Commit Graph

191 Commits

Author SHA1 Message Date
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
raysan5
13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
raysan5
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1 Rename for consistency with other functions 2016-06-02 19:09:56 +02:00
raysan5
cf6d2e3985 Review coding style to match raylib style
Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062 convenient way to combine errors 2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
ae6adb173b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-01 20:17:39 -07:00
Joshua Reisenauer
90e1ed2b5e mod player added 2016-06-01 20:09:00 -07:00
raysan5
d17a0cee1a Review text formatting (spacing, tabs...) 2016-05-31 19:12:37 +02:00
raysan5
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb Improved library consistency
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Joshua Reisenauer
78b4494e2b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:57:35 -07:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
Joshua Reisenauer
6ad8323860 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:39:21 -07:00
Joshua Reisenauer
9f2fc81df2 update to openal 2016-05-30 15:34:29 -07:00
victorfisac
b0a0c5d431 Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043 Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
2e26ce235d Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
raysan5
3d6696f6c9 Renamed shader variables (more generic names) 2016-05-25 16:21:13 +02:00
victorfisac
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5
03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
Joshua Reisenauer
41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
Joshua Reisenauer
76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
Joshua Reisenauer
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray
454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
Joshua Reisenauer
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
Joshua Reisenauer
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
Joshua Reisenauer
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Joshua Reisenauer
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00