Commit Graph

729 Commits

Author SHA1 Message Date
raysan5
74339b9fdc [example] Review shaders_spotlight to work on GLSL 100 2020-03-25 18:39:21 +01:00
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol (#1148)
NB glsl100 shader needs testing on "bare metal"

Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5
5e670be239 REVIEWED: shaders_spotlight example
It seems something is not working properly...
2020-03-24 19:49:09 +01:00
raysan5
05abaee0e0 Update core_window_letterbox_virtual_mouse.c 2020-03-24 19:10:50 +01:00
chriscamacho
efe359d613
as per request spotlight example (#1146)
Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00
Anata
c45fe62abc
Add files via upload (#1147)
Virtual mouse with window letterbox, and Clamp
2020-03-24 14:25:44 +01:00
raysan5
6bab884d1d Added note on examples not supporting GLSL100 2020-03-24 12:39:05 +01:00
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi

Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake (#1123)" (#1126)
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.

It's ok to have a minimal version, so revert b7c0d5b6dd.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake (#1123)
* Always use latest raylib version

* Always use latest raylib version

* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
1b56f7917e Update raylib version 2020-03-05 19:33:54 +01:00
Ray
966e8adcf9 Reviewed and Updated Android compilation scripts 2020-03-05 12:25:39 +01:00
Ray
a6297a2be1 Some code tweaks 2020-03-03 01:21:06 +01:00
Ray
485787059a Review shader exaples to work on web (GLSL 100) 2020-03-02 13:27:54 +01:00
Ray
a1b2d96d9c Support touch drawing on web 2020-03-02 12:22:38 +01:00
Ray
117696a893 Update textures_mouse_painting.c 2020-03-02 00:09:05 +01:00
Ray
41d3c47ffe Update Makefile 2020-03-01 01:28:49 +01:00
Ray
5ff0776235 Remove trail spaces and some tweaks 2020-02-27 13:33:09 +01:00
Ray
23bde477e5 REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
2020-02-27 13:18:15 +01:00
Ray
2294947660 Update core_storage_values.c 2020-02-26 23:42:41 +01:00
Ray
7912fac815 Correct typo 2020-02-26 23:19:29 +01:00
Ray
fa4e0c1a26 Reviewed example 2020-02-26 20:47:08 +01:00
Ray
67d0bf75a7 Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
Ray
42dad5df95 [rnet] Renamed some functions 2020-02-20 13:46:33 +01:00
Ray
e176a476c0 [rnet] Review network examples formatting 2020-02-20 12:42:37 +01:00
Ray
19390eaf09 [rnet] Examples review -WIP- 2020-02-19 18:16:20 +01:00
raysan5
eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
Ray
97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray
3cd9e3896a tweak 2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray
9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray
4663cc03f3 Removed big examples 2020-01-28 18:34:59 +01:00
Ray
77484cb19c
Update README.md 2020-01-28 18:32:48 +01:00
Ray
15345ded25
Removed big examples (models_solar_system_rlgl) 2020-01-28 18:30:55 +01:00
Ray
20e446cc7d Review Makefiles for web compilation 2020-01-15 18:00:13 +01:00
Ray
1db9a85b5d
Added more examples to list 2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories 2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples 2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples 2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md 2020-01-09 13:26:26 +01:00
Ray
9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables 2020-01-09 13:22:14 +01:00
Ray
10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray
a1809fad4c Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray
b708965ab7
Added examples images to README 2020-01-07 19:06:44 +01:00
Ray
7e0929e3b4
Create README.md 2020-01-07 16:26:41 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
Ray
5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00