mirror of https://github.com/raysan5/raylib
parent
650a8f7f15
commit
f06a15ac8b
35
CHANGELOG
35
CHANGELOG
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@ -1,11 +1,44 @@
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changelog
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---------
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Current Release: raylib 1.0.6 (March 2014)
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Current Release: raylib 1.1.0 (April 2014)
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NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.1.0 (19 April 2014)
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-----------------------------------------------
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NOTE:
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This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
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New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
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Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
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[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
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[raymath] New module, useful 3D math vector-matrix-quaternion functions
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[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
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[shapes] Rewrite all shapes drawing functions to use [rlgl]
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[textures] Adapt texture GPU loading to use [rlgl]
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[textures] Added support for DDS images (compressed and uncompressed)
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[textures] CreateTexture() - Redesigned to add mipmap automatic generation
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[textures] DrawTexturePro() - Redesigned and corrected bugs
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[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
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[models] Adapt model loading and drawing to use [rlgl]
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[models] Model struct updated to include texture id
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[models] SetModelTexture() - Added, link a texture to a model
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[models] DrawModelEx() - Redesigned with extended parameters
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[audio] Added music streaming support (OGG files)
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[audio] Added support for OGG files as Sound
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[audio] PlayMusicStream() - Added, open a new music stream and play it
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[audio] StopMusicStream() - Added, stop music stream playing and close stream
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[audio] PauseMusicStream() - Added, pause music stream playing
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[audio] MusicIsPlaying() - Added, to check if music is playing
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[audio] SetMusicVolume() - Added, set volume for music
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[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
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[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
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[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
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[*] Log tracing messages all around the code
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-----------------------------------------------
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Release: raylib 1.0.6 (16 March 2014)
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-----------------------------------------------
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@ -10,7 +10,7 @@ The following help is highly appreciated:
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- Translators / Localizators - Can you translate raylib to another language?
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- Documentation / Tutorials / Example writters - Can you write some tutorial / example?
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- Web Development - Can you help with the web? Can you setup a forum?
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- Porting to Linux and OSX - Can you compile and test raylib on another OS?
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- Porting to Linux, OSX... - Can you compile and test raylib on another OS?
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- Testers of current features and multiple systems - Can you find some bug on raylib?
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If you can not help on any of the above points but you still want to contribute in some way... please, consider helping
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@ -34,4 +34,4 @@ contact
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* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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71
README.md
71
README.md
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@ -23,29 +23,51 @@ a simple PONG and some of them even a BREAKOUT!
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But WinBGI was not the clearer and most organized lib. There were a lot of things I found useless and
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confusing and some function names were not clear enough for most of the students; not to mention points
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like no transparencies support or no hardware acceleration.
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like no transparencies support or no hardware acceleration.
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So, I decided to create my own lib, hardware accelerated, clear function names, quite organized, well structured,
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plain C coding and, the most important, primarily intended to LEARN videogames programming.
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I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# with XNA after C),
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I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# after C),
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so, I decided to use C# language notation and XNA naming conventions. That way, students can jump from
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raylib to XNA (or MonoGame) extremely easily.
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raylib to XNA, MonoGame or similar libs extremely easily.
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raylib started as a weekend project and after three months of hard work, here it is the first version.
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raylib started as a weekend project and after three months of hard work, first version was published.
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Enjoy it.
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notes on raylib 1.1
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-------------------
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On April 2014, after 6 month of first raylib release, raybil 1.1 has been released. This new version presents a
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complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0.
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A new module named [rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translate raylib-OpenGL-style
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immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define.
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[rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath] (https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes
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a bunch of useful functions for 3d-math with vectors, matrices and quaternions.
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Some other big changes of this new version have been the support for OGG files loading and stream playing, and the
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support of DDS texture files (compressed and uncompressed) along with mipmaps support.
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1.
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Enjoy it.
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features
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--------
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* Written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated using OpenGL 1.1
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* Transparencies support (RGBA Colors)
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* Custom color palette for better use on white background
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* Basic 3D Support (camera, basic models, OBJ models, etc)
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* Powerful Text module with SpriteFonts support
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* Written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
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* Unique OpenGL abstraction layer [rlgl]
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* Powerful fonts module with SpriteFonts support
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* Multiple textures support, including DDS and mipmaps generation
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support
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* Custom color palette for fancy visuals on raywhite background
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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window/context and input management (clean, focused, great license, well documented, modern, ...).
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@ -75,19 +97,30 @@ raylib could be build with the following command lines (Using GCC compiler):
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gcc -c core.c -std=c99 -Wall
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gcc -c shapes.c -std=c99 -Wall
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gcc -c textures.c -std=c99 -Wall
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gcc -c stb_image.c -std=c99 -Wall
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gcc -c text.c -std=c99 -Wall
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gcc -c models.c -std=c99 -Wall
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gcc -c vector3.c -std=c99 -Wall
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gcc -c raymath.c -std=c99 -Wall
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gcc -c rlgl.c -std=c99 -Wall
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gcc -c audio.c -std=c99 -Wall
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gcc -c utils.c -std=c99 -Wall
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ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o
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gcc -c stb_image.c -std=c99 -Wall
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gcc -c stb_vorbis.c -std=c99 -Wall
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ar rcs libraylib.a core.o shapes.o textures.o stb_image.o text.o models.o raymath.o rlgl.o utils.o stb_vorbis.o audio.o
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To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a)
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are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage.
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To compile examples, make sure raylib.h is placed in the include path and the following libraries are placed in the libraries path:
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libraylib.a - raylib
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libglfw3.a - GLFW3 (static version)
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libglew32.a - GLEW, OpenGL extension loading, only required if using OpenGL 3.3+ or ES2
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libopenal32.a - OpenAL, audio device management
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It's also recommended to link with file icon.o for fancy raylib icon usage. Linking command:
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cd raylib/examples
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gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
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gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lglew32 -lopenal32 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
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If you have any doubt, [let me know][raysan5].
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contact
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-------
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@ -109,4 +142,4 @@ The following people have contributed in some way to make raylib project a reali
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- [Elendow](http://www.elendow.com)
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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12
ROADMAP.md
12
ROADMAP.md
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@ -1,7 +1,7 @@
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roadmap
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-------
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First version of raylib is quite complete and functional but there is still a lot of things I would like to improve.
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Current version of raylib is quite complete and functional but there is still a lot of things I would like to improve.
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Here it is a list of features I would like to add and functions to improve.
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Around the source code there are some TODO points with pending revisions/bugs and here it is a list of features I would like to add.
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@ -10,13 +10,13 @@ raylib v1.x
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- [DONE] Review Billboard Drawing functions
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- [DONE] Review Heightmap Loading and Drawing functions - Load Heightmap directly as a Model
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- Lighting support (only 3d mode) - CreateLight()
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- Lighting support (only 3d mode)
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- [DONE] Simple Collision Detection functions
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- Default scene Camera controls (zoom, pan, rotate)
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- Basic Procedural Texture / Image generation (Gradient, Checked, Spot, Noise, Cellular)
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- Software mipmapping generation and POT conversion (custom implementation)
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- Comments / Functions translation (?)
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- Basic Procedural Image Generation (Gradient, Checked, Spot, Noise, Cellular)
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- [DONE] Software mipmapping generation and POT conversion (custom implementation)
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- TTF fonts support
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Any feature missing? Do you have a request? [Let me know!][raysan5]
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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662
src/audio.c
662
src/audio.c
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*
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* Uses external lib:
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* OpenAL - Audio device management lib
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* TODO: stb_vorbis - Ogg audio files loading
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* stb_vorbis - Ogg audio files loading
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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#include <AL/al.h> // OpenAL basic header
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#include <AL/alc.h> // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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#include <stdlib.h> // To use exit() function
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#include <stdlib.h> // Declares malloc() and free() for memory management
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#include <string.h> // Required for strcmp()
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#include <stdio.h> // Used for .WAV loading
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#include "utils.h" // rRES data decompression utility function
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//#include "stb_vorbis.h" // OGG loading functions
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#include "stb_vorbis.h" // OGG loading functions
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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// Nop...
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#define MUSIC_STREAM_BUFFERS 2
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#define MUSIC_BUFFER_SIZE 4096*8 //4096*32
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Sound source type (all file loaded in memory)
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/*
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struct Sound {
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unsigned int source;
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unsigned int buffer;
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};
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// Music type (file streamming from memory)
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// NOTE: Anything longer than ~10 seconds should be Music...
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struct Music {
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stb_vorbis* stream;
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stb_vorbis_info info;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed...
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typedef struct Music {
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stb_vorbis *stream;
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ALuint id;
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ALuint buffers[2];
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ALuint buffers[MUSIC_STREAM_BUFFERS];
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ALuint source;
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ALenum format;
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int bufferSize;
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int channels;
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int sampleRate;
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int totalSamplesLeft;
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bool loop;
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};
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*/
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} Music;
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// Wave file data
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typedef struct Wave {
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unsigned char *data; // Buffer data pointer
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void *data; // Buffer data pointer
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unsigned int dataSize; // Data size in bytes
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unsigned int sampleRate;
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unsigned int dataSize;
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short bitsPerSample;
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short channels;
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} Wave;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static bool musicIsPlaying;
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static Music *currentMusic;
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bool musicEnabled = false;
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static Music currentMusic; // Current music loaded
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// NOTE: Only one music file playing at a time
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static Wave LoadWAV(char *fileName);
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static void UnloadWAV(Wave wave);
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//static Ogg LoadOGG(char *fileName);
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static bool MusicStream(Music music, ALuint buffer);
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static Wave LoadWAV(const char *fileName);
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static Wave LoadOGG(char *fileName);
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static void UnloadWave(Wave wave);
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extern bool MusicStreamUpdate();
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extern void PlayCurrentMusic();
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static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
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static void EmptyMusicStream(); // Empty music buffers
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extern void UpdateMusicStream(); // Updates buffers (refill) for music streaming
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Window and OpenGL Context Functions
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// Module Functions Definition - Audio Device initialization and Closing
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//----------------------------------------------------------------------------------
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// Initialize audio device and context
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alListener3f(AL_POSITION, 0, 0, 0);
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alListener3f(AL_VELOCITY, 0, 0, 0);
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alListener3f(AL_ORIENTATION, 0, 0, -1);
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musicIsPlaying = false;
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}
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// Close the audio device for the current context, and destroys the context
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void CloseAudioDevice()
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{
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StopMusicStream(); // Stop music streaming and close current stream
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ALCdevice *device;
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ALCcontext *context = alcGetCurrentContext();
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alcCloseDevice(device);
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Sounds loading and playing (.WAV)
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//----------------------------------------------------------------------------------
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// Load sound to memory
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Sound LoadSound(char *fileName)
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{
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Sound sound;
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Wave wave;
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// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
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// WAV file loading
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// NOTE: Buffer space is allocated inside LoadWAV, Wave must be freed
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Wave wave = LoadWAV(fileName);
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// Audio file loading
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// NOTE: Buffer space is allocated inside function, Wave must be freed
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName);
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else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName);
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else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
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if (wave.data != NULL)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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// Upload sound data to buffer
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alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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// Unallocate WAV data
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UnloadWave(wave);
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TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
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TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
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sound.source = source;
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sound.buffer = buffer;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
|
||||
// Convert loaded data to OpenAL buffer
|
||||
//----------------------------------------
|
||||
ALuint buffer;
|
||||
alGenBuffers(1, &buffer); // Generate pointer to buffer
|
||||
|
||||
// Upload sound data to buffer
|
||||
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
|
||||
|
||||
// Attach sound buffer to source
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
|
||||
// Unallocate WAV data
|
||||
UnloadWAV(wave);
|
||||
|
||||
TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
|
||||
TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
|
||||
|
||||
sound.source = source;
|
||||
sound.buffer = buffer;
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
@ -314,7 +320,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
|
|||
alSourcei(source, AL_BUFFER, buffer);
|
||||
|
||||
// Unallocate WAV data
|
||||
UnloadWAV(wave);
|
||||
UnloadWave(wave);
|
||||
|
||||
TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
|
||||
|
||||
|
@ -381,22 +387,6 @@ void PlaySound(Sound sound)
|
|||
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
|
||||
}
|
||||
|
||||
// Play a sound with extended options
|
||||
// TODO: This function should be reviewed...
