Merge pull request #855 from neonmoe/patch-buildscripts
Fix and update projects/scripts
This commit is contained in:
commit
f9888d15ac
@ -2,13 +2,13 @@
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# Change your executable name here
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# Change your executable name here
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GAME_NAME="game"
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GAME_NAME="game"
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|
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# Set your sources here (relative to the ./builds/linux directory)
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# Set your sources here (relative paths!)
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||||||
# Example with two source folders:
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# Example with two source folders:
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||||||
# SOURCES="../../src/*.c ../../src/submodule/*.c"
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# SOURCES="src/*.c src/submodule/*.c"
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SOURCES="../../core_basic_window.c"
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SOURCES="core_basic_window.c"
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# Set your raylib/src location here, relative to the ./temp/x directory
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../../../src"
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RAYLIB_SRC="../../src"
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|
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# About this build script: it does many things, but in essence, it's
|
# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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# very simple. It has 3 compiler invocations: building raylib (which
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@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# verbose, sorry.
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# Stop the script if a compilation (or something else?) fails
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set -e
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# Get arguments
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# Get arguments
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while getopts ":hdurcq" opt; do
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while getopts ":hdusrcq" opt; do
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case $opt in
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case $opt in
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h)
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h)
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echo "Usage: ./linux-build.sh [-hdurcqq]"
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echo "Usage: ./linux-build.sh [-hdusrcqq]"
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echo " -h Show this information"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -s Run strip on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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||||||
echo " -q Suppress this script's informational prints"
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echo " -q Suppress this script's informational prints"
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||||||
@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
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u)
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u)
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UPX_IT="1"
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UPX_IT="1"
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;;
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;;
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s)
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STRIP_IT="1"
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;;
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r)
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r)
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RUN_AFTER_BUILD="1"
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RUN_AFTER_BUILD="1"
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;;
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;;
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@ -72,23 +79,23 @@ if [ -z "$CC" ]; then
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CC=cc
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CC=cc
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fi
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fi
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# Directories
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ROOT_DIR=$PWD
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SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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# Flags
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# Flags
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OUTPUT_DIR="builds/linux"
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OUTPUT_DIR="builds/linux"
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COMPILATION_FLAGS="-std=c99 -Os -flto"
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COMPILATION_FLAGS="-std=c99 -Os -flto"
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if [ "$CC" = "clang" ]; then
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# Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
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# https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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[ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
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fi
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FINAL_COMPILE_FLAGS="-s"
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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# Debug changes to flags
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/linux"
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OUTPUT_DIR="builds-debug/linux"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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FINAL_COMPILE_FLAGS=""
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LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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fi
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fi
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# Display what we're doing
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# Display what we're doing
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@ -99,7 +106,6 @@ else
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fi
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fi
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# Create the raylib cache directory
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# Create the raylib cache directory
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ROOT_DIR=$(pwd)
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TEMP_DIR="temp/release"
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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TEMP_DIR="temp/debug"
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@ -131,15 +137,20 @@ mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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else
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else
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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fi
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fi
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rm main.o
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rm *.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$STRIP_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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strip $GAME_NAME
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fi
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if [ -n "$UPX_IT" ]; then
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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upx $GAME_NAME > /dev/null 2>&1
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@ -2,13 +2,13 @@
|
|||||||
# Change your executable name here
|
# Change your executable name here
|
||||||
GAME_NAME="game"
|
GAME_NAME="game"
|
||||||
|
|
||||||
# Set your sources here (relative to the ./builds/osx directory)
|
# Set your sources here (relative paths!)
|
||||||
# Example with two source folders:
|
# Example with two source folders:
|
||||||
# SOURCES="../../src/*.c ../../src/submodule/*.c"
|
# SOURCES="src/*.c src/submodule/*.c"
|
||||||
SOURCES="../../core_basic_window.c"
|
SOURCES="core_basic_window.c"
