05-04 16:54:05 +02:00 |
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Ray San
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4cc12ef2b3
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Review camera definition on examples
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2018-04-11 10:13:00 +02:00 |
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raysan5
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09228752ce
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Review default shaders usage on loading
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2017-11-12 10:33:44 +01:00 |
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Wilhem Barbier
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7ef604fbf5
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Store the default shaders
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2017-11-09 20:47:22 +01:00 |
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Ray San
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4fe8e05a7f
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Review GLSL 120 shaders
Not tested, could have errors
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2017-11-06 13:49:33 +01:00 |
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Ray
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085779707f
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Uploaded shaders for GLSL 120
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2017-11-05 17:13:17 +01:00 |
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Ray
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1375a616b2
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Some examples code tweaks
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2017-10-20 00:18:21 +02:00 |
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raysan5
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9446746001
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Corrected issues on examples
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2017-10-14 00:11:37 +02:00 |
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raysan5
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0fc1323c80
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Renamed modelviewprojection matrix
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2017-08-25 01:43:55 +02:00 |
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raysan5
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9040526f17
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Adapt to new materials system
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2017-07-21 17:17:37 +02:00 |
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Ray
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6546474fa4
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Manual integration of material-pbr into develop
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2017-07-17 00:33:40 +02:00 |
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Ray
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a5bfd7db22
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Some reviews for RPI
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2017-05-16 15:23:01 +02:00 |
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Ray
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65e6a6db53
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Improved shaders_postprocessing example
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2017-05-16 00:14:14 +02:00 |
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Ray
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aba25e9ba3
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Move shaders to examples
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2017-05-15 22:48:04 +02:00 |
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Ray
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8d3750e36d
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Turn transparent pixels to black
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2017-04-20 23:26:16 +02:00 |
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raysan5
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4315b82ea7
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Replaced some images and updated examples
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2017-04-14 13:58:39 +02:00 |
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Ray
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20d205cae5
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Working on examples...
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2017-04-08 23:31:58 +02:00 |
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Ray
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dd4dd0e87d
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Reorganize examples folder
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2017-04-04 01:54:49 +02:00 |
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