|
||||
void PlaySoundEx(Sound sound, float timePosition, bool loop)
|
||||
{
|
||||
// TODO: Review
|
||||
|
||||
// Change the current position (e.g. skip some part of the sound)
|
||||
// NOTE: Only work when the entire file is in a single buffer
|
||||
//alSourcei(sound.source, AL_BYTE_OFFSET, int(position * sampleRate));
|
||||
|
||||
alSourcePlay(sound.source); // Play the sound
|
||||
|
||||
if (loop) alSourcei(sound.source, AL_LOOPING, AL_TRUE);
|
||||
else alSourcei(sound.source, AL_LOOPING, AL_FALSE);
|
||||
}
|
||||
|
||||
// Pause a sound
|
||||
void PauseSound(Sound sound)
|
||||
{
|
||||
|
@ -421,30 +411,250 @@ bool SoundIsPlaying(Sound sound)
|
|||
return playing;
|
||||
}
|
||||
|
||||
// Check if music is playing
|
||||
bool MusicIsPlaying(Music music)
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(music.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
// Set volume for a sound
|
||||
void SetVolume(Sound sound, float volume)
|
||||
void SetSoundVolume(Sound sound, float volume)
|
||||
{
|
||||
alSourcef(sound.source, AL_GAIN, volume);
|
||||
}
|
||||
|
||||
// Set pitch for a sound
|
||||
void SetPitch(Sound sound, float pitch)
|
||||
void SetSoundPitch(Sound sound, float pitch)
|
||||
{
|
||||
alSourcef(sound.source, AL_PITCH, pitch);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Music loading and stream playing (.OGG)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Start music playing (open stream)
|
||||
void PlayMusicStream(char *fileName)
|
||||
{
|
||||
if (strcmp(GetExtension(fileName),"ogg") == 0)
|
||||
{
|
||||
// Stop current music, clean buffers, unload current stream
|
||||
StopMusicStream();
|
||||
|
||||
// Open audio stream
|
||||
currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||||
|
||||
if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName);
|
||||
else
|
||||
{
|
||||
// Get file info
|
||||
stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream);
|
||||
|
||||
currentMusic.channels = info.channels;
|
||||
currentMusic.sampleRate = info.sample_rate;
|
||||
|
||||
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
|
||||
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
|
||||
TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
|
||||
|
||||
if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
|
||||
else currentMusic.format = AL_FORMAT_MONO16;
|
||||
|
||||
currentMusic.loop = true; // We loop by default
|
||||
musicEnabled = true;
|
||||
|
||||
// Create an audio source
|
||||
alGenSources(1, ¤tMusic.source); // Generate pointer to audio source
|
||||
|
||||
alSourcef(currentMusic.source, AL_PITCH, 1);
|
||||
alSourcef(currentMusic.source, AL_GAIN, 1);
|
||||
alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
|
||||
alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
|
||||
//alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
|
||||
|
||||
// Generate two OpenAL buffers
|
||||
alGenBuffers(2, currentMusic.buffers);
|
||||
|
||||
// Fill buffers with music...
|
||||
BufferMusicStream(currentMusic.buffers[0]);
|
||||
BufferMusicStream(currentMusic.buffers[1]);
|
||||
|
||||
// Queue buffers and start playing
|
||||
alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
|
||||
alSourcePlay(currentMusic.source);
|
||||
|
||||
// NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate()
|
||||
|
||||
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
|
||||
}
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
|
||||
}
|
||||
|
||||
// Stop music playing (close stream)
|
||||
void StopMusicStream()
|
||||
{
|
||||
if (musicEnabled)
|
||||
{
|
||||
alSourceStop(currentMusic.source);
|
||||
|
||||
EmptyMusicStream(); // Empty music buffers
|
||||
|
||||
alDeleteSources(1, ¤tMusic.source);
|
||||
alDeleteBuffers(2, currentMusic.buffers);
|
||||
|
||||
stb_vorbis_close(currentMusic.stream);
|
||||
}
|
||||
|
||||
musicEnabled = false;
|
||||
}
|
||||
|
||||
// Pause music playing
|
||||
void PauseMusicStream()
|
||||
{
|
||||
// TODO: Record music is paused or check if music available!
|
||||
alSourcePause(currentMusic.source);
|
||||
}
|
||||
|
||||
// Check if music is playing
|
||||
bool MusicIsPlaying()
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
// Set volume for music
|
||||
void SetMusicVolume(float volume)
|
||||
{
|
||||
alSourcef(currentMusic.source, AL_GAIN, volume);
|
||||
}
|
||||
|
||||
// Get current music time length (in seconds)
|
||||
float GetMusicTimeLength()
|
||||
{
|
||||
float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
|
||||
|
||||
return totalSeconds;
|
||||
}
|
||||
|
||||
// Get current music time played (in seconds)
|
||||
float GetMusicTimePlayed()
|
||||
{
|
||||
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
|
||||
|
||||
int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
|
||||
|
||||
float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
|
||||
|
||||
return secondsPlayed;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Fill music buffers with new data from music stream
|
||||
static bool BufferMusicStream(ALuint buffer)
|
||||
{
|
||||
short pcm[MUSIC_BUFFER_SIZE];
|
||||
|
||||
int size = 0; // Total size of data steamed (in bytes)
|
||||
int streamedBytes = 0; // Bytes of data obtained in one samples get
|
||||
|
||||
bool active = true; // We can get more data from stream (not finished)
|
||||
|
||||
if (musicEnabled)
|
||||
{
|
||||
while (size < MUSIC_BUFFER_SIZE)
|
||||
{
|
||||
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size);
|
||||
|
||||
if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
|
||||
else break;
|
||||
}
|
||||
|
||||
TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
|
||||
}
|
||||
|
||||
if (size > 0)
|
||||
{
|
||||
alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
|
||||
|
||||
currentMusic.totalSamplesLeft -= size;
|
||||
}
|
||||
else
|
||||
{
|
||||
active = false;
|
||||
TraceLog(WARNING, "No more data obtained from stream");
|
||||
}
|
||||
|
||||
return active;
|
||||
}
|
||||
|
||||
// Empty music buffers
|
||||
static void EmptyMusicStream()
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
int queued = 0;
|
||||
|
||||
alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
while(queued > 0)
|
||||
{
|
||||
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
|
||||
|
||||
queued--;
|
||||
}
|
||||
}
|
||||
|
||||
// Update (re-fill) music buffers if data already processed
|
||||
extern void UpdateMusicStream()
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
ALint processed = 0;
|
||||
bool active = true;
|
||||
|
||||
if (musicEnabled)
|
||||
{
|
||||
// Get the number of already processed buffers (if any)
|
||||
alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed > 0)
|
||||
{
|
||||
// Recover processed buffer for refill
|
||||
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
|
||||
|
||||
// Refill buffer
|
||||
active = BufferMusicStream(buffer);
|
||||
|
||||
// If no more data to stream, restart music (if loop)
|
||||
if ((!active) && (currentMusic.loop))
|
||||
{
|
||||
if (currentMusic.loop)
|
||||
{
|
||||
stb_vorbis_seek_start(currentMusic.stream);
|
||||
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
|
||||
|
||||
active = BufferMusicStream(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Add refilled buffer to queue again... don't let the music stop!
|
||||
alSourceQueueBuffers(currentMusic.source, 1, &buffer);
|
||||
|
||||
if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
|
||||
|
||||
processed--;
|
||||
}
|
||||
|
||||
ALenum state;
|
||||
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
|
||||
|
||||
if (!active) StopMusicStream();
|
||||
}
|
||||
}
|
||||
|
||||
// Load WAV file into Wave structure
|
||||
static Wave LoadWAV(char *fileName)
|
||||
static Wave LoadWAV(const char *fileName)
|
||||
{
|
||||
// Basic WAV headers structs
|
||||
typedef struct {
|
||||
|
@ -543,199 +753,51 @@ static Wave LoadWAV(char *fileName)
|
|||
return wave;
|
||||
}
|
||||
|
||||
// Unload WAV file data
|
||||
static void UnloadWAV(Wave wave)
|
||||
// Load OGG file into Wave structure
|
||||
static Wave LoadOGG(char *fileName)
|
||||
{
|
||||
Wave wave;
|
||||
|
||||
stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||||
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
|
||||
|
||||
wave.sampleRate = info.sample_rate;
|
||||
wave.bitsPerSample = 16;
|
||||
wave.channels = info.channels;
|
||||
|
||||
TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
|
||||
TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels);
|
||||
|
||||
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels);
|
||||
|
||||
wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes
|
||||
|
||||
TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength);
|
||||
|
||||
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
|
||||
|
||||
TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds);
|
||||
|
||||
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
||||
|
||||
int totalSamples = totalSeconds*info.sample_rate*info.channels;
|
||||
|
||||
TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples);
|
||||
|
||||
//short *data
|
||||
wave.data = malloc(sizeof(short)*totalSamplesLength);
|
||||
|
||||
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
|
||||
|
||||
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
|
||||
|
||||
stb_vorbis_close(oggFile);
|
||||
|
||||
return wave;
|
||||
}
|
||||
|
||||
// Unload Wave data
|
||||
static void UnloadWave(Wave wave)
|
||||
{
|
||||
free(wave.data);
|
||||
}
|
||||
|
||||
// TODO: Ogg data loading
|
||||
Music LoadMusic(char *fileName)
|
||||
{
|
||||
Music music;
|
||||
|
||||
// Open audio stream
|
||||
music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||||
|
||||
if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
|
||||
else
|
||||
{
|
||||
// Get file info
|
||||
music.info = stb_vorbis_get_info(music.stream);
|
||||
|
||||
printf("Ogg sample rate: %i\n", music.info.sample_rate);
|
||||
printf("Ogg channels: %i\n", music.info.channels);
|
||||
printf("Temp memory required: %i\n", music.info.temp_memory_required);
|
||||
|
||||
if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
|
||||
else music.format = AL_FORMAT_MONO16;
|
||||
|
||||
music.bufferSize = 4096*8;
|
||||
music.loop = true; // We loop by default
|
||||
|
||||
// Create an audio source
|
||||
alGenSources(1, &music.source); // Generate pointer to audio source
|
||||
|
||||
alSourcef(music.source, AL_PITCH, 1);
|
||||
alSourcef(music.source, AL_GAIN, 1);
|
||||
alSource3f(music.source, AL_POSITION, 0, 0, 0);
|
||||
alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
|
||||
|
||||
// Convert loaded data to OpenAL buffers
|
||||
alGenBuffers(2, music.buffers);
|
||||
/*
|
||||
if (!MusicStream(music, music.buffers[0])) exit(1);
|
||||
if (!MusicStream(music, music.buffers[1])) exit(1);
|
||||
|
||||
alSourceQueueBuffers(music.source, 2, music.buffers);
|
||||
|
||||
PlayMusic(music);
|
||||
*/
|
||||
music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
|
||||
|
||||
currentMusic = &music;
|
||||
}
|
||||
|
||||
return music;
|
||||
}
|
||||
|
||||
void UnloadMusic(Music music)
|
||||
{
|
||||
StopMusic(music);
|
||||
|
||||
alDeleteSources(1, &music.source);
|
||||
alDeleteBuffers(2, music.buffers);
|
||||
|
||||
stb_vorbis_close(music.stream);
|
||||
}
|
||||
|
||||
void PlayMusic(Music music)
|
||||
{
|
||||
//if (MusicIsPlaying(music)) return true;
|
||||
|
||||
if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
|
||||
alSourceQueueBuffers(music.source, 2, music.buffers);
|
||||
alSourcePlay(music.source);
|
||||
|
||||
TraceLog(INFO, "Playing music");
|
||||
}
|
||||
|
||||
extern void PlayCurrentMusic()
|
||||
{
|
||||
if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
|
||||
alSourcePlay(currentMusic->source);
|
||||
}
|
||||
|
||||
// Stop reproducing music
|
||||
void StopMusic(Music music)
|
||||
{
|
||||
alSourceStop(music.source);
|
||||
|
||||
musicIsPlaying = false;
|
||||
}
|
||||
|
||||
static bool MusicStream(Music music, ALuint buffer)
|
||||
{
|
||||
//Uncomment this to avoid VLAs
|
||||
//#define BUFFER_SIZE 4096*32
|
||||
#ifndef BUFFER_SIZE//VLAs ftw
|
||||
#define BUFFER_SIZE (music.bufferSize)
|
||||
#endif
|
||||
ALshort pcm[BUFFER_SIZE];
|
||||
|
||||
int size = 0;
|
||||
int result = 0;
|
||||
|
||||
while (size < BUFFER_SIZE)
|
||||
{
|
||||
result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
|
||||
|
||||
if (result > 0) size += (result*music.info.channels);
|
||||
else break;
|
||||
}
|
||||
|
||||
if (size == 0) return false;
|
||||
|
||||
alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
|
||||
|
||||
music.totalSamplesLeft -= size;
|
||||
|
||||
#undef BUFFER_SIZE
|
||||
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
extern bool MusicStreamUpdate()
|
||||
{
|
||||
