Commit Graph

3850 Commits

Author SHA1 Message Date
Ray 1b20182d33 Updated periodSize reference 2020-02-12 14:45:02 +01:00
Ray 7dfe42d6d0 Trace log comment review 2020-02-12 13:49:08 +01:00
Ray 55f0647213 [core] Avoid pixel bleeding issue on MSAA 2020-02-12 13:48:50 +01:00
Ray 484c6b360f Reviewed Cppcheck issues #1098 2020-02-12 13:16:18 +01:00
SasLuca dec85f741a
Fixed memory leaks in textures.c (#1097) 2020-02-11 22:25:27 +01:00
Ray 87d5b51256 REVIEWED: GetDirectoryPath()
Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
Ray aa3b413390 SUPPORT_HALFBUSY_WAIT_LOOP 2020-02-11 19:01:29 +01:00
Ray ee43a14f19
Update CHANGELOG 2020-02-11 16:52:52 +01:00
raysan5 64c23f8477 REVIEWED: VS2017.UWP project
It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
raysan5 49145e90a2 Remove spacing 2020-02-10 13:16:34 +01:00
raysan5 28e12a6c6a [raudio] Update to latest miniaudio 0.10 2020-02-10 12:42:40 +01:00
raysan5 131132f17d Minor tweaks 2020-02-10 10:56:48 +01:00
raysan5 884e868e92 Review DEBUG trace log and custom allocators
Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5 eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
raysan5 becd3c3831 REVIEWED: GenMeshCylinder(), solved issue #1088 2020-02-09 21:04:03 +01:00
raysan5 34fafb733f Corrected issue with toupper() usage 2020-02-09 16:11:32 +01:00
raysan5 90c129fd61 Review some libc dependency comments 2020-02-09 16:11:11 +01:00
raysan5 9922160ab4 Minor tweaks 2020-02-09 13:23:12 +01:00
Ray 1d324d5496
Update CHANGELOG 2020-02-07 18:02:09 +01:00
Ray 03c38396f3
Update CHANGELOG 2020-02-07 17:55:10 +01:00
Ray 85cecb2aae
Update CHANGELOG for raylib 3.0 -WIP- 2020-02-07 17:39:29 +01:00
Ray d15b93839b
Update ROADMAP.md 2020-02-07 16:32:57 +01:00
Ray b06497cad6
Update BINDINGS.md 2020-02-07 12:09:54 +01:00
Ray f632e32100
Corrected typo 2020-02-07 12:09:34 +01:00
Ray 52a6d756f4
Added raylib-chibi binding 2020-02-07 12:09:05 +01:00
Ray f4ca5b378a Review missing include 2020-02-06 18:10:52 +01:00
Ray 97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray 86bdf60887 Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray 4b4f052fea Review game templates 2020-02-06 16:56:01 +01:00
Ray 2de92e3c07 Minor format tweaks 2020-02-06 16:44:04 +01:00
Ray 85e7856989 Update resource files 2020-02-06 16:37:38 +01:00
Ray b4293edd70 Update GLFW to latest master 2020-02-06 16:30:48 +01:00
Ray 6c7685da3f Update external libraries 2020-02-06 16:29:57 +01:00
Ray ea40bda88c Added func used in comments 2020-02-04 17:52:40 +01:00
Ray 1184db83f7 Review GetCurrentTime() 2020-02-04 17:06:08 +01:00
Ray ca600b44a0 Update gestures.h 2020-02-04 17:02:06 +01:00
Ray b5fe41f41a Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:

 - stdlib.h: primary dependency is for malloc() and free()
 - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
 - string.h: just around 8 functions required
 - math.h: just around 8 functions required
 - others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray 3cd9e3896a tweak 2020-02-04 15:43:14 +01:00
David Reid 7024628c65
Update to miniaudio 0.10 (#1092)
* Update to miniaudio 0.10

This replaces the old ma_pcm_converter with ma_data_converter.

At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.

* Use miniaudio's built-in volume control.
2020-02-04 13:43:31 +01:00
Ray d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray c3f06b7470 Remove all trail spaces 2020-02-03 19:26:28 +01:00
Ray a7afd8de99 Update rlgl.h 2020-02-03 19:25:05 +01:00
Ray cde26c743c Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03 19:13:24 +01:00
Ray 40b73a8a91
Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context

* [rlgl] REDESIGNED: Implement global context

* Reviewed globals for Android

* Review Android globals usage

* Update Android globals

* Bump raylib version to 3.0 !!!

* [raudio] REDESIGNED: Implement global context

* [raudio] Reorder functions

* [core] Tweaks on descriptions

* Issues with SUPPORT_MOUSE_GESTURES

* [camera] Use global context

* REDESIGN: Move shapes drawing texture/rec to RLGL context

* Review some issues on standalone mode

* Update to use global context

* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-

* Update game: RE-PAIR

* [utils] TRACELOG macros proposal

* Update config.h
2020-02-03 18:31:30 +01:00
Ray 6f3c99a295 Update project version for release 2020-02-03 18:21:37 +01:00
Ray 9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray be7f717a24
Update to be detected by GitHub 2020-01-29 14:53:19 +01:00
Ray 4992edab24 ADDED: DrawPoint3D() 2020-01-29 12:21:22 +01:00
Ray af3df8bdd6 Review PHYSAC_NO_THREADS on WebAssembly 2020-01-29 12:10:50 +01:00