raysan5
68cad30646
Remove useless files
2020-03-30 17:27:03 +02:00
raysan5
44961d1975
Update core_basic_window.c
2020-03-30 16:09:09 +02:00
raysan5
3e76d3a3d3
Added example: shaders_spotlight
2020-03-29 14:25:09 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
66e0d774bd
Revert "Update compilation warning flags ( #1151 )"
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This reverts commit 2528854664
.
2020-03-28 18:39:56 +01:00
raysan5
a5e1aff99b
[example] Integrate virtual mouse in main example
2020-03-28 18:36:30 +01:00
Dani Martin
2528854664
Update compilation warning flags ( #1151 )
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* Update compilation warning flags
Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder.
Specifically, these are some of the flags reporting errors in src/external:
-Wmissing-prototypes
-Wunused-variable
-Wunused-value
-Wunused-parameter
-Wunused-function
* Uptade compilation flags in examples with missing -std=c99
2020-03-26 18:48:34 +01:00
raysan5
3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
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NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5
5e670be239
REVIEWED: shaders_spotlight example
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It seems something is not working properly...
2020-03-24 19:49:09 +01:00
raysan5
05abaee0e0
Update core_window_letterbox_virtual_mouse.c
2020-03-24 19:10:50 +01:00
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
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Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00
Anata
c45fe62abc
Add files via upload ( #1147 )
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Virtual mouse with window letterbox, and Clamp
2020-03-24 14:25:44 +01:00
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
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head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
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* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
1b56f7917e
Update raylib version
2020-03-05 19:33:54 +01:00
Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
2020-03-05 12:25:39 +01:00
Ray
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
2020-03-02 13:27:54 +01:00
Ray
a1b2d96d9c
Support touch drawing on web
2020-03-02 12:22:38 +01:00
Ray
117696a893
Update textures_mouse_painting.c
2020-03-02 00:09:05 +01:00
Ray
41d3c47ffe
Update Makefile
2020-03-01 01:28:49 +01:00
Ray
5ff0776235
Remove trail spaces and some tweaks
2020-02-27 13:33:09 +01:00
Ray
23bde477e5
REDESIGN: LoadStorageValue()/SaveStorageValue()
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Using new file I/O ABI
2020-02-27 13:18:15 +01:00
Ray
2294947660
Update core_storage_values.c
2020-02-26 23:42:41 +01:00
Ray
7912fac815
Correct typo
2020-02-26 23:19:29 +01:00
Ray
fa4e0c1a26
Reviewed example
2020-02-26 20:47:08 +01:00
Ray
67d0bf75a7
Update Makefile paths to use emscripten upstream
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Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
Ray
42dad5df95
[rnet] Renamed some functions
2020-02-20 13:46:33 +01:00
Ray
e176a476c0
[rnet] Review network examples formatting
2020-02-20 12:42:37 +01:00
Ray
19390eaf09
[rnet] Examples review -WIP-
2020-02-19 18:16:20 +01:00
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
2020-02-09 21:06:51 +01:00
Ray
97054e4e0f
Review ALL games to raylib 3.0
2020-02-06 18:07:25 +01:00
Ray
3cd9e3896a
tweak
2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
Ray
9ce2331cc1
[build] Makefile examples modularization
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Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90
Some examples tweaks
2020-01-30 12:27:04 +01:00
Ray
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
Ray
77484cb19c
Update README.md
2020-01-28 18:32:48 +01:00
Ray
15345ded25
Removed big examples (models_solar_system_rlgl)
2020-01-28 18:30:55 +01:00
Ray
20e446cc7d
Review Makefiles for web compilation
2020-01-15 18:00:13 +01:00
Ray
1db9a85b5d
Added more examples to list
2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories
2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples
2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples
2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md
2020-01-09 13:26:26 +01:00
Ray
9f79ed2972
Create core_2d_camera_platformer.png
2020-01-09 13:23:40 +01:00