ALint processed = 0;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed--)
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
|
||||
if (!MusicStream(*currentMusic, buffer))
|
||||
{
|
||||
bool shouldExit = true;
|
||||
|
||||
if (currentMusic->loop)
|
||||
{
|
||||
stb_vorbis_seek_start(currentMusic->stream);
|
||||
currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
|
||||
|
||||
shouldExit = !MusicStream(*currentMusic, buffer);
|
||||
}
|
||||
|
||||
if (shouldExit) return false;
|
||||
}
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
extern bool MusicStreamUpdate()
|
||||
{
|
||||
int processed;
|
||||
bool active = true;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
printf("Data processed: %i\n", processed);
|
||||
|
||||
while (processed--)
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
|
||||
active = MusicStream(*currentMusic, buffer);
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
|
||||
return active;
|
||||
}
|
||||
|
||||
void MusicStreamEmpty()
|
||||
{
|
||||
int queued;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
while(queued--)
|
||||
{
|
||||
ALuint buffer;
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
}
|
15
src/core.c
15
src/core.c
|
@ -89,11 +89,10 @@ static Color background = { 0, 0, 0, 0 }; // Screen background color
|
|||
//----------------------------------------------------------------------------------
|
||||
// Other Modules Functions Declaration (required by core)
|
||||
//----------------------------------------------------------------------------------
|
||||
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
|
||||
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
|
||||
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
|
||||
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
|
||||
|
||||
extern bool MusicStreamUpdate(); // [Module: audio] Updates buffers for music streamming
|
||||
extern void PlayCurrentMusic(); // [Module: audio] Plays current music stream
|
||||
extern void UpdateMusicStream(); // [Module: audio] Updates buffers for music streaming
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
|
@ -103,7 +102,7 @@ static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, i
|
|||
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
|
||||
static void CursorEnterCallback(GLFWwindow* window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
|
||||
static void WindowSizeCallback(GLFWwindow* window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
|
||||
static void TakeScreenshot(); // Takes a bitmap (BMP) screenshot and saves it in the same folder as executable
|
||||
static void TakeScreenshot(); // Takes a screenshot and saves it in the same folder as executable
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Window and OpenGL Context Functions
|
||||
|
@ -304,9 +303,7 @@ void EndDrawing()
|
|||
glfwSwapBuffers(window); // Swap back and front buffers
|
||||
glfwPollEvents(); // Register keyboard/mouse events
|
||||
|
||||
//MusicStreamUpdate();
|
||||
//if (!MusicIsPlaying())
|
||||
//PlayCurrentMusic();
|
||||
UpdateMusicStream(); // NOTE: Function checks if music is enabled
|
||||
|
||||
currentTime = glfwGetTime();
|
||||
drawTime = currentTime - previousTime;
|
||||
|
@ -748,4 +745,6 @@ static void TakeScreenshot()
|
|||
free(imgData);
|
||||
|
||||
shotNum++;
|
||||
|
||||
TraceLog(INFO, "[%s] Screenshot taken!", buffer);
|
||||
}
|
675
src/models.c
675
src/models.c
|
@ -25,9 +25,9 @@
|
|||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <GL/gl.h> // OpenGL functions
|
||||
#include <stdio.h> // Standard input/output functions, used to read model files data
|
||||
#include <stdlib.h> // Declares malloc() and free() for memory management
|
||||
#include <string.h> // Required for strcmp()
|
||||
#include <math.h> // Used for sin, cos, tan
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
|
@ -52,6 +52,7 @@
|
|||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static float GetHeightValue(Color pixel);
|
||||
static VertexData LoadOBJ(const char *fileName);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
|
@ -67,9 +68,9 @@ void DrawCube(Vector3 position, float width, float height, float lenght, Color c
|
|||
|
||||
rlPushMatrix();
|
||||
|
||||
// NOTE: Be careful! Function order matters (scale, translate, rotate)
|
||||
//rlScalef(2.0f, 2.0f, 2.0f);
|
||||
// NOTE: Be careful! Function order matters (rotate -> scale -> translate)
|
||||
//rlTranslatef(0.0f, 0.0f, 0.0f);
|
||||
//rlScalef(2.0f, 2.0f, 2.0f);
|
||||
//rlRotatef(45, 0, 1, 0);
|
||||
|
||||
rlBegin(RL_TRIANGLES);
|
||||
|
@ -215,9 +216,9 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
|
|||
float y = position.y;
|
||||
float z = position.z;
|
||||
|
||||
rlEnableTexture(texture.glId);
|
||||
rlEnableTexture(texture.id);
|
||||
|
||||
rlPushMatrix();
|
||||
//rlPushMatrix();
|
||||
// NOTE: Be careful! Function order matters (scale, translate, rotate)
|
||||
//rlScalef(2.0f, 2.0f, 2.0f);
|
||||
//rlTranslatef(2.0f, 0.0f, 0.0f);
|
||||
|
@ -262,7 +263,7 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
|
|||
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z+lenght/2); // Top Right Of The Texture and Quad
|
||||
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z-lenght/2); // Top Left Of The Texture and Quad
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
//rlPopMatrix();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
@ -278,13 +279,13 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
|
|||
{
|
||||
rlPushMatrix();
|
||||
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
//rlRotatef(rotation, 0, 1, 0);
|
||||
rlScalef(radius, radius, radius);
|
||||
//rlRotatef(rotation, 0, 1, 0);
|
||||
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for(int i = 0; i < 2 * rings + 1; i ++)
|
||||
for(int i = 0; i < 2 * rings + 1; i++)
|
||||
{
|
||||
for(int j = 0; j < slices; j++)
|
||||
{
|
||||
|
@ -317,14 +318,14 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
|
|||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
||||
{
|
||||
rlPushMatrix();
|
||||
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
//rlRotatef(rotation, 0, 1, 0);
|
||||
//rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
rlScalef(radius, radius, radius);
|
||||
//rlRotatef(rotation, 0, 1, 0);
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for(int i = 0; i < 2 * rings + 1; i ++)
|
||||
for(int i = 0; i < 2 * rings + 1; i++)
|
||||
{
|
||||
for(int j = 0; j < slices; j++)
|
||||
{
|
||||
|
@ -447,12 +448,12 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color)
|
|||
// NOTE: Plane is always created on XZ ground and then rotated
|
||||
rlPushMatrix();
|
||||
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
rlScalef(size.x, 1.0f, size.y);
|
||||
|
||||
// TODO: Review multiples rotations Gimbal-Lock... use matrix or quaternions...
|
||||
rlRotatef(rotation.x, 1, 0, 0);
|
||||
rlRotatef(rotation.y, 0, 1, 0);
|
||||
rlRotatef(rotation.z, 0, 0, 1);
|
||||
rlScalef(size.x, 1.0f, size.y);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
@ -568,14 +569,13 @@ void DrawGizmo(Vector3 position)
|
|||
rlPopMatrix();
|
||||
}
|
||||
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
|
||||
{
|
||||
static float rotation = 0;
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale)
|
||||
{
|
||||
// NOTE: RGB = XYZ
|
||||
rlPushMatrix();
|
||||
rlTranslatef(position.x, position.y, position.z);
|
||||
rlRotatef(rotation, 0, 1, 0);
|
||||
rlScalef(scale, scale, scale);
|
||||
rlRotatef(rotation.y, 0, 1, 0);
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
// X Axis
|
||||
|
@ -612,43 +612,327 @@ void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
|
|||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x - .1, position.y, position.z - .9);
|
||||
|
||||
// Extra
|
||||
if(orbits)
|
||||
int n = 3;
|
||||
|
||||
// X Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
int n = 3;
|
||||
|
||||
// X Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Y Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Z Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
|
||||
}
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Y Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Z Axis
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
|
||||
}
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
|
||||
rotation += 0.1f;
|
||||
}
|
||||
|
||||
// Load a 3d model (.OBJ)
|
||||
// TODO: Add comments explaining this function process
|
||||
// Load a 3d model
|
||||
Model LoadModel(const char *fileName)
|
||||
{
|
||||
VertexData vData;
|
||||
|
||||
if (strcmp(GetExtension(fileName),"obj") == 0) vData = LoadOBJ(fileName);
|
||||
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
|
||||
|
||||
Model model;
|
||||
|
||||
model.mesh = vData; // Model mesh is vertex data
|
||||
model.textureId = 0;
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
|
||||
model.textureId = 1; // Default whiteTexture
|
||||
|
||||
// Now that vertex data is uploaded to GPU, we can free arrays
|
||||
//free(vData.vertices);
|
||||
//free(vData.texcoords);
|
||||
//free(vData.normals);
|
||||
#endif
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
// Load a heightmap image as a 3d model
|
||||
Model LoadHeightmap(Image heightmap, float maxHeight)
|
||||
{
|
||||
VertexData vData;
|
||||
|
||||
int mapX = heightmap.width;
|
||||
int mapZ = heightmap.height;
|
||||
|
||||
// NOTE: One vertex per pixel
|
||||
// TODO: Consider resolution when generating model data?
|
||||
int numTriangles = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
|
||||
|
||||
vData.vertexCount = numTriangles*3;
|
||||
|
||||
vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
|
||||
vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
|
||||
vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
|
||||
|
||||
int vCounter = 0; // Used to count vertices float by float
|
||||
int tcCounter = 0; // Used to count texcoords float by float
|
||||
int nCounter = 0; // Used to count normals float by float
|
||||
|
||||
int trisCounter = 0;
|
||||
|
||||
float scaleFactor = maxHeight/255; // TODO: Review scaleFactor calculation
|
||||
|
||||
for(int z = 0; z < mapZ-1; z++)
|
||||
{
|
||||
for(int x = 0; x < mapX-1; x++)
|
||||
{
|
||||
// Fill vertices array with data
|
||||
//----------------------------------------------------------
|
||||
|
||||
// one triangle - 3 vertex
|
||||
vData.vertices[vCounter] = x;
|
||||
vData.vertices[vCounter + 1] = GetHeightValue(heightmap.pixels[x + z*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 2] = z;
|
||||
|
||||
vData.vertices[vCounter + 3] = x;
|
||||
vData.vertices[vCounter + 4] = GetHeightValue(heightmap.pixels[x + (z+1)*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 5] = z+1;
|
||||
|
||||
vData.vertices[vCounter + 6] = x+1;
|
||||
vData.vertices[vCounter + 7] = GetHeightValue(heightmap.pixels[(x+1) + z*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 8] = z;
|
||||
|
||||
// another triangle - 3 vertex
|
||||
vData.vertices[vCounter + 9] = vData.vertices[vCounter + 6];
|
||||
vData.vertices[vCounter + 10] = vData.vertices[vCounter + 7];
|
||||
vData.vertices[vCounter + 11] = vData.vertices[vCounter + 8];
|
||||
|
||||
vData.vertices[vCounter + 12] = vData.vertices[vCounter + 3];
|
||||
vData.vertices[vCounter + 13] = vData.vertices[vCounter + 4];
|
||||
vData.vertices[vCounter + 14] = vData.vertices[vCounter + 5];
|
||||
|
||||
vData.vertices[vCounter + 15] = x+1;
|
||||
vData.vertices[vCounter + 16] = GetHeightValue(heightmap.pixels[(x+1) + (z+1)*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 17] = z+1;
|
||||
vCounter += 18; // 6 vertex, 18 floats
|
||||
|
||||
// Fill texcoords array with data
|
||||
//--------------------------------------------------------------
|
||||
vData.texcoords[tcCounter] = (float)x / (mapX-1);
|
||||
vData.texcoords[tcCounter + 1] = (float)z / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 2] = (float)x / (mapX-1);
|
||||
vData.texcoords[tcCounter + 3] = (float)(z+1) / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 4] = (float)(x+1) / (mapX-1);
|
||||
vData.texcoords[tcCounter + 5] = (float)z / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 6] = vData.texcoords[tcCounter + 4];
|
||||
vData.texcoords[tcCounter + 7] = vData.texcoords[tcCounter + 5];
|
||||
|
||||
vData.texcoords[tcCounter + 8] = vData.texcoords[tcCounter + 2];
|
||||
vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 1];
|
||||
|
||||
vData.texcoords[tcCounter + 10] = (float)(x+1) / (mapX-1);
|
||||
vData.texcoords[tcCounter + 11] = (float)(z+1) / (mapZ-1);
|
||||
tcCounter += 12; // 6 texcoords, 12 floats
|
||||
|
||||
// Fill normals array with data
|
||||
//--------------------------------------------------------------
|
||||
// NOTE: Current Model implementation doe not use normals!
