Update README.md
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- Written in plain C code (C99) using PascalCase/camelCase notation
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- Written in plain C code (C99) using PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**)
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple **Fonts** formats supported (TTF, OTF, Image fonts, AngelCode fonts)
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- Flexible Materials system, supporting classic maps and **PBR maps**
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@ -82,7 +82,7 @@ build and installation
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raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
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raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
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raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions.
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raylib is also available via multiple package managers on multiple OS distributions.
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#### Installing and building raylib on multiple platforms
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#### Installing and building raylib on multiple platforms
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