diff --git a/projects/scripts/build-linux.sh b/projects/scripts/build-linux.sh index 965542ce..5a004ddd 100644 --- a/projects/scripts/build-linux.sh +++ b/projects/scripts/build-linux.sh @@ -2,13 +2,13 @@ # Change your executable name here GAME_NAME="game" -# Set your sources here (relative to the ./builds/linux directory) +# Set your sources here (relative paths!) # Example with two source folders: -# SOURCES="../../src/*.c ../../src/submodule/*.c" -SOURCES="../../core_basic_window.c" +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" -# Set your raylib/src location here, relative to the ./temp/x directory -RAYLIB_SRC="../../../../src" +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" # About this build script: it does many things, but in essence, it's # very simple. It has 3 compiler invocations: building raylib (which @@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src" # wrapped in an if statement to make the -qq flag work, it's pretty # verbose, sorry. +# Stop the script if a compilation (or something else?) fails +set -e + # Get arguments -while getopts ":hdurcq" opt; do +while getopts ":hdusrcq" opt; do case $opt in h) - echo "Usage: ./linux-build.sh [-hdurcqq]" + echo "Usage: ./linux-build.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" echo " -r Run the executable after compilation" echo " -c Remove the temp/(debug|release) directory, ie. full recompile" echo " -q Suppress this script's informational prints" @@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do u) UPX_IT="1" ;; + s) + STRIP_IT="1" + ;; r) RUN_AFTER_BUILD="1" ;; @@ -72,23 +79,23 @@ if [ -z "$CC" ]; then CC=cc fi +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + # Flags OUTPUT_DIR="builds/linux" COMPILATION_FLAGS="-std=c99 -Os -flto" -if [ "$CC" = "clang" ]; then - # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this: - # https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html - COMPILATION_FLAGS="-std=c99 -O2 -flto" - [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os." -fi FINAL_COMPILE_FLAGS="-s" WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" +LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" # Debug changes to flags if [ -n "$BUILD_DEBUG" ]; then OUTPUT_DIR="builds-debug/linux" COMPILATION_FLAGS="-std=c99 -O0 -g" FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" fi # Display what we're doing @@ -99,7 +106,6 @@ else fi # Create the raylib cache directory -ROOT_DIR=$(pwd) TEMP_DIR="temp/release" if [ -n "$BUILD_DEBUG" ]; then TEMP_DIR="temp/debug" @@ -131,15 +137,20 @@ mkdir -p $OUTPUT_DIR cd $OUTPUT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." if [ -n "$REALLY_QUIET" ]; then - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1 + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 else - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS fi -rm main.o +rm *.o [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + if [ -n "$UPX_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." upx $GAME_NAME > /dev/null 2>&1 diff --git a/projects/scripts/build-osx.sh b/projects/scripts/build-osx.sh index 1a5ad743..13a421f9 100644 --- a/projects/scripts/build-osx.sh +++ b/projects/scripts/build-osx.sh @@ -2,13 +2,13 @@ # Change your executable name here GAME_NAME="game" -# Set your sources here (relative to the ./builds/osx directory) +# Set your sources here (relative paths!) # Example with two source folders: -# SOURCES="../../src/*.c ../../src/submodule/*.c" -SOURCES="../../core_basic_window.c" +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" -# Set your raylib/src location here, relative to the ./temp/x directory -RAYLIB_SRC="../../../../src" +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" # About this build script: it does many things, but in essence, it's # very simple. It has 3 compiler invocations: building raylib (which @@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src" # wrapped in an if statement to make the -qq flag work, it's pretty # verbose, sorry. +# Stop the script if a compilation (or something else?) fails +set -e + # Get arguments -while getopts ":hdurcq" opt; do +while getopts ":hdusrcq" opt; do case $opt in h) - echo "Usage: ./osx-build.sh [-hdurcqq]" + echo "Usage: ./osx-build.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" echo " -r Run the executable after compilation" echo " -c Remove the temp/(debug|release) directory, ie. full recompile" echo " -q Suppress this script's informational prints" @@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do u) UPX_IT="1" ;; + s) + STRIP_IT="1" + ;; r) RUN_AFTER_BUILD="1" ;; @@ -72,17 +79,23 @@ if [ -z "$CC" ]; then CC=cc fi +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + # Flags OUTPUT_DIR="builds/osx" COMPILATION_FLAGS="-std=c99 -O2 -flto" FINAL_COMPILE_FLAGS="-s" WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" +LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" # Debug changes to flags if [ -n "$BUILD_DEBUG" ]; then OUTPUT_DIR="builds-debug/osx" COMPILATION_FLAGS="-std=c99 -O0 -g" FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" fi # Display what we're doing @@ -93,7 +106,6 @@ else fi # Create the raylib cache directory -ROOT_DIR=$(pwd) TEMP_DIR="temp/release" if [ -n "$BUILD_DEBUG" ]; then