Commit Graph

722 Commits

Author SHA1 Message Date
Chris Hemingway
f575935ace Fix glfw name on OSX and remove unused directory warning 2016-05-14 10:45:29 +01:00
Joshua Reisenauer
ea4b5552c2 corrected typos 2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597 Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113 2016-05-14 01:10:05 +01:00
Chris Hemingway
b62bbb78ed Fix building examples on OSX 2016-05-13 23:01:48 +01:00
Joshua Reisenauer
5107a2dc40 bug fixes 2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650 buffering of music now uses update audio context 2016-05-12 16:02:23 -07:00
raysan5
e060944b34 Added QuaternionInvert() 2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray
454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
raysan5
4d78d27bd9 Updated structs Mesh and Shader 2016-05-11 19:25:51 +02:00
Joshua Reisenauer
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5
6acfda599e Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390 Code tweak 2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03 final fix for audiocontext system
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
29761c2519 Testing new material usage 2016-05-07 18:29:04 +02:00
raysan5
eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5
ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
raysan5
ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
Joshua Reisenauer
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
Joshua Reisenauer
d6feeb14ff pause on no data 2016-05-03 02:52:45 -07:00
Joshua Reisenauer
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
c3208c5cd6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-02 14:43:37 -07:00
Joshua Reisenauer
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Joshua Reisenauer
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
Joshua Reisenauer
289a53221d merge fix 2016-05-01 20:00:51 -07:00
Joshua Reisenauer
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00