raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
Ray
611e54e67e
Reviewed makefiles
2021-12-27 19:01:07 +01:00
Ray
31dd7b95bc
Update Makefile.Web
2021-12-23 11:01:52 +01:00
Damien Pitard
bb7b13ef3c
fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi (raspbian) ( #2233 )
2021-12-21 19:03:25 +01:00
raysan5
22d0baa896
Review makefiles debug flag
2021-12-21 12:24:03 +01:00
raysan5
ef5be632fe
REVIEWED: ExportMesh()
#2220
2021-12-17 20:55:38 +01:00
Ray
7787102573
Remove hardcoded path #2200
2021-12-10 10:42:13 +01:00
Ray
48d4806e53
Update raylib_compile_execute.bat
2021-12-03 15:39:46 +01:00
Tobias Berger
7c6adc5d97
Update LICENSE.md ( #2179 )
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Fix typo in link
2021-12-01 15:12:56 +01:00
Anders Holmberg
71f2e2b1e4
Add macos support to zig build system ( #2175 )
2021-11-27 10:46:18 +01:00
Ray
c3d32c156c
REMOVED: Network examples
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They were not working
2021-11-02 18:59:52 +01:00
Ray
5e3db0aa83
Updated some scripts paths
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NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
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* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support ( #2090 )
2021-10-30 23:43:07 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
Ray
ae13f438ba
Update Makefile.Web
2021-10-22 23:08:42 +02:00
raysan5
6ce38e599a
Remove big asset
2021-10-22 21:24:26 +02:00
raysan5
1883343944
Update core_input_gamepad.c
2021-10-22 15:04:31 +02:00
raysan5
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
Ray
2d82788e42
Reviewed uniform name
2021-10-20 11:55:00 +02:00
Ray
fba117478d
Update Makefile.Web
2021-10-20 11:40:46 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
Ray
7763ccd8ad
Resync .obj models! gitignore was ignoring them!
2021-10-18 23:17:37 +02:00
raysan5
628e6e52f3
Update examples screenshots
2021-10-17 21:39:52 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
raysan5
6243466770
Create Makefile.Web
2021-10-17 19:10:33 +02:00
raysan5
0f8caeb186
Added new examples to Makefile
2021-10-17 19:10:28 +02:00
raysan5
c20df9aa47
Reviewed examples
2021-10-17 19:10:09 +02:00
raysan5
2a6bd973bd
Review some comments
2021-10-14 15:38:50 +02:00
raysan5
d7266ea8f3
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-14 13:41:55 +02:00
raysan5
ef858b0dbb
Review examples
2021-10-14 13:37:22 +02:00
Ryan Roden-Corrent
588131c9d5
Add zig buildfile for examples. ( #2051 )
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* Add zig buildfile for examples.
- `zig build` to compile all examples
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
You can use `-Dtarget=` to compile for a non-native platform, such as
`zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to
Windows.
* Skip pthread example on Windows.
* Select appropriate lib file based on target.
2021-10-14 13:24:00 +02:00
raysan5
51b147cd32
Update models_loading_vox.c
2021-10-13 21:08:58 +02:00
raysan5
942731cc22
REVIEWED: macOS does not require GLAD library #2052
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It directly uses the libraries provided by the system
2021-10-13 19:29:29 +02:00
raysan5
f9d4601057
Create LICENSE
2021-10-12 21:26:41 +02:00
raysan5
f1659d78d3
Reviewed models examples paths
2021-10-12 21:01:49 +02:00
raysan5
d92531b81d
Rename examples for consistency
2021-10-12 20:23:59 +02:00
raysan5
670eab8b17
Review comments
2021-10-12 20:23:46 +02:00
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
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Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
raysan5
599d6e810f
REVIEWED: models resources structure
2021-10-12 12:47:50 +02:00
raysan5
75b5cc0084
REMOVED: EXAMPLE: models_gltf_animation
2021-10-12 12:47:10 +02:00
raysan5
9a568654be
REMOVED: EXAMPLE: models_material_pbr
2021-10-12 12:46:41 +02:00
Ray
bb2763cc1f
Update models_rlgl_solar_system.c
2021-10-07 16:08:39 +02:00
raysan5
3e71232a04
WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
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raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
Ray
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
Ray
239c37246a
WARNING: REVIEWED: Follow a set of conventions
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CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF ( #2028 )
2021-10-02 14:07:42 +02:00