raysan5
76c6f0b1e6
Working on PBR system
...
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
bf169f7f42
Added PBR required resources
2017-07-17 14:06:27 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
c04cb0a65e
Review TraceLog() usage
2017-07-02 12:43:49 +02:00
raysan5
bfa66f446a
Review raylib path on rpi
2017-07-02 12:09:02 +02:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
3c9aa780f9
Removed an unwanted file and fixed an example
2017-06-28 19:14:20 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
...
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
raysan5
90f3f870c2
Added bunnymark example
2017-05-22 20:47:28 +02:00
Ray
413d059fd8
Some tweaks and additions
2017-05-19 00:55:02 +02:00
Ray
a5bfd7db22
Some reviews for RPI
2017-05-16 15:23:01 +02:00
Ray
65e6a6db53
Improved shaders_postprocessing example
2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3
Move shaders to examples
2017-05-15 22:48:04 +02:00
raysan5
42ad00b7c2
Some test images for compressed texture formats
2017-05-11 23:14:15 +02:00
Ray
518bdfc134
Some work on Android build
2017-05-11 16:45:49 +02:00
raysan5
f2656871e9
Review Makefiles default raylib path
2017-04-23 12:11:27 +02:00
raysan5
9b072dc346
Review game examples Makefiles
2017-04-23 12:05:18 +02:00
raysan5
b0f8ea27e3
Renamed function for lib consistency
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LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e38a7fcede
Small tweak
2017-04-21 00:08:37 +02:00
Ray
8d3750e36d
Turn transparent pixels to black
2017-04-20 23:26:16 +02:00
Ray
1df7a8b4a6
Update some files
2017-04-20 18:09:30 +02:00
Ray
99c226b344
Delete some old data...
...
- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
raysan5
4b8a0268ed
Added physac examples to web
...
Some tweaks on original src files
2017-04-17 17:25:27 +02:00
raysan5
881f134f4d
Review and recompile web examples
2017-04-17 16:42:01 +02:00
raysan5
b4d28cc7a1
Working on examples...
...
- Removed rbmf font example
- Reviewed physac examples
2017-04-16 19:08:19 +02:00
raysan5
9956344215
new example: shapes_lines_bezier
2017-04-14 15:37:50 +02:00
raysan5
843731e048
new example: text_input_box
2017-04-14 15:37:36 +02:00
raysan5
4315b82ea7
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
RDR8
774b120335
PLATFORM_WEB cleanup
2017-04-12 22:05:54 -05:00
RDR8
1bba1242f4
Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility
2017-04-12 20:26:29 -05:00
Ray
20d205cae5
Working on examples...
2017-04-08 23:31:58 +02:00
Ray
17b3f5e02e
Support generic target compilation
2017-04-08 11:12:25 +02:00
Ray
29067e19d9
Redesigned textures_rectangle example
2017-04-07 00:51:08 +02:00
Ray
c47b04a2c6
Working on web examples
2017-04-05 00:29:39 +02:00
Ray
fdf8501e81
Improve vr support and simulator
2017-04-05 00:02:40 +02:00
Ray
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00
RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
2017-03-29 16:04:29 -05:00
RDR8
f65bd8e4a0
Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/Makefile
2017-03-29 14:49:20 -05:00
RDR8
4889f240fe
Restore inadvertant changes to Makefiles
2017-03-29 12:59:46 -05:00
RDR8
f1bb245999
Strip trailing spaces
2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b
Automate compiler flags selection.
2017-03-24 03:28:12 -05:00
RDR8
9875198a56
c99 fix, some linux housekeeping
2017-03-24 01:20:24 -05:00
raysan5
ca8c565617
Review contact information
2017-03-19 12:52:13 +01:00
raysan5
5d1f661661
Remove Oculus support from code
...
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
victorfisac
c964559bc9
Update physac source and examples with new changes
2017-03-06 22:57:33 +01:00