|
||||||
|
|
||||||
# Set your raylib/src location here, relative to the ./temp/x directory
|
# Set your raylib/src location here (relative path!)
|
||||||
RAYLIB_SRC="../../../../src"
|
RAYLIB_SRC="../../src"
|
||||||
|
|
||||||
# About this build script: it does many things, but in essence, it's
|
# About this build script: it does many things, but in essence, it's
|
||||||
# very simple. It has 3 compiler invocations: building raylib (which
|
# very simple. It has 3 compiler invocations: building raylib (which
|
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@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
|
|||||||
# wrapped in an if statement to make the -qq flag work, it's pretty
|
# wrapped in an if statement to make the -qq flag work, it's pretty
|
||||||
# verbose, sorry.
|
# verbose, sorry.
|
||||||
|
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||||||
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# Stop the script if a compilation (or something else?) fails
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||||||
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set -e
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||||||
|
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# Get arguments
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# Get arguments
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||||||
while getopts ":hdurcq" opt; do
|
while getopts ":hdusrcq" opt; do
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case $opt in
|
case $opt in
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||||||
h)
|
h)
|
||||||
echo "Usage: ./osx-build.sh [-hdurcqq]"
|
echo "Usage: ./osx-build.sh [-hdusrcqq]"
|
||||||
echo " -h Show this information"
|
echo " -h Show this information"
|
||||||
echo " -d Faster builds that have debug symbols, and enable warnings"
|
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||||
echo " -u Run upx* on the executable after compilation (before -r)"
|
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||||
|
echo " -s Run strip on the executable after compilation (before -r)"
|
||||||
echo " -r Run the executable after compilation"
|
echo " -r Run the executable after compilation"
|
||||||
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||||
echo " -q Suppress this script's informational prints"
|
echo " -q Suppress this script's informational prints"
|
||||||
@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
|
|||||||
u)
|
u)
|
||||||
UPX_IT="1"
|
UPX_IT="1"
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||||||
;;
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;;
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||||||
|
s)
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||||||
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STRIP_IT="1"
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||||||
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;;
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r)
|
r)
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||||||
RUN_AFTER_BUILD="1"
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RUN_AFTER_BUILD="1"
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;;
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;;
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@ -72,17 +79,23 @@ if [ -z "$CC" ]; then
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|||||||
CC=cc
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CC=cc
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||||||
fi
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fi
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||||||
|
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||||||
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# Directories
|
||||||
|
ROOT_DIR=$PWD
|
||||||
|
SOURCES="$ROOT_DIR/$SOURCES"
|
||||||
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
||||||
|
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# Flags
|
# Flags
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||||||
OUTPUT_DIR="builds/osx"
|
OUTPUT_DIR="builds/osx"
|
||||||
COMPILATION_FLAGS="-std=c99 -O2 -flto"
|
COMPILATION_FLAGS="-std=c99 -O2 -flto"
|
||||||
FINAL_COMPILE_FLAGS="-s"
|
FINAL_COMPILE_FLAGS="-s"
|
||||||
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||||
LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
|
LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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# Debug changes to flags
|
