Commit Graph

237 Commits

Author SHA1 Message Date
raysan5
97fc266ad4 Updated raylib Oculus example 2016-06-14 17:20:00 +02:00
victorfisac
6a2bbae521 Updated physics examples with new module changes 2016-06-12 22:07:36 +02:00
victorfisac
4c43a40788 Update physac examples with fixed timestep method 2016-06-11 19:11:30 +02:00
victorfisac
77f599885d Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
raysan5
3c1be60c66 Updated examples for new physac header-only 2016-06-09 20:02:42 +02:00
Ray
374e3e7e11 Updated to raylib 1.5 2016-06-09 01:23:07 +02:00
Ray
904ef0d4be Adjust to standard example screen size 2016-06-08 22:55:38 +02:00
Ray
2d90cc59b6 Update distortion.fs 2016-06-08 18:48:25 +02:00
Ray
5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 2016-06-08 18:27:43 +02:00
raysan5
b79ede4edb Added distortion shader to render 2016-06-08 13:29:56 +02:00
Ray
79a6235811 Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray
c99fc5108e Update screenshot 2016-06-08 00:31:00 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
5631f822bd Reorganized device init/close 2016-06-07 20:46:03 +02:00
raysan5
b574e105dd Basic raylib Oculus Rift template for reference
Not functional yet...
2016-06-03 18:08:50 +02:00
raysan5
501ef80bed Updated camera 2d example 2016-06-03 13:22:24 +02:00
Ray
e2173922f0 Update eye render pose with layer data 2016-06-03 00:46:56 +02:00
raysan5
4bc339ea4e Updated Oculus sample 2016-06-02 20:25:11 +02:00
raysan5
8f91ed81c5 Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
2016-05-31 20:08:36 +02:00
raysan5
d17a0cee1a Review text formatting (spacing, tabs...) 2016-05-31 19:12:37 +02:00
raysan5
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb Improved library consistency
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
victorfisac
11cf455fe0 Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
victorfisac
0ff26f527f Added normal and specular maps logic to standard...
...shader and updated example.
2016-05-30 19:26:17 +02:00
victorfisac
5c32cf2095 Add 'dwarf' model normal and specular maps to resources folder 2016-05-30 19:19:15 +02:00
victorfisac
ae2d0d4cd8 Delete old example mesh resource file 2016-05-29 22:41:23 +02:00
raysan5
ea5b00528b Improved render to texture
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
raysan5
48374c85dd Some tweaks
It seems there are some problems with DrawLights()
2016-05-23 11:25:04 +02:00
victorfisac
dcd6942ed1 Fix small bug and spacing 2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
80eb4f3f50 Remove deprecated phong lighting shaders and example 2016-05-21 18:11:25 +02:00
Gordon McShane
c0983f3400 fix example
- fix gamepad axis query in example broken by db4585b Improved gamepad support
2016-05-20 11:03:44 -07:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5
bc08271da3 Updated shaders with comments 2016-05-18 12:04:27 +02:00
Ray
0e29aa2951 Corrected function name
texture2D() is deprecated on GLSL 330
2016-05-17 00:39:56 +02:00
Chris Hemingway
b62bbb78ed Fix building examples on OSX 2016-05-13 23:01:48 +01:00
raysan5
29761c2519 Testing new material usage 2016-05-07 18:29:04 +02:00
raysan5
ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
cc39b4660a New oculus sample to test... 2016-05-01 21:55:34 +02:00
raysan5
173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
raysan5
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5
c8a30b262d Updated gestures example 2016-04-17 11:11:23 +02:00
raysan5
cde2c1aa6d Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
raysan5
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5
4b51248372 Review shader and add comments 2016-04-07 12:43:45 +02:00
raysan5
1d545449bb Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
LelixSuper
f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
LelixSuper
565b1089bd Remove duplicate code 2016-04-03 15:58:44 +02:00
raysan5
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5
108055cd62 Updated example to new render to texture system 2016-03-30 20:19:46 +02:00
raysan5
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
ee9bf76ae9 Remove old screenshot 2016-03-27 19:03:55 +02:00
raysan5
a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
victorfisac
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
victorfisac
dc68205a18 Updated and improved physac examples 2016-03-16 12:46:12 +01:00
LelixSuper
9e7a3b7017 Remove GLEW library and uncomment other GNU/Linux dependences 2016-03-13 19:26:12 +01:00
LelixSuper
530e520727 Convert tabs to spaces when it is possible in Makefile files 2016-03-13 14:01:12 +01:00
LelixSuper
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
LelixSuper
4d8f18e00b Add a missing library for compiling on GNU/Linux
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
LelixSuper
ea8363a3b0 Update "libraries" and "includes" section
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
LelixSuper
c5931c75c6 Update GNU/Linux compilation
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
LelixSuper
d07e4f44f1 Edit the default target to conform to GNU standards
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-12 18:40:52 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
raysan5
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5
2a058338f3 Updated some files 2016-02-21 14:34:11 +01:00
raysan5
a8bb9b6b19 Updated image to POT 2016-02-20 22:43:10 +01:00
Ray San
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
raysan5
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
15cd4dce4e Updated examples to make them clearer 2016-02-11 14:56:27 +01:00
raysan5
54c7fa491e Added 6 new examples 2016-02-11 12:26:45 +01:00
Constantine Tarasenkov
db5493b783 Fix shader versions 2016-01-29 03:47:43 +03:00
Ray
c21ca3ca1a Updated screenshots 2016-01-26 20:26:46 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
a640503119 Corrected literal value 2016-01-18 13:33:12 +01:00
Ray
f1d16386b6 Update shaders_basic_lighting.c 2016-01-17 02:13:08 +01:00
Ray
144681fc0f Rename lighting_blinn_phong.c to shaders_basic_lighting.c 2016-01-17 02:11:06 +01:00
raysan5
183795b8aa Review literals type 2016-01-16 12:52:55 +01:00
raysan5
4f0165f32d Example reviewed (more clear now) 2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
victorfisac
1656d17b22 Fixed little bug in lighting blinn phong example 2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2 Added rigidbody force example image 2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26 Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7 Fixed physics basic example example name 2016-01-03 17:54:06 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
raysan5
5335f262be Updated makefiles 2015-12-31 13:34:03 +01:00