Commit Graph

1048 Commits

Author SHA1 Message Date
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
Ray
611e54e67e Reviewed makefiles 2021-12-27 19:01:07 +01:00
Ray
31dd7b95bc Update Makefile.Web 2021-12-23 11:01:52 +01:00
Damien Pitard
bb7b13ef3c
fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi (raspbian) (#2233) 2021-12-21 19:03:25 +01:00
raysan5
22d0baa896 Review makefiles debug flag 2021-12-21 12:24:03 +01:00
raysan5
ef5be632fe REVIEWED: ExportMesh() #2220 2021-12-17 20:55:38 +01:00
Ray
7787102573 Remove hardcoded path #2200 2021-12-10 10:42:13 +01:00
Ray
48d4806e53
Update raylib_compile_execute.bat 2021-12-03 15:39:46 +01:00
Tobias Berger
7c6adc5d97
Update LICENSE.md (#2179)
Fix typo in link
2021-12-01 15:12:56 +01:00
Anders Holmberg
71f2e2b1e4
Add macos support to zig build system (#2175) 2021-11-27 10:46:18 +01:00
Ray
c3d32c156c REMOVED: Network examples
They were not working
2021-11-02 18:59:52 +01:00
Ray
5e3db0aa83 Updated some scripts paths
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. (#2088)
* Add Conway's Game of Life compute shader example.

* Fix various shaders problems, and tune command buffer size.

* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support (#2090) 2021-10-30 23:43:07 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Ray
ae13f438ba Update Makefile.Web 2021-10-22 23:08:42 +02:00
raysan5
6ce38e599a Remove big asset 2021-10-22 21:24:26 +02:00
raysan5
1883343944 Update core_input_gamepad.c 2021-10-22 15:04:31 +02:00
raysan5
dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00
Ray
2d82788e42 Reviewed uniform name 2021-10-20 11:55:00 +02:00
Ray
fba117478d Update Makefile.Web 2021-10-20 11:40:46 +02:00
raysan5
2e151408bb REVIEWED: models_yaw_pitch_roll 2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
Ray
7763ccd8ad Resync .obj models! gitignore was ignoring them! 2021-10-18 23:17:37 +02:00
raysan5
628e6e52f3 Update examples screenshots 2021-10-17 21:39:52 +02:00
raysan5
f437f7b405 Reviewed makefile and examples building 2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a Remove trailing spaces 2021-10-17 21:00:20 +02:00
raysan5
6243466770 Create Makefile.Web 2021-10-17 19:10:33 +02:00
raysan5
0f8caeb186 Added new examples to Makefile 2021-10-17 19:10:28 +02:00
raysan5
c20df9aa47 Reviewed examples 2021-10-17 19:10:09 +02:00
raysan5
2a6bd973bd Review some comments 2021-10-14 15:38:50 +02:00
raysan5
d7266ea8f3 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-14 13:41:55 +02:00
raysan5
ef858b0dbb Review examples 2021-10-14 13:37:22 +02:00
Ryan Roden-Corrent
588131c9d5
Add zig buildfile for examples. (#2051)
* Add zig buildfile for examples.

- `zig build` to compile all examples
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)

You can use `-Dtarget=` to compile for a non-native platform, such as
`zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to
Windows.

* Skip pthread example on Windows.

* Select appropriate lib file based on target.
2021-10-14 13:24:00 +02:00
raysan5
51b147cd32 Update models_loading_vox.c 2021-10-13 21:08:58 +02:00
raysan5
942731cc22 REVIEWED: macOS does not require GLAD library #2052
It directly uses the libraries provided by the system
2021-10-13 19:29:29 +02:00
raysan5
f9d4601057 Create LICENSE 2021-10-12 21:26:41 +02:00
raysan5
f1659d78d3 Reviewed models examples paths 2021-10-12 21:01:49 +02:00
raysan5
d92531b81d Rename examples for consistency 2021-10-12 20:23:59 +02:00
raysan5
670eab8b17 Review comments 2021-10-12 20:23:46 +02:00
raysan5
1b91ac0b0d REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
raysan5
599d6e810f REVIEWED: models resources structure 2021-10-12 12:47:50 +02:00
raysan5
75b5cc0084 REMOVED: EXAMPLE: models_gltf_animation 2021-10-12 12:47:10 +02:00
raysan5
9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
Ray
bb2763cc1f Update models_rlgl_solar_system.c 2021-10-07 16:08:39 +02:00
raysan5
3e71232a04 WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
Ray
f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Ray
239c37246a WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
  - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
  - Functions input parameters are always received by value
  - Functions use always a "result" variable for return
  - Functions are always defined inline
  - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00