# Debug changes to flags
|
||||||
if [ -n "$BUILD_DEBUG" ]; then
|
if [ -n "$BUILD_DEBUG" ]; then
|
||||||
OUTPUT_DIR="builds-debug/osx"
|
OUTPUT_DIR="builds-debug/osx"
|
||||||
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||||
FINAL_COMPILE_FLAGS=""
|
FINAL_COMPILE_FLAGS=""
|
||||||
|
LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Display what we're doing
|
# Display what we're doing
|
||||||
@ -93,7 +106,6 @@ else
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
# Create the raylib cache directory
|
# Create the raylib cache directory
|
||||||
ROOT_DIR=$(pwd)
|
|
||||||
TEMP_DIR="temp/release"
|
TEMP_DIR="temp/release"
|
||||||
if [ -n "$BUILD_DEBUG" ]; then
|
if [ -n "$BUILD_DEBUG" ]; then
|
||||||
TEMP_DIR="temp/debug"
|
TEMP_DIR="temp/debug"
|
||||||
@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR
|
|||||||
cd $OUTPUT_DIR
|
cd $OUTPUT_DIR
|
||||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||||
if [ -n "$REALLY_QUIET" ]; then
|
if [ -n "$REALLY_QUIET" ]; then
|
||||||
$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
|
||||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||||
else
|
else
|
||||||
$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
|
||||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||||
fi
|
fi
|
||||||
rm main.o
|
rm *.o
|
||||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||||
|
|
||||||
|
if [ -n "$STRIP_IT" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||||
|
strip $GAME_NAME
|
||||||
|
fi
|
||||||
|
|
||||||
if [ -n "$UPX_IT" ]; then
|
if [ -n "$UPX_IT" ]; then
|
||||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||||
upx $GAME_NAME > /dev/null 2>&1
|
upx $GAME_NAME > /dev/null 2>&1
|
||||||
|
169
projects/scripts/build-rpi.sh
Executable file
169
projects/scripts/build-rpi.sh
Executable file
@ -0,0 +1,169 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
# Change your executable name here
|
||||||
|
GAME_NAME="game"
|
||||||
|
|
||||||
|
# Set your sources here (relative paths!)
|
||||||
|
# Example with two source folders:
|
||||||
|
# SOURCES="src/*.c src/submodule/*.c"
|
||||||
|
SOURCES="core_basic_window.c"
|
||||||
|
|
||||||
|
# Set your raylib/src location here (relative path!)
|
||||||
|
RAYLIB_SRC="../../src"
|
||||||
|
|
||||||
|
# About this build script: it does many things, but in essence, it's
|
||||||
|
# very simple. It has 3 compiler invocations: building raylib (which
|
||||||
|
# is not done always, see logic by searching "Build raylib"), building
|
||||||
|
# src/*.c files, and linking together those two. Each invocation is
|
||||||
|
# wrapped in an if statement to make the -qq flag work, it's pretty
|
||||||
|
# verbose, sorry.
|
||||||
|
|
||||||
|
# Stop the script if a compilation (or something else?) fails
|
||||||
|
set -e
|
||||||
|
|
||||||
|
# Get arguments
|
||||||
|
while getopts ":hdusrcq" opt; do
|
||||||
|
case $opt in
|
||||||
|
h)
|
||||||
|
echo "Usage: ./linux-build.sh [-hdusrcqq]"
|
||||||
|
echo " -h Show this information"
|
||||||
|
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||||
|
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||||
|
echo " -s Run strip on the executable after compilation (before -r)"
|
||||||
|
echo " -r Run the executable after compilation"
|
||||||
|
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||||
|
echo " -q Suppress this script's informational prints"
|
||||||
|
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
||||||
|
echo ""
|
||||||
|
echo "* This is mostly here to make building simple \"shipping\" versions"
|
||||||
|
echo " easier, and it's a very small bit in the build scripts. The option"
|
||||||
|
echo " requires that you have upx installed and on your path, of course."
|
||||||
|
echo ""
|
||||||
|
echo "Examples:"
|
||||||
|
echo " Build a release build: ./linux-build.sh"
|
||||||
|
echo " Build a release build, full recompile: ./linux-build.sh -c"
|
||||||
|
echo " Build a debug build and run: ./linux-build.sh -d -r"
|
||||||
|
echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
|
||||||
|
exit 0
|
||||||
|
;;
|
||||||
|
d)
|
||||||
|
BUILD_DEBUG="1"
|
||||||
|
;;
|
||||||
|
u)
|
||||||
|
UPX_IT="1"
|
||||||
|
;;
|
||||||
|
s)
|
||||||
|
STRIP_IT="1"
|
||||||
|
;;
|
||||||
|
r)
|
||||||
|
RUN_AFTER_BUILD="1"
|
||||||
|
;;
|
||||||
|
c)
|
||||||
|
BUILD_ALL="1"
|
||||||
|
;;
|
||||||
|
q)
|
||||||
|
if [ -n "$QUIET" ]; then
|
||||||
|
REALLY_QUIET="1"
|
||||||
|
else
|
||||||
|
QUIET="1"
|
||||||
|
fi
|
||||||
|
;;
|
||||||
|
\?)
