Ray
ed269b8d9a
Review RenderTexture drawing usage
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Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
raysan5
ae35c37c8a
Corrected game to run on OpenGL 1.1
2017-08-04 18:56:36 +02:00
Ray
76062247f8
Corrected some issues
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Now works in WEB!
2017-05-10 19:39:52 +02:00
Ray
5a230659ef
Working in random crash...
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Related to UpdateMusicStream(), in stb_vorbis
2017-04-04 00:21:52 +02:00
raysan5
ca8c565617
Review contact information
2017-03-19 12:52:13 +01:00
raysan5
63c65f8cc5
Updated game to raylib v1.7
2017-03-12 12:37:43 +01:00
Ray
762d2580cd
Some code improvements
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Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
2017-01-22 17:23:04 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00