Updated docs
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CHANGELOG
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CHANGELOG
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changelog
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---------
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Current Release: raylib 1.2 (16 September 2014)
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Current Release: raylib 1.2.2 (31 December 2014)
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.2.2 (31 December 2014)
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-----------------------------------------------
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[*] Added support for HTML5 compiling (emscripten, asm.js)
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[core] Corrected bug on input handling (keyboard and mouse)
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[textures] Renamed function CreateTexture() to LoadTextureFromImage()
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[textures] Added function ConvertToPOT()
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[models] Corrected bug on DrawBillboard()
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[models] Corrected bug on DrawHeightmap()
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[models] Renamed LoadCubesmap() to LoadCubicmap()
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[audio] Added function LoadSoundFromWave()
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[makefile] Added support for Linux compiling
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[stb] Updated to latest headers versions
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[*] Lots of tweaks around
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---------------------------------------------------------------
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Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
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---------------------------------------------------------------
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13
README.md
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README.md
@ -10,6 +10,9 @@ Allegro and SDL have also been analyzed for reference.
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Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
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Since version 1.2.2 raylib can compile directly for web (html5) using emscripten and asm.js,
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to see a demo of raylib features working on web, [check here!] (http://www.raylib.com/raylib_demo.html)
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history
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-------
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@ -83,7 +86,7 @@ features
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support (WAV and OGG)
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* Custom color palette for fancy visuals on raywhite background
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* Multiple platforms support: Windows, Linux, Mac, **Android** and **Raspberry Pi**
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
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@ -160,6 +163,14 @@ _Step 3._ Navigate from command line to folder raylib/template_android/ and type
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NOTE: libraylib.a will be generated in folder raylib/src_android/obj/local/armeabi/, it must be copied
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to Android project; if using raylib/template_android project, copy it to raylib/template_android/jni/libs/.
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**Building raylib sources for Web (HTML5)**
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_Step 1._ Make sure you have installed emscripten SDK:
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> Download latest version from [here].(http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html) I recommend following the portable version installation instructions.
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_Step 2._ TODO
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building examples
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-----------------
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@ -6,16 +6,18 @@ Here it is a list of features I would like to add and functions to improve.
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Around the source code there are some TODO points with pending revisions/bugs and here it is a list of features I would like to add.
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This roadmap is quite outdated... a full list of all the features we are working on should be listed here at some point...
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raylib v1.x
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- [DONE] Review Billboard Drawing functions
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- [DONE] Review Heightmap Loading and Drawing functions - Load Heightmap directly as a Model
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- Lighting support (only 3d mode)
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- [DONE] Simple Collision Detection functions
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- Default scene Camera controls (zoom, pan, rotate)
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- [IN PROGRESS] Default scene Camera controls (zoom, pan, rotate)
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- Basic Procedural Image Generation (Gradient, Checked, Spot, Noise, Cellular)
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- [DONE] Software mipmapping generation and POT conversion (custom implementation)
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- TTF fonts support
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- [IN PROGRESS] TTF fonts support
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Any feature missing? Do you have a request? [Let me know!][raysan5]
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