13 Commits

Author SHA1 Message Date
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 2023-02-15 17:17:00 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
3879decb9f REVIEWED: example: shaders_mesh_instancing
Simplified example
2022-06-21 21:06:03 +02:00
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. (#2425) 2022-04-04 10:32:46 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Ray
8a55c60e47 Update shaders_mesh_instancing.c 2021-04-23 09:09:34 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
raysan5
c772de702b REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00 RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00