Merge pull request #855 from neonmoe/patch-buildscripts
Fix and update projects/scripts
This commit is contained in:
commit
f9888d15ac
@ -2,13 +2,13 @@
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative to the ./builds/linux directory)
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# Set your sources here (relative paths!)
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# Example with two source folders:
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# SOURCES="../../src/*.c ../../src/submodule/*.c"
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SOURCES="../../core_basic_window.c"
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# SOURCES="src/*.c src/submodule/*.c"
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SOURCES="core_basic_window.c"
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# Set your raylib/src location here, relative to the ./temp/x directory
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RAYLIB_SRC="../../../../src"
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../src"
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# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Stop the script if a compilation (or something else?) fails
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set -e
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# Get arguments
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while getopts ":hdurcq" opt; do
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while getopts ":hdusrcq" opt; do
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case $opt in
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h)
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echo "Usage: ./linux-build.sh [-hdurcqq]"
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echo "Usage: ./linux-build.sh [-hdusrcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -s Run strip on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -q Suppress this script's informational prints"
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@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
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u)
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UPX_IT="1"
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;;
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s)
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STRIP_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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@ -72,23 +79,23 @@ if [ -z "$CC" ]; then
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CC=cc
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fi
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# Directories
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ROOT_DIR=$PWD
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SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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# Flags
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OUTPUT_DIR="builds/linux"
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COMPILATION_FLAGS="-std=c99 -Os -flto"
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if [ "$CC" = "clang" ]; then
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# Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
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# https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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[ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
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fi
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/linux"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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fi
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# Display what we're doing
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@ -99,7 +106,6 @@ else
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fi
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# Create the raylib cache directory
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ROOT_DIR=$(pwd)
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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@ -131,15 +137,20 @@ mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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else
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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fi
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rm main.o
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rm *.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$STRIP_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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strip $GAME_NAME
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fi
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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|
@ -2,13 +2,13 @@
|
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# Change your executable name here
|
||||
GAME_NAME="game"
|
||||
|
||||
# Set your sources here (relative to the ./builds/osx directory)
|
||||
# Set your sources here (relative paths!)
|
||||
# Example with two source folders:
|
||||
# SOURCES="../../src/*.c ../../src/submodule/*.c"
|
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SOURCES="../../core_basic_window.c"
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# SOURCES="src/*.c src/submodule/*.c"
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SOURCES="core_basic_window.c"
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# Set your raylib/src location here, relative to the ./temp/x directory
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RAYLIB_SRC="../../../../src"
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../src"
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# About this build script: it does many things, but in essence, it's
|
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# very simple. It has 3 compiler invocations: building raylib (which
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@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Stop the script if a compilation (or something else?) fails
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set -e
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# Get arguments
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while getopts ":hdurcq" opt; do
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while getopts ":hdusrcq" opt; do
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case $opt in
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h)
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echo "Usage: ./osx-build.sh [-hdurcqq]"
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echo "Usage: ./osx-build.sh [-hdusrcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
|
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echo " -u Run upx* on the executable after compilation (before -r)"
|
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echo " -s Run strip on the executable after compilation (before -r)"
|
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echo " -r Run the executable after compilation"
|
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
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echo " -q Suppress this script's informational prints"
|
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@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
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u)
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UPX_IT="1"
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;;
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s)
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STRIP_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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@ -72,17 +79,23 @@ if [ -z "$CC" ]; then
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CC=cc
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fi
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# Directories
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ROOT_DIR=$PWD
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SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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# Flags
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OUTPUT_DIR="builds/osx"
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/osx"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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fi
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# Display what we're doing
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@ -93,7 +106,6 @@ else
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fi
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# Create the raylib cache directory
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ROOT_DIR=$(pwd)
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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else
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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fi
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rm main.o
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rm *.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$STRIP_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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strip $GAME_NAME
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fi
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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|
169
projects/scripts/build-rpi.sh
Executable file
169
projects/scripts/build-rpi.sh
Executable file
@ -0,0 +1,169 @@
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#!/bin/sh
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative paths!)
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# Example with two source folders:
|
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# SOURCES="src/*.c src/submodule/*.c"
|
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SOURCES="core_basic_window.c"
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|
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../src"
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|
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# About this build script: it does many things, but in essence, it's
|
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# very simple. It has 3 compiler invocations: building raylib (which
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# is not done always, see logic by searching "Build raylib"), building
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# src/*.c files, and linking together those two. Each invocation is
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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|
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# Stop the script if a compilation (or something else?) fails
|
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set -e
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# Get arguments
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while getopts ":hdusrcq" opt; do
|
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case $opt in
|
||||
h)
|
||||
echo "Usage: ./linux-build.sh [-hdusrcqq]"
|
||||
echo " -h Show this information"
|
||||
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||
echo " -s Run strip on the executable after compilation (before -r)"
|
||||
echo " -r Run the executable after compilation"
|
||||
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||
echo " -q Suppress this script's informational prints"
|
||||
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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echo ""
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echo "* This is mostly here to make building simple \"shipping\" versions"
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echo " easier, and it's a very small bit in the build scripts. The option"
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echo " requires that you have upx installed and on your path, of course."