TEMP_DIR="temp/debug" @@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR cd $OUTPUT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." if [ -n "$REALLY_QUIET" ]; then - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1 + $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 else - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS + $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS fi -rm main.o +rm *.o [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + if [ -n "$UPX_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." upx $GAME_NAME > /dev/null 2>&1 diff --git a/projects/scripts/build-rpi.sh b/projects/scripts/build-rpi.sh new file mode 100755 index 00000000..85b39b04 --- /dev/null +++ b/projects/scripts/build-rpi.sh @@ -0,0 +1,169 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="game" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./linux-build.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./linux-build.sh" + echo " Build a release build, full recompile: ./linux-build.sh -c" + echo " Build a debug build and run: ./linux-build.sh -d -r" + echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + s) + STRIP_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + if [ -n "$QUIET" ]; then + REALLY_QUIET="1" + else + QUIET="1" + fi + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + +# Flags +OUTPUT_DIR="builds/linux" +COMPILATION_FLAGS="-std=c99 -Os -flto" +FINAL_COMPILE_FLAGS="-s" +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + OUTPUT_DIR="builds-debug/linux" + COMPILATION_FLAGS="-std=c99 -O0 -g" + FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" +fi + +# Create the raylib cache directory +TEMP_DIR="temp/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="temp/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build raylib +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2" + RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include" + + if [ -n "$REALLY_QUIET" ]; then + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 + else + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + fi + [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +mkdir -p $OUTPUT_DIR +cd $OUTPUT_DIR +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +if [ -n "$REALLY_QUIET" ]; then + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 +else + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS +fi +rm *.o +[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" + +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + if [ -n "$REALLY_QUIET" ]; then + ./$GAME_NAME > /dev/null 2>&1 + else + ./$GAME_NAME + fi +fi +cd $ROOT_DIR + +[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat index b179b560..98ab548d 100644 --- a/projects/scripts/build-windows.bat +++ b/projects/scripts/build-windows.bat @@ -2,13 +2,13 @@ REM Change your executable name here set GAME_NAME=game.exe -REM Set your sources here (relative to the builds\windows directory) +REM Set your sources here (relative paths!) REM Example with two source folders: -REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c -set SOURCES=..\..\core_basic_window.c +REM set SOURCES=src\*.c src\submodule\*.c +set SOURCES=core_basic_window.c -REM Set your raylib/src location here, relative to the ./temp/x directory -set RAYLIB_SRC=..\..\..\..\src +REM Set your raylib\src location here (relative path!) +set RAYLIB_SRC=..\..\src REM About this build script: it does many things, but in essence, it's REM very simple. It has 3 compiler invocations: building raylib (which @@ -111,13 +111,18 @@ IF DEFINED VERBOSE ( :BUILD +REM Directories +set "ROOT_DIR=%CD%" +set "SOURCES=!ROOT_DIR!\!SOURCES!" +set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!" + REM Flags set OUTPUT_FLAG=/Fe: "!GAME_NAME!" set COMPILATION_FLAGS=/O1 /GL set WARNING_FLAGS= set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib -set OUTPUT_DIR=builds\windows +set OUTPUT_DIR=builds\windows-msvc REM Debug changes to flags IF DEFINED BUILD_DEBUG ( set OUTPUT_FLAG=/Fe: "!GAME_NAME!" @@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG ( set WARNING_FLAGS=/Wall set SUBSYSTEM_FLAGS= set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib - set OUTPUT_DIR=builds-debug\windows + set OUTPUT_DIR=builds-debug\windows-msvc ) IF NOT DEFINED VERBOSE ( set VERBOSITY_FLAG=/nologo @@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG ( ) REM Create the temp directory for raylib -set "ROOT_DIR=%CD%" set "TEMP_DIR=temp\release" IF DEFINED BUILD_DEBUG ( set "TEMP_DIR=temp\debug" @@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ ( set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" IF DEFINED REALLY_QUIET ( - cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 + cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B ) ELSE ( - cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! + cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B ) IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\ @@ -180,13 +184,13 @@ cd !OUTPUT_DIR! REM Build the actual game IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code. IF DEFINED REALLY_QUIET ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B ) ELSE ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B ) -del main.obj +del *.obj IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\ REM Run upx