|
||||
for (int i = 0; i < 18; i += 3)
|
||||
{
|
||||
vData.normals[nCounter + i] = 0.0f;
|
||||
vData.normals[nCounter + i + 1] = 1.0f;
|
||||
vData.normals[nCounter + i + 2] = 0.0f;
|
||||
}
|
||||
|
||||
// TODO: Calculate normals in an efficient way
|
||||
|
||||
nCounter += 18; // 6 vertex, 18 floats
|
||||
|
||||
trisCounter += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct
|
||||
|
||||
Model model;
|
||||
|
||||
model.mesh = vData; // Model mesh is vertex data
|
||||
model.textureId = 0;
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
|
||||
model.textureId = 1; // Default whiteTexture
|
||||
|
||||
// Now that vertex data is uploaded to GPU, we can free arrays
|
||||
//free(vData.vertices);
|
||||
//free(vData.texcoords);
|
||||
//free(vData.normals);
|
||||
#endif
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
// Unload 3d model from memory
|
||||
void UnloadModel(Model model)
|
||||
{
|
||||
free(model.mesh.vertices);
|
||||
free(model.mesh.texcoords);
|
||||
free(model.mesh.normals);
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlDeleteVertexArrays(model.vaoId);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetModelTexture(Model *model, Texture2D texture)
|
||||
{
|
||||
if (texture.id <= 0) model->textureId = 1; // Default white texture (use mesh color)
|
||||
else model->textureId = texture.id;
|
||||
}
|
||||
|
||||
// Draw a model (with texture if set)
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
||||
{
|
||||
Vector3 vScale = { scale, scale, scale };
|
||||
Vector3 rotation = { 0, 0, 0 };
|
||||
|
||||
rlglDrawModel(model, position, rotation, vScale, tint, false);
|
||||
}
|
||||
|
||||
// Draw a model with extended parameters
|
||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint)
|
||||
{
|
||||
rlglDrawModel(model, position, rotation, scale, tint, false);
|
||||
}
|
||||
|
||||
// Draw a model wires (with texture if set)
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
|
||||
{
|
||||
Vector3 vScale = { scale, scale, scale };
|
||||
Vector3 rotation = { 0, 0, 0 };
|
||||
|
||||
rlglDrawModel(model, position, rotation, vScale, color, true);
|
||||
}
|
||||
|
||||
// Draw a billboard
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
|
||||
{
|
||||
// NOTE: Billboard size will maintain texture aspect ratio, size will be billboard width
|
||||
Vector2 sizeRatio = { size, size * (float)texture.height/texture.width };
|
||||
|
||||
Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
MatrixTranspose(&viewMatrix);
|
||||
|
||||
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
||||
Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
||||
/*
|
||||
d-------c
|
||||
| |
|
||||
| * |
|
||||
| |
|
||||
a-------b
|
||||
*/
|
||||
VectorScale(&right, sizeRatio.x/2);
|
||||
VectorScale(&up, sizeRatio.y/2);
|
||||
|
||||
Vector3 p1 = VectorAdd(right, up);
|
||||
Vector3 p2 = VectorSubtract(right, up);
|
||||
|
||||
Vector3 a = VectorSubtract(center, p2);
|
||||
Vector3 b = VectorAdd(center, p1);
|
||||
Vector3 c = VectorAdd(center, p2);
|
||||
Vector3 d = VectorSubtract(center, p1);
|
||||
|
||||
rlEnableTexture(texture.id);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
rlNormal3f(0.0f, 1.0f, 0.0f);
|
||||
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(a.x, a.y, a.z);
|
||||
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z);
|
||||
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z);
|
||||
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(d.x, d.y, d.z);
|
||||
rlEnd();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Draw a billboard (part of a texture defined by a rectangle)
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint)
|
||||
{
|
||||
// NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width
|
||||
Vector2 sizeRatio = { size, size * (float)sourceRec.height/sourceRec.width };
|
||||
|
||||
Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
MatrixTranspose(&viewMatrix);
|
||||
|
||||
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
||||
Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
||||
/*
|
||||
d-------c
|
||||
| |
|
||||
| * |
|
||||
| |
|
||||
a-------b
|
||||
*/
|
||||
VectorScale(&right, sizeRatio.x/2);
|
||||
VectorScale(&up, sizeRatio.y/2);
|
||||
|
||||
Vector3 p1 = VectorAdd(right, up);
|
||||
Vector3 p2 = VectorSubtract(right, up);
|
||||
|
||||
Vector3 a = VectorSubtract(center, p2);
|
||||
Vector3 b = VectorAdd(center, p1);
|
||||
Vector3 c = VectorAdd(center, p2);
|
||||
Vector3 d = VectorSubtract(center, p1);
|
||||
|
||||
rlEnableTexture(texture.id);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
||||
// Bottom-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex3f(a.x, a.y, a.z);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex3f(b.x, b.y, b.z);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(c.x, c.y, c.z);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(d.x, d.y, d.z);
|
||||
rlEnd();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Get current vertex y altitude (proportional to pixel colors in grayscale)
|
||||
static float GetHeightValue(Color pixel)
|
||||
{
|
||||
return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3);
|
||||
}
|
||||
|
||||
// Load OBJ mesh data
|
||||
static VertexData LoadOBJ(const char *fileName)
|
||||
{
|
||||
VertexData vData;
|
||||
|
||||
char dataType;
|
||||
char comments[200];
|
||||
|
||||
|
@ -661,6 +945,8 @@ Model LoadModel(const char *fileName)
|
|||
|
||||
objFile = fopen(fileName, "rt");
|
||||
|
||||
// First pass over all file to get numVertex, numNormals, numTexCoords, numTriangles
|
||||
// NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
|
||||
while(!feof(objFile))
|
||||
{
|
||||
fscanf(objFile, "%c", &dataType);
|
||||
|
@ -671,7 +957,14 @@ Model LoadModel(const char *fileName)
|
|||
{
|
||||
fgets(comments, 200, objFile);
|
||||
} break;
|
||||
case 'v':
|
||||
case 'o': // New object
|
||||
{
|
||||
// TODO: Read multiple objects, we need to know numMeshes + verticesPerMesh
|
||||
|
||||
// NOTE: One OBJ file can contain multible meshes defined, one after every 'o'
|
||||
|
||||
} break;
|
||||
case 'v':
|
||||
{
|
||||
fscanf(objFile, "%c", &dataType);
|
||||
|
||||
|
@ -753,15 +1046,18 @@ Model LoadModel(const char *fileName)
|
|||
}
|
||||
}
|
||||
|
||||
Vector3 midVertices[numVertex];
|
||||
Vector3 midNormals[numNormals];
|
||||
Vector2 midTexCoords[numTexCoords];
|
||||
// Once we know the number of vertices to store, we create required arrays
|
||||
Vector3 *midVertices = (Vector3 *)malloc(numVertex*sizeof(Vector3));
|
||||
Vector3 *midNormals = (Vector3 *)malloc(numNormals*sizeof(Vector3));
|
||||
Vector2 *midTexCoords = (Vector2 *)malloc(numTexCoords*sizeof(Vector2));
|
||||
|
||||
vData.numVertices = numTriangles*3;
|
||||
vData.vertexCount = numTriangles*3;
|
||||
|
||||
vData.vertices = (float *)malloc(vData.numVertices * 3 * sizeof(float));
|
||||
vData.texcoords = (float *)malloc(vData.numVertices * 2 * sizeof(float));
|
||||
vData.normals = (float *)malloc(vData.numVertices * 3 * sizeof(float));
|
||||
// Additional arrays to store vertex data as floats
|
||||
vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
|
||||
vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
|
||||
vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
|
||||
vData.colors = (float *)malloc(vData.vertexCount * 4 * sizeof(float));
|
||||
|
||||
int countVertex = 0;
|
||||
int countNormals = 0;
|
||||
|
@ -771,8 +1067,9 @@ Model LoadModel(const char *fileName)
|
|||
int tcCounter = 0; // Used to count texcoords float by float
|
||||
int nCounter = 0; // Used to count normals float by float
|
||||
|
||||
rewind(objFile);
|
||||
rewind(objFile); // Return to the beginning of the file, to read again
|
||||
|
||||
// Reading again file to get vertex data
|
||||
while(!feof(objFile))
|
||||
{
|
||||
fscanf(objFile, "%c", &dataType);
|
||||
|
@ -872,274 +1169,16 @@ Model LoadModel(const char *fileName)
|
|||
|
||||
fclose(objFile);
|
||||
|
||||
// NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct
|
||||
|
||||
Model model;
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
model.data = vData; // model data is vertex data
|
||||
#else
|
||||
model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
|
||||
// NOTE: We set all vertex colors to white
|
||||
for (int i = 0; i < (4*vData.vertexCount); i++) vData.colors[i] = 1.0f;
|
||||
|
||||
// Now that vertex data is uploaded to GPU, we can free arrays
|
||||
free(vData.vertices);
|
||||
free(vData.texcoords);
|
||||
free(vData.normals);
|
||||
#endif
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
// Load a heightmap image as a 3d model
|
||||
Model LoadHeightmap(Image heightmap, float maxHeight)
|
||||
{
|
||||
VertexData vData;
|
||||
|
||||
int mapX = heightmap.width;
|
||||
int mapZ = heightmap.height;
|
||||
|
||||
// NOTE: One vertex per pixel
|
||||
// TODO: Consider resolution when generating model data?
|
||||
int numTriangles = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
|
||||
|
||||
vData.numVertices = numTriangles*3;
|
||||
|
||||
vData.vertices = (float *)malloc(vData.numVertices * 3 * sizeof(float));
|
||||
vData.normals = (float *)malloc(vData.numVertices * 3 * sizeof(float));
|
||||
vData.texcoords = (float *)malloc(vData.numVertices * 2 * sizeof(float));
|
||||
|
||||
int vCounter = 0; // Used to count vertices float by float
|
||||
int tcCounter = 0; // Used to count texcoords float by float
|
||||
int nCounter = 0; // Used to count normals float by float
|
||||
|
||||
int trisCounter = 0;
|
||||
|
||||
float scaleFactor = maxHeight/255; // TODO: Review scaleFactor calculation
|
||||
|
||||
for(int z = 0; z < mapZ-1; z++)
|
||||
{
|
||||
for(int x = 0; x < mapX-1; x++)
|
||||
{
|
||||
// Fill vertices array with data
|
||||
//----------------------------------------------------------
|
||||
|
||||
// one triangle - 3 vertex
|
||||
vData.vertices[vCounter] = x;
|
||||
vData.vertices[vCounter + 1] = GetHeightValue(heightmap.pixels[x + z*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 2] = z;
|
||||
|
||||
vData.vertices[vCounter + 3] = x;
|
||||
vData.vertices[vCounter + 4] = GetHeightValue(heightmap.pixels[x + (z+1)*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 5] = z+1;
|
||||
|
||||
vData.vertices[vCounter + 6] = x+1;
|
||||
vData.vertices[vCounter + 7] = GetHeightValue(heightmap.pixels[(x+1) + z*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 8] = z;
|
||||
|
||||
// another triangle - 3 vertex
|
||||
vData.vertices[vCounter + 9] = vData.vertices[vCounter + 6];
|
||||
vData.vertices[vCounter + 10] = vData.vertices[vCounter + 7];
|
||||
vData.vertices[vCounter + 11] = vData.vertices[vCounter + 8];
|
||||
|
||||
vData.vertices[vCounter + 12] = vData.vertices[vCounter + 3];
|
||||
vData.vertices[vCounter + 13] = vData.vertices[vCounter + 4];
|
||||
vData.vertices[vCounter + 14] = vData.vertices[vCounter + 5];
|
||||
|
||||
vData.vertices[vCounter + 15] = x+1;
|
||||
vData.vertices[vCounter + 16] = GetHeightValue(heightmap.pixels[(x+1) + (z+1)*mapX])*scaleFactor;
|
||||
vData.vertices[vCounter + 17] = z+1;
|
||||
vCounter += 18; // 6 vertex, 18 floats
|
||||
|
||||
// Fill texcoords array with data
|
||||
//--------------------------------------------------------------
|
||||
vData.texcoords[tcCounter] = (float)x / (mapX-1);
|
||||
vData.texcoords[tcCounter + 1] = (float)z / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 2] = (float)x / (mapX-1);
|
||||
vData.texcoords[tcCounter + 3] = (float)(z+1) / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 4] = (float)(x+1) / (mapX-1);
|
||||
vData.texcoords[tcCounter + 5] = (float)z / (mapZ-1);
|
||||
|
||||
vData.texcoords[tcCounter + 6] = vData.texcoords[tcCounter + 4];
|
||||
vData.texcoords[tcCounter + 7] = vData.texcoords[tcCounter + 5];
|
||||
|
||||
vData.texcoords[tcCounter + 8] = vData.texcoords[tcCounter + 2];
|
||||
vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 1];
|
||||
|
||||
vData.texcoords[tcCounter + 10] = (float)(x+1) / (mapX-1);
|
||||
vData.texcoords[tcCounter + 11] = (float)(z+1) / (mapZ-1);
|
||||
tcCounter += 12; // 6 texcoords, 12 floats
|
||||
|
||||
// Fill normals array with data
|
||||
//--------------------------------------------------------------
|
||||
// TODO: Review normals calculation
|
||||
for (int i = 0; i < 18; i += 3)
|
||||
{
|
||||
vData.normals[nCounter + i] = 0.0f;
|
||||
vData.normals[nCounter + i + 1] = 1.0f;
|
||||
vData.normals[nCounter + i + 2] = 0.0f;
|
||||
}
|
||||
|
||||
nCounter += 18; // 6 vertex, 18 floats
|
||||
|
||||
trisCounter += 2;
|
||||
}
|
||||
}
|
||||
// Now we can free temp mid* arrays
|
||||
free(midVertices);
|
||||
free(midNormals);
|
||||
free(midTexCoords);
|
||||
|
||||
// NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct
|
||||
|
||||
Model model;
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
model.data = vData; // model data is vertex data
|
||||
#else
|
||||
model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
|
||||
|
||||
// Now that vertex data is uploaded to GPU, we can free arrays
|
||||
free(vData.vertices);
|
||||
free(vData.texcoords);
|
||||
free(vData.normals);
|
||||
#endif
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
// Unload 3d model from memory
|
||||
void UnloadModel(Model model)
|
||||
{
|
||||
#ifdef USE_OPENGL_11
|
||||
free(model.data.vertices);
|
||||
