Merge branch 'master' of https://github.com/raysan5/raylib
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commit
d7266ea8f3
@ -62,7 +62,7 @@ The following people has **sponsored raylib** in the past, allowing the project
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### Notes for Current/Past raylib Sponsor
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- **If you are not on the list, feel free to send a PR to add you if desired.**
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- **If you want your personal webpage listed along your GitHub account, feel free to send a PR to add it.**
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- **If you prefer not to listed in this list, feel free to send a PR to remove it.**
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- If you are not on the list, feel free to send a PR to be added (if desired).
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- If you want your personal webpage or project listed, feel free to send a PR to be added.
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- If you prefer not to be in this list, feel free to send a PR to be remove.
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@ -1,3 +1,21 @@
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## Building the Examples
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The examples assume you have already built the `raylib` library in `../src`.
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### With GNU make
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- `make` builds all examples
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- `make [module]` builds all examples for a particular module (e.g `make core`)
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### With Zig
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The [Zig](https://ziglang.org/) toolchain can compile `C` and `C++` in addition to `Zig`.
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You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
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- `zig build` to compile all examples
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES LIST
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### category: core
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86
examples/build.zig
Normal file
86
examples/build.zig
Normal file
@ -0,0 +1,86 @@
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const std = @import("std");
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const builtin = @import("builtin");
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fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const all = b.step(module, "All " ++ module ++ " examples");
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const dir = try std.fs.cwd().openDir(
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module,
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.{ .iterate = true },
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);
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var iter = dir.iterate();
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while (try iter.next()) |entry| {
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if (entry.kind != .File) continue;
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const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
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const name = entry.name[0..extension_idx];
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const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
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// zig's mingw headers do not include pthread.h
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if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
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const exe = b.addExecutable(name, path);
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.linkLibC();
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exe.addObjectFile(switch (target.getOsTag()) {
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.windows => "../src/raylib.lib",
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.linux => "../src/libraylib.a",
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else => @panic("Unsupported OS"),
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});
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exe.addIncludeDir("../src");
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exe.addIncludeDir("../src/external");
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exe.addIncludeDir("../src/external/glfw/include");
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switch (exe.target.toTarget().os.tag) {
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.windows => {
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exe.linkSystemLibrary("winmm");
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exe.linkSystemLibrary("gdi32");
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exe.linkSystemLibrary("opengl32");
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exe.addIncludeDir("external/glfw/deps/mingw");
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},
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.linux => {
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exe.linkSystemLibrary("GL");
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exe.linkSystemLibrary("rt");
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exe.linkSystemLibrary("dl");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("X11");
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},
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else => {
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@panic("Unsupported OS");
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},
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}
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exe.setOutputDir(module);
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var run = exe.run();
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run.step.dependOn(&b.addInstallArtifact(exe).step);
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run.cwd = module;
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b.step(name, name).dependOn(&run.step);
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all.dependOn(&exe.step);
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}
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return all;
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}
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pub fn build(b: *std.build.Builder) !void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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const all = b.getInstallStep();
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all.dependOn(try add_module("audio", b, target));
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all.dependOn(try add_module("core", b, target));
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all.dependOn(try add_module("models", b, target));
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all.dependOn(try add_module("others", b, target));
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all.dependOn(try add_module("physics", b, target));
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all.dependOn(try add_module("shaders", b, target));
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all.dependOn(try add_module("shapes", b, target));
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all.dependOn(try add_module("text", b, target));
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all.dependOn(try add_module("textures", b, target));
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}
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