|
||||||
|
echo "Invalid option: -$OPTARG" >&2
|
||||||
|
exit 1
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
|
||||||
|
# Set CC if it's not set already
|
||||||
|
if [ -z "$CC" ]; then
|
||||||
|
CC=cc
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Directories
|
||||||
|
ROOT_DIR=$PWD
|
||||||
|
SOURCES="$ROOT_DIR/$SOURCES"
|
||||||
|
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
||||||
|
|
||||||
|
# Flags
|
||||||
|
OUTPUT_DIR="builds/linux"
|
||||||
|
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
||||||
|
FINAL_COMPILE_FLAGS="-s"
|
||||||
|
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||||
|
LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||||
|
# Debug changes to flags
|
||||||
|
if [ -n "$BUILD_DEBUG" ]; then
|
||||||
|
OUTPUT_DIR="builds-debug/linux"
|
||||||
|
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||||
|
FINAL_COMPILE_FLAGS=""
|
||||||
|
LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Display what we're doing
|
||||||
|
if [ -n "$BUILD_DEBUG" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
||||||
|
else
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Create the raylib cache directory
|
||||||
|
TEMP_DIR="temp/release"
|
||||||
|
if [ -n "$BUILD_DEBUG" ]; then
|
||||||
|
TEMP_DIR="temp/debug"
|
||||||
|
fi
|
||||||
|
# If there's a -c flag, remove the cache
|
||||||
|
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
||||||
|
rm -r "$TEMP_DIR"
|
||||||
|
fi
|
||||||
|
# If temp directory doesn't exist, build raylib
|
||||||
|
if [ ! -d "$TEMP_DIR" ]; then
|
||||||
|
mkdir -p $TEMP_DIR
|
||||||
|
cd $TEMP_DIR
|
||||||
|
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
|
||||||
|
RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
||||||
|
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
|
||||||
|
|
||||||
|
if [ -n "$REALLY_QUIET" ]; then
|
||||||
|
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
||||||
|
else
|
||||||
|
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
||||||
|
fi
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
||||||
|
cd $ROOT_DIR
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Build the actual game
|
||||||
|
mkdir -p $OUTPUT_DIR
|
||||||
|
cd $OUTPUT_DIR
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||||
|
if [ -n "$REALLY_QUIET" ]; then
|
||||||
|
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
||||||
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||||
|
else
|
||||||
|
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
||||||
|
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||||
|
fi
|
||||||
|
rm *.o
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||||
|
|
||||||
|
if [ -n "$STRIP_IT" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||||
|
strip $GAME_NAME
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ -n "$UPX_IT" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||||
|
upx $GAME_NAME > /dev/null 2>&1
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ -n "$RUN_AFTER_BUILD" ]; then
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
||||||
|
if [ -n "$REALLY_QUIET" ]; then
|
||||||
|
./$GAME_NAME > /dev/null 2>&1
|
||||||
|
else
|
||||||
|
./$GAME_NAME
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
cd $ROOT_DIR
|
||||||
|
|
||||||
|
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
@ -2,13 +2,13 @@
|
|||||||
REM Change your executable name here
|
REM Change your executable name here
|
||||||
set GAME_NAME=game.exe
|
set GAME_NAME=game.exe
|
||||||
|
|
||||||
REM Set your sources here (relative to the builds\windows directory)
|
REM Set your sources here (relative paths!)