free(model.data.texcoords);
|
||||
free(model.data.normals);
|
||||
#endif
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlDeleteVertexArrays(model.vaoId);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Draw a model
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color color)
|
||||
{
|
||||
rlglDrawModel(model, position, scale, false);
|
||||
}
|
||||
|
||||
// Draw a textured model
|
||||
void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint)
|
||||
{
|
||||
rlEnableTexture(texture.glId);
|
||||
TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
|
||||
|
||||
DrawModel(model, position, scale, tint);
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Draw a model wires
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
|
||||
{
|
||||
rlglDrawModel(model, position, scale, true);
|
||||
}
|
||||
|
||||
// Draw a billboard
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
|
||||
{
|
||||
// NOTE: Billboard size will maintain texture aspect ratio, size will be billboard width
|
||||
Vector2 sizeRatio = { size, size * (float)texture.height/texture.width };
|
||||
|
||||
Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
MatrixTranspose(&viewMatrix);
|
||||
|
||||
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
||||
Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
||||
/*
|
||||
d-------c
|
||||
| |
|
||||
| * |
|
||||
| |
|
||||
a-------b
|
||||
*/
|
||||
VectorScale(&right, sizeRatio.x/2);
|
||||
VectorScale(&up, sizeRatio.y/2);
|
||||
|
||||
Vector3 p1 = VectorAdd(right, up);
|
||||
Vector3 p2 = VectorSubtract(right, up);
|
||||
|
||||
Vector3 a = VectorSubtract(center, p2);
|
||||
Vector3 b = VectorAdd(center, p1);
|
||||
Vector3 c = VectorAdd(center, p2);
|
||||
Vector3 d = VectorSubtract(center, p1);
|
||||
|
||||
rlEnableTexture(texture.glId);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
rlNormal3f(0.0f, 1.0f, 0.0f);
|
||||
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(a.x, a.y, a.z);
|
||||
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z);
|
||||
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z);
|
||||
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(d.x, d.y, d.z);
|
||||
rlEnd();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Draw a billboard (part of a texture defined by a rectangle)
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint)
|
||||
{
|
||||
// NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width
|
||||
Vector2 sizeRatio = { size, size * (float)sourceRec.height/sourceRec.width };
|
||||
|
||||
Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
MatrixTranspose(&viewMatrix);
|
||||
|
||||
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
||||
Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
||||
/*
|
||||
d-------c
|
||||
| |
|
||||
| * |
|
||||
| |
|
||||
a-------b
|
||||
*/
|
||||
VectorScale(&right, sizeRatio.x/2);
|
||||
VectorScale(&up, sizeRatio.y/2);
|
||||
|
||||
Vector3 p1 = VectorAdd(right, up);
|
||||
Vector3 p2 = VectorSubtract(right, up);
|
||||
|
||||
Vector3 a = VectorSubtract(center, p2);
|
||||
Vector3 b = VectorAdd(center, p1);
|
||||
Vector3 c = VectorAdd(center, p2);
|
||||
Vector3 d = VectorSubtract(center, p1);
|
||||
|
||||
rlEnableTexture(texture.glId);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
||||
// Bottom-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex3f(a.x, a.y, a.z);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex3f(b.x, b.y, b.z);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(c.x, c.y, c.z);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(d.x, d.y, d.z);
|
||||
rlEnd();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
// Get current vertex y altitude (proportional to pixel colors in grayscale)
|
||||
static float GetHeightValue(Color pixel)
|
||||
{
|
||||
return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3);
|
||||
return vData;
|
||||
}
|
104
src/raylib.h
104
src/raylib.h
|
@ -10,13 +10,17 @@
|
|||
* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
|
||||
* Unique OpenGL abstraction layer [rlgl]
|
||||
* Powerful fonts module with SpriteFonts support
|
||||
* Multiple textures support, including DDS and mipmaps generation
|
||||
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
|
||||
* Powerful math module for Vector and Matrix operations [raymath]
|
||||
* Audio loading and playing
|
||||
* Audio loading and playing with streaming support
|
||||
*
|
||||
* Used external libs:
|
||||
* GLFW3 (www.glfw.org) for window/context management and input
|
||||
* GLEW for OpenGL extensions loading (3.3+ and ES2)
|
||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
|
||||
* stb_image_write (Sean Barret) for image writting (PNG)
|
||||
* stb_vorbis (Sean Barret) for ogg audio loading
|
||||
* OpenAL Soft for audio device/context management
|
||||
* tinfl for data decompression (DEFLATE algorithm)
|
||||
*
|
||||
|
@ -25,9 +29,9 @@
|
|||
* 32bit Textures - All loaded images are converted automatically to RGBA textures
|
||||
* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
|
||||
* One custom default font is loaded automatically when InitWindow()
|
||||
* If using OpenGL 3.3+, one default shader is loaded automatically (internally defined)
|
||||
* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
|
||||
*
|
||||
* -- LICENSE (raylib v1.1, March 2014) --
|
||||
* -- LICENSE (raylib v1.1, April 2014) --
|
||||
*
|
||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
|
@ -52,9 +56,7 @@
|
|||
**********************************************************************************************/
|
||||
|
||||
#ifndef RAYLIB_H
|
||||
#define RAYLIB_H
|
||||
|
||||
#include "stb_vorbis.h"
|
||||
#define RAYLIB_H
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
|
@ -195,11 +197,22 @@ typedef struct Image {
|
|||
// Texture2D type, bpp always RGBA (32bit)
|
||||
// NOTE: Data stored in GPU memory
|
||||
typedef struct Texture2D {
|
||||
unsigned int glId;
|
||||
unsigned int id; // OpenGL id
|
||||
int width;
|
||||
int height;
|
||||
} Texture2D;
|
||||
|
||||
// Character type (one font glyph)
|
||||
// NOTE: Defined in module: text
|
||||
typedef struct Character Character;
|
||||
|
||||
// SpriteFont type, includes texture and charSet array data
|
||||
typedef struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
} SpriteFont;
|
||||
|
||||
// Camera type, defines a camera position/orientation in 3d space
|
||||
typedef struct Camera {
|
||||
Vector3 position;
|
||||
|
@ -207,18 +220,23 @@ typedef struct Camera {
|
|||
Vector3 up;
|
||||
} Camera;
|
||||
|
||||
typedef struct Character Character;
|
||||
|
||||
// SpriteFont type
|
||||
typedef struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
} SpriteFont;
|
||||
// Vertex data definning a mesh
|
||||
typedef struct {
|
||||
int vertexCount;
|
||||
float *vertices; // 3 components per vertex
|
||||
float *texcoords; // 2 components per vertex
|
||||
float *normals; // 3 components per vertex
|
||||
float *colors; // 4 components per vertex
|
||||
} VertexData;
|
||||
|
||||
// 3d Model type
|
||||
// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
|
||||
typedef struct Model Model; // Defined in module: rlgl
|
||||
// NOTE: If using OpenGL 1.1 loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId)
|
||||
typedef struct Model {
|
||||
VertexData mesh;
|
||||
unsigned int vaoId;
|
||||
unsigned int textureId;
|
||||
//Matrix transform;
|
||||
} Model;
|
||||
|
||||
// Sound source type
|
||||
typedef struct Sound {
|
||||
|
@ -226,23 +244,6 @@ typedef struct Sound {
|
|||
unsigned int buffer;
|
||||
} Sound;
|
||||
|
||||
typedef struct OggStream OggStream;
|
||||
|
||||
// Music type (streamming)
|
||||
typedef struct Music {
|
||||
stb_vorbis *stream;
|
||||
stb_vorbis_info info;
|
||||
|
||||
unsigned int source;
|
||||
unsigned int buffers[2];
|
||||
|
||||
int format;
|
||||
|
||||
int bufferSize;
|
||||
int totalSamplesLeft;
|
||||
bool loop;
|
||||
} Music;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
@ -342,7 +343,7 @@ Image LoadImage(const char *fileName);
|
|||
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
||||
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
||||
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
||||
Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
|
||||
Texture2D CreateTexture(Image image, bool genMipmaps); // Create a Texture2D from Image data (and generate mipmaps)
|
||||
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
||||
|
||||
|
@ -359,6 +360,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
|
|||
SpriteFont GetDefaultFont(); // Get the default SpriteFont
|
||||
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
||||
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
||||
|
||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||
int fontSize, int spacing, Color tint);
|
||||
|
@ -384,7 +386,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
|
|||
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
|
||||
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||
void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters
|
||||
//DrawTorus(), DrawTeapot() are useless...
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -394,9 +396,12 @@ Model LoadModel(const char *fileName);
|
|||
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
|
||||
Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
|
||||
void UnloadModel(Model model); // Unload 3d model from memory
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model
|
||||
void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires
|
||||
void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
|
||||
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
|
||||
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||
|
||||
|
@ -404,22 +409,25 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
|
|||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
void InitAudioDevice(); // Initialize audio device and context
|
||||
void CloseAudioDevice(); // Close the audio device and context
|
||||
void CloseAudioDevice(); // Close the audio device and context (and music stream)
|
||||
|
||||
Sound LoadSound(char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
Music LoadMusic(char *fileName);
|
||||
void UnloadMusic(Music music);
|
||||
|
||||
void PlaySound(Sound sound); // Play a sound
|
||||
void PauseSound(Sound sound); // Pause a sound
|
||||
void StopSound(Sound sound); // Stop playing a sound
|
||||
bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
|
||||
void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
|
||||
void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
void PlayMusic(Music music);
|
||||
void StopMusic(Music music);
|
||||
bool MusicIsPlaying();
|
||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
|
||||
void PlayMusicStream(char *fileName); // Start music playing (open stream)
|
||||
void StopMusicStream(); // Stop music playing (close stream)
|
||||
void PauseMusicStream(); // Pause music playing
|
||||
bool MusicIsPlaying(); // Check if music is playing
|
||||
void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
|
||||
float GetMusicTimeLength(); // Get current music time length (in seconds)
|
||||
float GetMusicTimePlayed(); // Get current music time played (in seconds)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -435,7 +435,7 @@ Matrix MatrixSubstract(Matrix left, Matrix right)
|
|||
}
|
||||
|
||||
// Returns translation matrix
|
||||
// TODO: REVIEW
|
||||
// TODO: Review this function
|
||||
Matrix MatrixTranslate(float x, float y, float z)
|
||||
{
|
||||
/*
|
||||
|
@ -478,6 +478,7 @@ Matrix MatrixTranslate(float x, float y, float z)
|
|||
}
|
||||
|
||||
// Returns rotation matrix
|
||||
// TODO: Review this function
|
||||
Matrix MatrixRotate(float angleX, float angleY, float angleZ)
|
||||
{
|
||||
Matrix result;
|
||||
|
@ -492,6 +493,7 @@ Matrix MatrixRotate(float angleX, float angleY, float angleZ)
|
|||
}
|
||||
|
||||
// Create rotation matrix from axis and angle
|
||||
// TODO: Test this function
|
||||
Matrix MatrixFromAxisAngle(Vector3 axis, float angle)
|
||||
{
|
||||
Matrix result;
|
||||
|
@ -545,7 +547,8 @@ Matrix MatrixFromAxisAngle(Vector3 axis, float angle)
|
|||
return result;
|
||||
};
|
||||
|
||||
// Create rotation matrix from axis and angle
|
||||
// Create rotation matrix from axis and angle (version 2)
|
||||
// TODO: Test this function
|
||||
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle)
|
||||
{
|
||||
Matrix result;
|
||||
|
@ -661,6 +664,21 @@ Matrix MatrixScale(float x, float y, float z)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Returns transformation matrix for a given translation, rotation and scale
|
||||
// NOTE: Transformation order is rotation -> scale -> translation
|
||||
Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale)
|
||||
{
|
||||
Matrix result = MatrixIdentity();
|
||||
|
||||
Matrix mRotation = MatrixRotate(rotation.x, rotation.y, rotation.z);
|
||||
Matrix mScale = MatrixScale(scale.x, scale.y, scale.z);
|
||||
Matrix mTranslate = MatrixTranslate(translation.x, translation.y, translation.z);
|
||||
|
||||
result = MatrixMultiply(MatrixMultiply(mRotation, mScale), mTranslate);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Returns two matrix multiplication
|
||||
// NOTE: When multiplying matrices... the order matters!