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echo ""
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echo "Examples:"
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echo " Build a release build: ./linux-build.sh"
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echo " Build a release build, full recompile: ./linux-build.sh -c"
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echo " Build a debug build and run: ./linux-build.sh -d -r"
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echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
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exit 0
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;;
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d)
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BUILD_DEBUG="1"
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;;
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u)
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UPX_IT="1"
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;;
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s)
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||||
STRIP_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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c)
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BUILD_ALL="1"
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;;
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q)
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if [ -n "$QUIET" ]; then
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REALLY_QUIET="1"
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else
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QUIET="1"
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fi
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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exit 1
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||||
;;
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||||
esac
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||||
done
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||||
# Set CC if it's not set already
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if [ -z "$CC" ]; then
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CC=cc
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fi
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# Directories
|
||||
ROOT_DIR=$PWD
|
||||
SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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||||
|
||||
# Flags
|
||||
OUTPUT_DIR="builds/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
||||
FINAL_COMPILE_FLAGS="-s"
|
||||
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||
LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||
# Debug changes to flags
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
OUTPUT_DIR="builds-debug/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||
FINAL_COMPILE_FLAGS=""
|
||||
LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||
fi
|
||||
|
||||
# Display what we're doing
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
||||
else
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
||||
fi
|
||||
|
||||
# Create the raylib cache directory
|
||||
TEMP_DIR="temp/release"
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
TEMP_DIR="temp/debug"
|
||||
fi
|
||||
# If there's a -c flag, remove the cache
|
||||
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
||||
rm -r "$TEMP_DIR"
|
||||
fi
|
||||
# If temp directory doesn't exist, build raylib
|
||||
if [ ! -d "$TEMP_DIR" ]; then
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mkdir -p $TEMP_DIR
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||||
cd $TEMP_DIR
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||||
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
|
||||
RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
||||
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
|
||||
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
||||
else
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
||||
fi
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
||||
cd $ROOT_DIR
|
||||
fi
|
||||
|
||||
# Build the actual game
|
||||
mkdir -p $OUTPUT_DIR
|
||||
cd $OUTPUT_DIR
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||
else
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||
fi
|
||||
rm *.o
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||
|
||||
if [ -n "$STRIP_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||
strip $GAME_NAME
|
||||
fi
|
||||
|
||||
if [ -n "$UPX_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||
upx $GAME_NAME > /dev/null 2>&1
|
||||
fi
|
||||
|
||||
if [ -n "$RUN_AFTER_BUILD" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
./$GAME_NAME > /dev/null 2>&1
|
||||
else
|
||||
./$GAME_NAME
|
||||
fi
|
||||
fi
|
||||
cd $ROOT_DIR
|
||||
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
@ -2,13 +2,13 @@
|
||||
REM Change your executable name here
|
||||
set GAME_NAME=game.exe
|
||||
|
||||
REM Set your sources here (relative to the builds\windows directory)
|
||||
REM Set your sources here (relative paths!)
|
||||
REM Example with two source folders:
|
||||
REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
|
||||
set SOURCES=..\..\core_basic_window.c
|
||||
REM set SOURCES=src\*.c src\submodule\*.c
|
||||
set SOURCES=core_basic_window.c
|
||||
|
||||
REM Set your raylib/src location here, relative to the ./temp/x directory
|
||||
set RAYLIB_SRC=..\..\..\..\src
|
||||
REM Set your raylib\src location here (relative path!)
|
||||
set RAYLIB_SRC=..\..\src
|
||||
|
||||
REM About this build script: it does many things, but in essence, it's
|
||||
REM very simple. It has 3 compiler invocations: building raylib (which
|
||||
@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
|
||||
|
||||
|
||||
:BUILD
|
||||
REM Directories
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "SOURCES=!ROOT_DIR!\!SOURCES!"
|
||||
set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
|
||||
|
||||
REM Flags
|
||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||
set COMPILATION_FLAGS=/O1 /GL
|
||||
set WARNING_FLAGS=
|
||||
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
||||
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||
set OUTPUT_DIR=builds\windows
|
||||
set OUTPUT_DIR=builds\windows-msvc
|
||||
REM Debug changes to flags
|
||||
IF DEFINED BUILD_DEBUG (
|
||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||
@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
|
||||
set WARNING_FLAGS=/Wall
|
||||
set SUBSYSTEM_FLAGS=
|
||||
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||
set OUTPUT_DIR=builds-debug\windows
|
||||
set OUTPUT_DIR=builds-debug\windows-msvc
|
||||
)
|
||||
IF NOT DEFINED VERBOSE (
|
||||
set VERBOSITY_FLAG=/nologo
|
||||
@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
|
||||
)
|
||||
|
||||
REM Create the temp directory for raylib
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "TEMP_DIR=temp\release"
|
||||
IF DEFINED BUILD_DEBUG (
|
||||
set "TEMP_DIR=temp\debug"
|
||||
@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
|
||||
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
||||
|
||||
IF DEFINED REALLY_QUIET (
|
||||
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
|
||||
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
|
||||
) ELSE (
|
||||
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
|
||||
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
|
||||
)
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
||||
|
||||
@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
|
||||
REM Build the actual game
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
||||
IF DEFINED REALLY_QUIET (
|
||||
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
|
||||
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
|
||||
) ELSE (
|
||||
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
|
||||
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
|
||||
)
|
||||
del main.obj
|
||||
del *.obj
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
||||
|
||||
REM Run upx
|
||||
|
Loading…
Reference in New Issue
Block a user