|
||||||
REM Example with two source folders:
|
REM Example with two source folders:
|
||||||
REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
|
REM set SOURCES=src\*.c src\submodule\*.c
|
||||||
set SOURCES=..\..\core_basic_window.c
|
set SOURCES=core_basic_window.c
|
||||||
|
|
||||||
REM Set your raylib/src location here, relative to the ./temp/x directory
|
REM Set your raylib\src location here (relative path!)
|
||||||
set RAYLIB_SRC=..\..\..\..\src
|
set RAYLIB_SRC=..\..\src
|
||||||
|
|
||||||
REM About this build script: it does many things, but in essence, it's
|
REM About this build script: it does many things, but in essence, it's
|
||||||
REM very simple. It has 3 compiler invocations: building raylib (which
|
REM very simple. It has 3 compiler invocations: building raylib (which
|
||||||
@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
|
|||||||
|
|
||||||
|
|
||||||
:BUILD
|
:BUILD
|
||||||
|
REM Directories
|
||||||
|
set "ROOT_DIR=%CD%"
|
||||||
|
set "SOURCES=!ROOT_DIR!\!SOURCES!"
|
||||||
|
set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
|
||||||
|
|
||||||
REM Flags
|
REM Flags
|
||||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||||
set COMPILATION_FLAGS=/O1 /GL
|
set COMPILATION_FLAGS=/O1 /GL
|
||||||
set WARNING_FLAGS=
|
set WARNING_FLAGS=
|
||||||
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
||||||
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||||
set OUTPUT_DIR=builds\windows
|
set OUTPUT_DIR=builds\windows-msvc
|
||||||
REM Debug changes to flags
|
REM Debug changes to flags
|
||||||
IF DEFINED BUILD_DEBUG (
|
IF DEFINED BUILD_DEBUG (
|
||||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||||
@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
|
|||||||
set WARNING_FLAGS=/Wall
|
set WARNING_FLAGS=/Wall
|
||||||
set SUBSYSTEM_FLAGS=
|
set SUBSYSTEM_FLAGS=
|
||||||
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||||
set OUTPUT_DIR=builds-debug\windows
|
set OUTPUT_DIR=builds-debug\windows-msvc
|
||||||
)
|
)
|
||||||
IF NOT DEFINED VERBOSE (
|
IF NOT DEFINED VERBOSE (
|
||||||
set VERBOSITY_FLAG=/nologo
|
set VERBOSITY_FLAG=/nologo
|
||||||
@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
|
|||||||
)
|
)
|
||||||
|
|
||||||
REM Create the temp directory for raylib
|
REM Create the temp directory for raylib
|
||||||
set "ROOT_DIR=%CD%"
|
|
||||||
set "TEMP_DIR=temp\release"
|
set "TEMP_DIR=temp\release"
|
||||||
IF DEFINED BUILD_DEBUG (
|
IF DEFINED BUILD_DEBUG (
|
||||||
set "TEMP_DIR=temp\debug"
|
set "TEMP_DIR=temp\debug"
|
||||||
@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
|
|||||||
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
||||||
|
|
||||||
IF DEFINED REALLY_QUIET (
|
IF DEFINED REALLY_QUIET (
|
||||||
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
|
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
|
||||||
) ELSE (
|
) ELSE (
|
||||||
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
|
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
|
||||||
)
|
)
|
||||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
||||||
|
|
||||||
@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
|
|||||||
REM Build the actual game
|
REM Build the actual game
|
||||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
||||||
IF DEFINED REALLY_QUIET (
|
IF DEFINED REALLY_QUIET (
|
||||||
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
|
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
|
||||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
|
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
|
||||||
) ELSE (
|
) ELSE (
|
||||||
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
|
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
|
||||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
|
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
|
||||||
)
|
)
|
||||||
del main.obj
|
del *.obj
|
||||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
||||||
|
|
||||||
REM Run upx
|
REM Run upx
|
||||||
|
Loading…
Reference in New Issue
Block a user