|
||||
Matrix MatrixMultiply(Matrix left, Matrix right)
|
||||
|
|
|
@ -115,6 +115,7 @@ Matrix MatrixRotateX(float angle); // Returns x-rotation ma
|
|||
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
|
||||
Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians)
|
||||
Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix
|
||||
Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale); // Returns transformation matrix for a given translation, rotation and scale
|
||||
Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication
|
||||
Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix
|
||||
Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
|
||||
|
|
473
src/rlgl.c
473
src/rlgl.c
|
@ -31,10 +31,24 @@
|
|||
#include <stdio.h> // Standard input / output lib
|
||||
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
|
||||
|
||||
// TODO: Security check in case multiple USE_OPENGL_* defined
|
||||
// Security check in case no USE_OPENGL_* defined
|
||||
#if !defined(USE_OPENGL_11) && !defined(USE_OPENGL_33) && !defined(USE_OPENGL_ES2)
|
||||
#define USE_OPENGL_11
|
||||
#endif
|
||||
|
||||
// Security check in case multiple USE_OPENGL_* defined
|
||||
#ifdef USE_OPENGL_11
|
||||
#ifdef USE_OPENGL_33
|
||||
#undef USE_OPENGL_33
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_ES2
|
||||
#undef USE_OPENGL_ES2
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
#include <GL/gl.h> // Extensions loading lib
|
||||
#include <GL/gl.h> // Basic OpenGL include
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
|
@ -42,7 +56,7 @@
|
|||
#include <GL/glew.h> // Extensions loading lib
|
||||
#endif
|
||||
|
||||
//#include "glad.h" // Extensions loading lib? --> REVIEW
|
||||
//#include "glad.h" // Other extensions loading lib? --> REVIEW
|
||||
|
||||
#define USE_VBO_DOUBLE_BUFFERS // Enable VBO double buffers usage --> REVIEW!
|
||||
|
||||
|
@ -56,18 +70,18 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct {
|
||||
int numQuads;
|
||||
int texId;
|
||||
} QuadsByTexture;
|
||||
|
||||
// Vertex buffer (position + color arrays)
|
||||
// NOTE: Used for lines and triangles VAOs
|
||||
typedef struct {
|
||||
int vCounter;
|
||||
int cCounter;
|
||||
float *vertices; // 3 components per vertex
|
||||
float *colors; // 4 components per vertex
|
||||
} VertexPositionColorBuffer;
|
||||
/*
|
||||
|
||||
// Vertex buffer (position + texcoords + color arrays)
|
||||
// NOTE: Not used
|
||||
typedef struct {
|
||||
int vCounter;
|
||||
int tcCounter;
|
||||
|
@ -76,8 +90,9 @@ typedef struct {
|
|||
float *texcoords; // 2 components per vertex
|
||||
float *colors; // 4 components per vertex
|
||||
} VertexPositionColorTextureBuffer;
|
||||
*/
|
||||
/*
|
||||
|
||||
// Vertex buffer (position + texcoords + normals arrays)
|
||||
// NOTE: Not used
|
||||
typedef struct {
|
||||
int vCounter;
|
||||
int tcCounter;
|
||||
|
@ -86,7 +101,9 @@ typedef struct {
|
|||
float *texcoords; // 2 components per vertex
|
||||
float *normals; // 3 components per vertex
|
||||
} VertexPositionTextureNormalBuffer;
|
||||
*/
|
||||
|
||||
// Vertex buffer (position + texcoords + colors + indices arrays)
|
||||
// NOTE: Used for quads VAO
|
||||
typedef struct {
|
||||
int vCounter;
|
||||
int tcCounter;
|
||||
|
@ -97,12 +114,22 @@ typedef struct {
|
|||
unsigned int *indices; // 6 indices per quad
|
||||
} VertexPositionColorTextureIndexBuffer;
|
||||
|
||||
// Draw call type
|
||||
// NOTE: Used to track required draw-calls, organized by texture
|
||||
typedef struct {
|
||||
GLuint texId;
|
||||
int firstVertex; // Actually, when using glDrawElements, this parameter is useless..
|
||||
int vCount;
|
||||
GLuint textureId;
|
||||
int vertexCount;
|
||||
} DrawCall;
|
||||
|
||||
// pixel type (same as Color type)
|
||||
// NOTE: Used exclusively in mipmap generation functions
|
||||
typedef struct {
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
} pixel;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -140,7 +167,6 @@ static GLuint quadsBuffer[4];
|
|||
|
||||
#ifdef USE_VBO_DOUBLE_BUFFERS
|
||||
// Double buffering
|
||||
// TODO: REVIEW -> Not getting any performance improvement... why?
|
||||
static GLuint vaoQuadsB;
|
||||
static GLuint quadsBufferB[4];
|
||||
static bool useBufferB = false;
|
||||
|
@ -172,6 +198,11 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName);
|
|||
static char *TextFileRead(char *fn);
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Matrix operations
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -216,7 +247,7 @@ void rlMatrixMode(int mode)
|
|||
{
|
||||
if (mode == RL_PROJECTION) currentMatrix = &projection;
|
||||
else if (mode == RL_MODELVIEW) currentMatrix = &modelview;
|
||||
//else if (mode == GL_TEXTURE) TODO: NEVER USED!
|
||||
//else if (mode == RL_TEXTURE) // Not supported
|
||||
|
||||
currentMatrixMode = mode;
|
||||
}
|
||||
|
@ -257,6 +288,7 @@ void rlLoadIdentity()
|
|||
void rlTranslatef(float x, float y, float z)
|
||||
{
|
||||
Matrix mat = MatrixTranslate(x, y, z);
|
||||
MatrixTranspose(&mat);
|
||||
|
||||
*currentMatrix = MatrixMultiply(*currentMatrix, mat);
|
||||
}
|
||||
|
@ -264,13 +296,15 @@ void rlTranslatef(float x, float y, float z)
|
|||
// Multiply the current matrix by a rotation matrix
|
||||
void rlRotatef(float angleDeg, float x, float y, float z)
|
||||
{
|
||||
// TODO: Rotation matrix --> REVIEW!
|
||||
// TODO: Support rotation in multiple axes
|
||||
Matrix rot = MatrixIdentity();
|
||||
|
||||
if (x == 1) rot = MatrixRotateX(angleDeg*DEG2RAD);
|
||||
else if (y == 1) rot = MatrixRotateY(angleDeg*DEG2RAD);
|
||||
else if (z == 1) rot = MatrixRotateZ(angleDeg*DEG2RAD);
|
||||
|
||||
MatrixTranspose(&rot);
|
||||
|
||||
*currentMatrix = MatrixMultiply(*currentMatrix, rot);
|
||||
}
|
||||
|
||||
|
@ -278,6 +312,7 @@ void rlRotatef(float angleDeg, float x, float y, float z)
|
|||
void rlScalef(float x, float y, float z)
|
||||
{
|
||||
Matrix mat = MatrixScale(x, y, z);
|
||||
MatrixTranspose(&mat);
|
||||
|
||||
*currentMatrix = MatrixMultiply(*currentMatrix, mat);
|
||||
}
|
||||
|
@ -356,12 +391,12 @@ void rlEnd()
|
|||
{
|
||||
if (useTempBuffer)
|
||||
{
|
||||
// IT WORKS!!! --> Refactor...
|
||||
Matrix mat = *currentMatrix;
|
||||
MatrixTranspose(&mat);
|
||||
// NOTE: In this case, *currentMatrix is already transposed because transposing has been applied
|
||||
// independently to translation-scale-rotation matrices -> t(M1 x M2) = t(M2) x t(M1)
|
||||
// This way, rlTranslatef(), rlRotatef()... behaviour is the same than OpenGL 1.1
|
||||
|
||||
// Apply transformation matrix to all temp vertices
|
||||
for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], mat);
|
||||
for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], *currentMatrix);
|
||||
|
||||
// Deactivate tempBuffer usage to allow rlVertex3f do its job
|
||||
useTempBuffer = false;
|
||||
|
@ -373,7 +408,7 @@ void rlEnd()
|
|||
tempBufferCount = 0;
|
||||
}
|
||||
|
||||
// Make sure vertexCounter is the same for vertices-texcoords-normals-colors
|
||||
// Make sure vertexCount is the same for vertices-texcoords-normals-colors
|
||||
// NOTE: In OpenGL 1.1, one glColor call can be made for all the subsequent glVertex calls.
|
||||
switch (currentDrawMode)
|
||||
{
|
||||
|
@ -490,7 +525,7 @@ void rlVertex3f(float x, float y, float z)
|
|||
|
||||
quads.vCounter++;
|
||||
|
||||
draws[drawsCounter - 1].vCount++;
|
||||
draws[drawsCounter - 1].vertexCount++;
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
|
@ -596,13 +631,12 @@ void rlEnableTexture(unsigned int id)
|
|||
#endif
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
if (draws[drawsCounter - 1].texId != id)
|
||||
if (draws[drawsCounter - 1].textureId != id)
|
||||
{
|
||||
if (draws[drawsCounter - 1].vCount > 0) drawsCounter++;
|
||||
if (draws[drawsCounter - 1].vertexCount > 0) drawsCounter++;
|
||||
|
||||
draws[drawsCounter - 1].texId = id;
|
||||
draws[drawsCounter - 1].firstVertex = draws[drawsCounter - 2].vCount;
|
||||
draws[drawsCounter - 1].vCount = 0;
|
||||
draws[drawsCounter - 1].textureId = id;
|
||||
draws[drawsCounter - 1].vertexCount = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -708,9 +742,7 @@ void rlglInit()
|
|||
projectionMatrixLoc = glGetUniformLocation(shaderProgram, "projectionMatrix");
|
||||
|
||||
// Get handles to GLSL uniform vars locations (fragment-shader)
|
||||
textureLoc = glGetUniformLocation(shaderProgram, "texture0");
|
||||
|
||||
TraceLog(INFO, "Default shader loaded");
|
||||
textureLoc = glGetUniformLocation(shaderProgram, "texture0");
|
||||
|
||||
InitializeBuffers(); // Init vertex arrays
|
||||
InitializeVAOs(); // Init VBO and VAO
|
||||
|
@ -723,9 +755,9 @@ void rlglInit()
|
|||
// Create default white texture for plain colors (required by shader)
|
||||
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
|
||||
|
||||
whiteTexture = rlglLoadTexture(1, 1, pixels);
|
||||
whiteTexture = rlglLoadTexture(pixels, 1, 1, false);
|
||||
|
||||
if (whiteTexture != 0) TraceLog(INFO, "Base white texture successfully created, id: %i", whiteTexture);
|
||||
if (whiteTexture != 0) TraceLog(INFO, "[ID %i] Base white texture created successfully", whiteTexture);
|
||||
else TraceLog(WARNING, "Base white texture could not be created");
|
||||
|
||||
// Init draw calls tracking system
|
||||
|
@ -733,13 +765,12 @@ void rlglInit()
|
|||
|
||||
for (int i = 0; i < MAX_DRAWS_BY_TEXTURE; i++)
|
||||
{
|
||||
draws[i].texId = 0;
|
||||
draws[i].firstVertex = 0;
|
||||
draws[i].vCount = 0;
|
||||
draws[i].textureId = 0;
|
||||
draws[i].vertexCount = 0;
|
||||
}
|
||||
|
||||
drawsCounter = 1;
|
||||
draws[drawsCounter - 1].texId = whiteTexture;
|
||||
draws[drawsCounter - 1].textureId = whiteTexture;
|
||||
}
|
||||
|
||||
// Vertex Buffer Object deinitialization (memory free)
|
||||
|
@ -789,6 +820,8 @@ void rlglClose()
|
|||
|
||||
// Free GPU texture
|
||||
glDeleteTextures(1, &whiteTexture);
|
||||
|
||||
free(draws);
|
||||
}
|
||||
|
||||
void rlglDraw()
|
||||
|
@ -823,7 +856,7 @@ void rlglDraw()
|
|||
|
||||
if (quads.vCounter > 0)
|
||||
{
|
||||
int numQuads = 0;
|
||||
int quadsCount = 0;
|
||||
int numIndicesToProcess = 0;
|
||||
int indicesOffset = 0;
|
||||
|
||||
|
@ -836,21 +869,21 @@ void rlglDraw()
|
|||
glBindVertexArray(vaoQuads);
|
||||
}
|
||||
|
||||
//TraceLog(INFO, "Draws required per frame: %i", drawsCounter);
|
||||
//TraceLog(DEBUG, "Draws required per frame: %i", drawsCounter);
|
||||
|
||||
for (int i = 0; i < drawsCounter; i++)
|
||||
{
|
||||
numQuads = draws[i].vCount/4;
|
||||
numIndicesToProcess = numQuads*6; // Get number of Quads * 6 index by Quad
|
||||
quadsCount = draws[i].vertexCount/4;
|
||||
numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad
|
||||
|
||||
//TraceLog(INFO, "Quads to render: %i - Vertex Count: %i", numQuads, draws[i].vCount);
|
||||
//TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, draws[i].texId);
|
||||
glBindTexture(GL_TEXTURE_2D, draws[i].textureId);
|
||||
|
||||
// NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process
|
||||
glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid*) (sizeof(GLuint) * indicesOffset));
|
||||
|
||||
indicesOffset += draws[i].vCount/4*6;
|
||||
indicesOffset += draws[i].vertexCount/4*6;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -859,9 +892,8 @@ void rlglDraw()
|
|||
|
||||
// Reset draws counter
|
||||
drawsCounter = 1;
|
||||
draws[0].texId = whiteTexture;
|
||||
draws[0].firstVertex = 0;
|
||||
draws[0].vCount = 0;
|
||||
draws[0].textureId = whiteTexture;
|
||||
draws[0].vertexCount = 0;
|
||||
|
||||
// Reset vertex counters for next frame
|
||||
lines.vCounter = 0;
|
||||
|
@ -883,52 +915,71 @@ void rlglDraw()
|
|||
#endif // End for OpenGL 3.3+ and ES2 only functions
|
||||
|
||||
// Draw a 3d model
|
||||
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires)
|
||||
void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires)
|
||||
{
|
||||
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
// NOTE: For models we use Vertex Arrays (OpenGL 1.1)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, model.textureId);
|
||||
|
||||
// NOTE: On OpenGL 1.1 we use Vertex Arrays to draw model
|
||||
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
|
||||
glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, model.data.vertices); // Pointer to vertex coords array
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, model.data.texcoords); // Pointer to texture coords array
|
||||
glNormalPointer(GL_FLOAT, 0, model.data.normals); // Pointer to normals array
|
||||
glVertexPointer(3, GL_FLOAT, 0, model.mesh.vertices); // Pointer to vertex coords array
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, model.mesh.texcoords); // Pointer to texture coords array
|
||||
glNormalPointer(GL_FLOAT, 0, model.mesh.normals); // Pointer to normals array
|
||||
//glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.colors); // Pointer to colors array (NOT USED)
|
||||
|
||||
|
||||
//TraceLog(DEBUG, "Drawing model.mesh, VertexCount: %i", model.mesh.vertexCount);
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(position.x, position.y, position.z);
|
||||
//rlRotatef(rotation * GetFrameTime(), 0, 1, 0);
|
||||
rlScalef(scale, scale, scale);
|
||||
rlScalef(scale.x, scale.y, scale.z);
|
||||
//rlRotatef(rotation, 0, 1, 0);
|
||||
|
||||
rlColor4ub(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
// TODO: If rotate in multiple axis, get rotation matrix and use rlMultMatrix()
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.data.numVertices);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount);
|
||||
rlPopMatrix();
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
|
||||
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
#endif
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
glUseProgram(shaderProgram); // Use our shader
|
||||
|
||||
Matrix modelview2 = MatrixMultiply(model.transform, modelview);
|
||||
// Get transform matrix (rotation -> scale -> translation)
|
||||
Matrix transform = MatrixTransform(position, rotation, scale);
|
||||
Matrix modelviewworld = MatrixMultiply(transform, modelview);
|
||||
|
||||
// NOTE: Drawing in OpenGL 3.3+, transform is passed to shader
|
||||
glUniformMatrix4fv(projectionMatrixLoc, 1, false, GetMatrixVector(projection));
|
||||
glUniformMatrix4fv(modelviewMatrixLoc, 1, false, GetMatrixVector(modelview2));
|
||||
glUniformMatrix4fv(modelviewMatrixLoc, 1, false, GetMatrixVector(modelviewworld));
|
||||
glUniform1i(textureLoc, 0);
|
||||
|
||||
//TraceLog(DEBUG, "ShaderProgram: %i, VAO ID: %i, VertexCount: %i", shaderProgram, model.vaoId, model.mesh.vertexCount);
|
||||
|
||||
glBindVertexArray(model.vaoId);
|
||||
//glBindTexture(GL_TEXTURE_2D, model.textureId);
|
||||
|
||||
// TODO: Update vertex color
|
||||
glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[1]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*4*model.mesh.vertexCount, model.mesh.colors);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, model.textureId);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.numVertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount);
|
||||
|
||||
//glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures
|
||||
glBindVertexArray(0); // Unbind VAO
|
||||
#endif
|
||||
|
||||
|
@ -982,8 +1033,7 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
|
|||
}
|
||||
|
||||
// Convert image data to OpenGL texture (returns OpenGL valid Id)
|
||||
// NOTE: Image is not unloaded, it should be done manually...
|
||||
unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
|
||||
unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool genMipmaps)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D,0); // Free any old binding
|
||||
|
||||
|
@ -996,27 +1046,82 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
|
|||
// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used!
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repead on x-axis
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repead on y-axis
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
// Trilinear filtering
|
||||
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
|
||||
//glGenerateMipmap(GL_TEXTURE_2D); // OpenGL 3.3!
|
||||
#endif
|
||||
|
||||
// NOTE: Not using mipmappings (texture for 2D drawing)
|
||||
// At this point we have the image converted to texture and uploaded to GPU
|
||||
bool texIsPOT = false;
|
||||
|
||||
// Check if width and height are power-of-two (POT)
|
||||
if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
|
||||
|
||||
if (!texIsPOT)
|
||||
{
|
||||
TraceLog(WARNING, "[ID %i] Texture is not power-of-two, mipmaps can not be generated", id);
|
||||
|
||||
genMipmaps = false;
|
||||
}
|
||||
|
||||
// If mipmaps are being used, we configure mag-min filters accordingly
|
||||
if (genMipmaps)
|
||||
{
|
||||
// Trilinear filtering with mipmaps
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not using mipmappings
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
if (genMipmaps)
|
||||
{
|
||||
TraceLog(WARNING, "[ID %i] Mipmaps generated manually on CPU side", id);
|
||||
|
||||
// Compute required mipmaps
|
||||
// NOTE: data size is reallocated to fit mipmaps data
|
||||
int mipmapCount = GenerateMipmaps(data, width, height);
|
||||
|
||||
int offset = 0;
|
||||
int size = 0;
|
||||
|
||||
int mipWidth = width;
|
||||
int mipHeight = height;
|
||||
|
||||
// Load the mipmaps
|
||||
for (int level = 0; level < mipmapCount; level++)
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data + offset);
|
||||
|
||||
size = mipWidth*mipHeight*4;
|
||||
offset += size;
|
||||
|
||||
mipWidth /= 2;
|
||||
mipHeight /= 2;
|
||||
}
|
||||
}
|
||||
else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
if (genMipmaps)
|
||||
{
|
||||
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
|
||||
TraceLog(INFO, "[ID %i] Mipmaps generated automatically for new texture", id);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// At this point we have the image converted to texture and uploaded to GPU
|
||||
|
||||
// Unbind current texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
TraceLog(INFO, "New texture created, id: %i (%i x %i)", id, width, height);
|
||||
TraceLog(INFO, "[ID %i] New texture created (%i x %i)", id, width, height);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -1024,51 +1129,42 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
|
|||
|
||||
#ifdef USE_OPENGL_33
|
||||
|
||||
#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
|
||||
#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
|
||||
#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
|
||||
|
||||
// Convert image data to OpenGL texture (returns OpenGL valid Id)
|
||||
// NOTE: Expected compressed data from DDS file
|
||||
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format)
|
||||
// NOTE: Expected compressed image data and POT image
|
||||
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compFormat)
|
||||
{
|
||||
// Create one OpenGL texture
|
||||
GLuint id;
|
||||
int compFormat = 0;
|
||||
|
||||
glGenTextures(1, &id);
|
||||
|
||||
TraceLog(DEBUG, "Compressed texture width: %i", width);
|
||||
TraceLog(DEBUG, "Compressed texture height: %i", height);
|
||||
TraceLog(DEBUG, "Compressed texture mipmap levels: %i", mipmapCount);
|
||||
TraceLog(DEBUG, "Compressed texture format: 0x%x", format);
|
||||
|
||||
switch(format)
|
||||
{
|
||||
case FOURCC_DXT1: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case FOURCC_DXT3: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
case FOURCC_DXT5: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: compFormat = -1; break;
|
||||
}
|
||||
|
||||
if (compFormat == -1)
|
||||
TraceLog(DEBUG, "Compressed texture format: 0x%x", compFormat);
|
||||
|
||||
if (compFormat == 0)
|
||||
{
|
||||
TraceLog(WARNING, "Texture compressed format not recognized");
|
||||
TraceLog(WARNING, "[ID %i] Texture compressed format not recognized", id);
|
||||
id = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
glGenTextures(1, &id);
|
||||
|
||||
// Bind the texture
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
unsigned int blockSize = (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
|
||||
unsigned int offset = 0;
|
||||
int blockSize = 0;
|
||||
int offset = 0;
|
||||
|
||||
if (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) blockSize = 8;
|
||||
else blockSize = 16;
|
||||
|
||||
// Load the mipmaps
|
||||
for (int level = 0; level < mipmapCount && (width || height); level++)
|
||||
{
|
||||
unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
// NOTE: size specifies the number of bytes of image data (S3TC/DXTC)
|
||||
unsigned int size = ((width + 3)/4)*((height + 3)/4)*blockSize;
|
||||
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, level, compFormat, width, height, 0, size, data + offset);
|
||||
|
||||
|
@ -1100,20 +1196,28 @@ unsigned int rlglLoadModel(VertexData mesh)
|
|||
|
||||
// Enable vertex attributes
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.vertices, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.vertices, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(vertexLoc);
|
||||
glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.numVertices, mesh.texcoords, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.vertexCount, mesh.texcoords, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(texcoordLoc);
|
||||
glVertexAttribPointer(texcoordLoc, 2, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.normals, GL_STATIC_DRAW);
|
||||
//glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
|
||||
//glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.normals, GL_STATIC_DRAW);
|
||||
//glEnableVertexAttribArray(normalLoc);
|
||||
//glVertexAttribPointer(normalLoc, 3, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*mesh.vertexCount, mesh.colors, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(colorLoc);
|
||||
glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
if (vaoModel > 0) TraceLog(INFO, "[ID %i] Model uploaded successfully to VRAM (GPU)", vaoModel);
|
||||
else TraceLog(WARNING, "Model could not be uploaded to VRAM (GPU)");
|
||||
|
||||
return vaoModel;
|
||||
}
|
||||
#endif
|
||||
|
@ -1208,6 +1312,9 @@ static GLuint LoadDefaultShaders()
|
|||
|
||||
glCompileShader(vertexShader);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
TraceLog(INFO, "[ID %i] Default vertex shader compiled succesfully", vertexShader);
|
||||
TraceLog(INFO, "[ID %i] Default fragment shader compiled succesfully", fragmentShader);
|
||||
|
||||
program = glCreateProgram();
|
||||
|
||||
|
@ -1218,6 +1325,8 @@ static GLuint LoadDefaultShaders()
|
|||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
TraceLog(INFO, "[ID %i] Default shader program loaded succesfully", program);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
@ -1245,6 +1354,9 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
|
|||
|
||||
glCompileShader(vertexShader);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
TraceLog(INFO, "[ID %i] Vertex shader compiled succesfully", vertexShader);
|
||||
TraceLog(INFO, "[ID %i] Fragment shader compiled succesfully", fragmentShader);
|
||||
|
||||
program = glCreateProgram();
|
||||
|
||||
|
@ -1255,6 +1367,8 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
|
|||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
TraceLog(INFO, "[ID %i] Shader program loaded succesfully", program);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
@ -1364,7 +1478,8 @@ static void InitializeVAOs()
|
|||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW);
|
||||
glEnableVertexAttribArray(colorLoc);
|
||||
glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
|
||||
TraceLog(INFO, "[ID %i] Lines VAO successfully initialized", vaoLines);
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Initialize Triangles VAO
|
||||
|
@ -1384,7 +1499,8 @@ static void InitializeVAOs()
|
|||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW);
|
||||
glEnableVertexAttribArray(colorLoc);
|
||||
glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
|
||||
TraceLog(INFO, "[ID %i] Triangles VAO successfully initialized", vaoTriangles);
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Initialize Quads VAO (Buffer A)
|
||||
|
@ -1414,6 +1530,8 @@ static void InitializeVAOs()
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBuffer[3]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
|
||||
|
||||
TraceLog(INFO, "[ID %i] Quads VAO successfully initialized", vaoQuads);
|
||||
|
||||
#ifdef USE_VBO_DOUBLE_BUFFERS
|
||||
// Initialize Quads VAO (Buffer B)
|
||||
glGenVertexArrays(1, &vaoQuadsB);
|
||||
|
@ -1442,11 +1560,9 @@ static void InitializeVAOs()
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBufferB[3]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
|
||||
|
||||
TraceLog(INFO, "Using VBO double buffering");
|
||||
TraceLog(INFO, "[ID %i] Second Quads VAO successfully initilized (double buffering)", vaoQuadsB);
|
||||
#endif
|
||||
|
||||
TraceLog(INFO, "Vertex buffers successfully initialized (lines, triangles, quads)\n");
|
||||
|
||||
// Unbind the current VAO
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
@ -1540,6 +1656,135 @@ static void UpdateBuffers()
|
|||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
#endif //defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
|
||||
// Mipmaps data is generated after image data
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
|
||||
{
|
||||
int mipmapCount = 1; // Required mipmap levels count (including base level)
|
||||
int width = baseWidth;
|
||||
int height = baseHeight;
|
||||
int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...)
|
||||
|
||||
// Count mipmap levels required
|
||||
while ((width != 1) && (height != 1))
|
||||
{
|
||||
if (width != 1) width /= 2;
|
||||
if (height != 1) height /= 2;
|
||||
|
||||
TraceLog(DEBUG, "Next mipmap size: %i x %i", width, height);
|
||||
|
||||
mipmapCount++;
|
||||
|
||||
size += (width*height*4); // Add mipmap size (in bytes)
|
||||
}
|
||||
|
||||
TraceLog(DEBUG, "Total mipmaps required: %i", mipmapCount);
|
||||
TraceLog(DEBUG, "Total size of data required: %i", size);
|
||||
|
||||
unsigned char *temp = realloc(data, size);
|
||||
|
||||
if (temp != NULL) data = temp;
|
||||
else TraceLog(WARNING, "Mipmaps required memory could not be allocated");
|
||||
|
||||
width = baseWidth;
|
||||
height = baseHeight;
|
||||
size = (width*height*4);
|
||||
|
||||
// Generate mipmaps
|
||||
// NOTE: Every mipmap data is stored after data
|
||||
pixel *image = (pixel *)malloc(width*height*sizeof(pixel));
|
||||
pixel *mipmap = NULL;
|
||||
int offset = 0;
|
||||
int j = 0;
|
||||
|
||||
for (int i = 0; i < size; i += 4)
|
||||
{
|
||||
image[j].r = data[i];
|
||||
image[j].g = data[i + 1];
|
||||
image[j].b = data[i + 2];
|
||||
image[j].a = data[i + 3];
|
||||
j++;
|
||||
}
|
||||
|
||||
TraceLog(DEBUG, "Mipmap base (%i, %i)", width, height);
|
||||
|
||||
for (int mip = 1; mip < mipmapCount; mip++)
|
||||
{
|
||||
mipmap = GenNextMipmap(image, width, height);
|
||||
|
||||
offset += (width*height*4); // Size of last mipmap
|
||||
j = 0;
|
||||
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
size = (width*height*4); // Mipmap size to store after offset
|
||||
|
||||
// Add mipmap to data
|
||||
for (int i = 0; i < size; i += 4)
|
||||
{
|
||||
data[offset + i] = mipmap[j].r;
|
||||
data[offset + i + 1] = mipmap[j].g;
|
||||
data[offset + i + 2] = mipmap[j].b;
|
||||
data[offset + i + 3] = mipmap[j].a;
|
||||
j++;
|
||||
}
|
||||
|
||||
free(image);
|
||||
|
||||
image = mipmap;
|
||||
mipmap = NULL;
|
||||
}
|
||||
|
||||
free(mipmap); // free mipmap data
|
||||
|
||||
return mipmapCount;
|
||||
}
|
||||
|
||||
// Manual mipmap generation (basic scaling algorithm)
|
||||
static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
|
||||
{
|
||||
int x2, y2;
|
||||
pixel prow, pcol;
|
||||
|
||||
int width = srcWidth / 2;
|
||||
int height = srcHeight / 2;
|
||||
|
||||
pixel *mipmap = (pixel *)malloc(width*height*sizeof(pixel));
|
||||
|
||||
// Scaling algorithm works perfectly (box-filter)
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
y2 = 2 * y;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
x2 = 2 * x;
|
||||
|
||||
prow.r = (srcData[y2*srcWidth + x2].r + srcData[y2*srcWidth + x2 + 1].r)/2;
|
||||
prow.g = (srcData[y2*srcWidth + x2].g + srcData[y2*srcWidth + x2 + 1].g)/2;
|
||||
prow.b = (srcData[y2*srcWidth + x2].b + srcData[y2*srcWidth + x2 + 1].b)/2;
|
||||
prow.a = (srcData[y2*srcWidth + x2].a + srcData[y2*srcWidth + x2 + 1].a)/2;
|
||||
|
||||
pcol.r = (srcData[(y2+1)*srcWidth + x2].r + srcData[(y2+1)*srcWidth + x2 + 1].r)/2;
|
||||
pcol.g = (srcData[(y2+1)*srcWidth + x2].g + srcData[(y2+1)*srcWidth + x2 + 1].g)/2;
|
||||
pcol.b = (srcData[(y2+1)*srcWidth + x2].b + srcData[(y2+1)*srcWidth + x2 + 1].b)/2;
|
||||
pcol.a = (srcData[(y2+1)*srcWidth + x2].a + srcData[(y2+1)*srcWidth + x2 + 1].a)/2;
|
||||
|
||||
mipmap[y*width + x].r = (prow.r + pcol.r)/2;
|
||||
mipmap[y*width + x].g = (prow.g + pcol.g)/2;
|
||||
mipmap[y*width + x].b = (prow.b + pcol.b)/2;
|
||||
mipmap[y*width + x].a = (prow.a + pcol.a)/2;
|
||||
}
|
||||
}
|
||||
|
||||
TraceLog(DEBUG, "Mipmap generated successfully (%i, %i)", width, height);
|
||||
|
||||
return mipmap;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef RLGL_STANDALONE
|
||||
|
@ -1555,10 +1800,10 @@ void TraceLog(int msgType, const char *text, ...)
|
|||
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(stdout, "INFO: "); break;
|
||||
case 1: fprintf(stdout, "ERROR: "); break;
|
||||
case 2: fprintf(stdout, "WARNING: "); break;
|
||||
case 3: fprintf(logstream, "DEBUG: "); break;
|
||||
case INFO: fprintf(stdout, "INFO: "); break;
|
||||
case ERROR: fprintf(stdout, "ERROR: "); break;
|
||||
case WARNING: fprintf(stdout, "WARNING: "); break;
|
||||
case DEBUG: fprintf(stdout, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
@ -1567,6 +1812,6 @@ void TraceLog(int msgType, const char *text, ...)
|
|||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == 1) exit(1);
|
||||
if (msgType == ERROR) exit(1);
|
||||
}
|
||||
#endif
|
55
src/rlgl.h
55
src/rlgl.h
|
@ -36,19 +36,19 @@
|
|||
#include "utils.h" // Required for function TraceLog()
|
||||
#endif
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
|
||||
// Select desired OpenGL version
|
||||
//#define USE_OPENGL_11
|
||||
#define USE_OPENGL_33
|
||||
#define USE_OPENGL_11
|
||||
//#define USE_OPENGL_33
|
||||
//#define USE_OPENGL_ES2
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define MAX_LINES_BATCH 8192 // 1024
|
||||
#define MAX_TRIANGLES_BATCH 2048
|
||||
#define MAX_QUADS_BATCH 8192
|
||||
#define MAX_LINES_BATCH 8192 // NOTE: Be careful with limits!
|
||||
#define MAX_TRIANGLES_BATCH 4096 // NOTE: Be careful with limits!
|
||||
#define MAX_QUADS_BATCH 8192 // NOTE: Be careful with limits!
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
|
@ -60,26 +60,20 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
|
|||
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
|
||||
|
||||
#ifdef RLGL_STANDALONE
|
||||
typedef struct Model Model;
|
||||
#endif
|
||||
typedef struct {
|
||||
int vertexCount;
|
||||
float *vertices; // 3 components per vertex
|
||||
float *texcoords; // 2 components per vertex
|
||||
float *normals; // 3 components per vertex
|
||||
float *colors;
|
||||
} VertexData;
|
||||
|
||||
typedef struct {
|
||||
int numVertices;
|
||||
float *vertices; // 3 components per vertex
|
||||
float *texcoords; // 2 components per vertex
|
||||
float *normals; // 3 components per vertex
|
||||
} VertexData;
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
struct Model {
|
||||
VertexData data;
|
||||
};
|
||||
#else
|
||||
struct Model {
|
||||
unsigned int vaoId;
|
||||
Matrix transform;
|
||||
int numVertices;
|
||||
};
|
||||
typedef struct Model {
|
||||
VertexData mesh;
|
||||
unsigned int vaoId;
|
||||
unsigned int textureId;
|
||||
//Matrix transform;
|
||||
} Model;
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -90,8 +84,8 @@ extern "C" { // Prevents name mangling of functions
|
|||
// Functions Declaration - Matrix operations
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlMatrixMode(int mode); // Choose the current matrix to be transformed
|
||||
void rlPushMatrix(); // TODO: REVIEW: Required? - Push the current matrix to stack
|
||||
void rlPopMatrix(); // TODO: REVIEW: Required? - Pop lattest inserted matrix from stack
|
||||
void rlPushMatrix(); // Push the current matrix to stack
|
||||
void rlPopMatrix(); // Pop lattest inserted matrix from stack
|
||||
void rlLoadIdentity(); // Reset current matrix to identity matrix
|
||||
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
|
||||
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
|
||||
|
@ -132,13 +126,14 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
|
|||
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
|
||||
void rlglClose(); // De-init rlgl
|
||||
void rlglDraw(); // Draw VAOs
|
||||
unsigned int rlglLoadModel(VertexData data);
|
||||
unsigned int rlglLoadModel(VertexData mesh);
|
||||
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
|
||||
#endif
|
||||
|
||||
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
|
||||
void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires);
|
||||
|
||||
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
|
||||
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
|
||||
unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool genMipmaps); // Load in GPU OpenGL texture
|
||||
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
|
|
39
src/shapes.c
39
src/shapes.c
|
@ -112,6 +112,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
|
|||
rlVertex2i(centerX, centerY);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2f(centerX + sin(DEG2RAD*i) * radius, centerY + cos(DEG2RAD*i) * radius);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2f(centerX + sin(DEG2RAD*(i+2)) * radius, centerY + cos(DEG2RAD*(i+2)) * radius);
|
||||
}
|
||||
rlEnd();
|
||||
|
@ -149,17 +150,10 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
|
|||
// Draw a color-filled rectangle
|
||||
void DrawRectangle(int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(0.0f, 0.0f);
|
||||
rlVertex2i(posX, posY);
|
||||
rlTexCoord2f(0.0f, 1.0f);
|
||||
rlVertex2i(posX, posY + height);
|
||||
rlTexCoord2f(1.0f, 1.0f);
|
||||
rlVertex2i(posX + width, posY + height);
|
||||
rlTexCoord2f(1.0f, 0.0f);
|
||||
rlVertex2i(posX + width, posY);
|
||||
rlEnd();
|
||||
Vector2 position = { (float)posX, (float)posY };
|
||||
Vector2 size = { (float)width, (float)height };
|
||||
|
||||
DrawRectangleV(position, size, color);
|
||||
}
|
||||
|
||||
// Draw a color-filled rectangle
|
||||
|
@ -172,26 +166,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
|
|||
// NOTE: Gradient goes from bottom (color1) to top (color2)
|
||||
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)
|
||||
{
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
|
||||
rlVertex2i(posX, posY);
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
|
||||
rlVertex2i(posX, posY + height);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2i(posX + width, posY + height);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2i(posX + width, posY);
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX, posY + height);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height);
|
||||
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height);
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX + width, posY);
|
||||
rlEnd();
|
||||
}
|
||||
|
||||
// Draw a color-filled rectangle (Vector version)
|
||||
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
|
||||
{
|
||||
rlBegin(RL_QUADS);
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2i(position.x, position.y);
|
||||
rlVertex2i(position.x, position.y + size.y);
|
||||
rlVertex2i(position.x + size.x, position.y + size.y);
|
||||
|
||||
rlVertex2i(position.x, position.y);
|
||||
rlVertex2i(position.x + size.x, position.y + size.y);
|
||||
rlVertex2i(position.x + size.x, position.y);
|
||||
rlEnd();
|
||||
}
|
||||
|
|
43
src/text.c
43
src/text.c
|
@ -35,6 +35,8 @@
|
|||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
|
||||
#include "utils.h" // Required for function GetExtendion()
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -58,15 +60,6 @@ typedef struct Character {
|
|||
int h;
|
||||
} Character;
|
||||
|
||||
// SpriteFont type, includes texture and charSet array data
|
||||
/*
|
||||
struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
};
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -85,7 +78,6 @@ static bool PixelIsMagenta(Color p); // Check if a pixel is magen
|
|||
static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Character **charSet); // Parse image pixel data to obtain character set measures
|
||||
static int GetNextPOT(int num); // Calculate next power-of-two value for a given value
|
||||
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
|
||||
static const char *GetExtension(const char *fileName);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
|
@ -153,8 +145,7 @@ extern void LoadDefaultFont()
|
|||
if (counter > 256) counter = 0; // Security check...
|
||||
}
|
||||
|
||||
defaultFont.texture = CreateTexture(image); // Convert loaded image to OpenGL texture
|
||||
|
||||
defaultFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
|
||||
UnloadImage(image);
|
||||
|
||||
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
|
||||
|
@ -192,7 +183,7 @@ extern void LoadDefaultFont()
|
|||
|
||||
extern void UnloadDefaultFont()
|
||||
{
|
||||
rlDeleteTextures(defaultFont.texture.glId);
|
||||
rlDeleteTextures(defaultFont.texture.id);
|
||||
free(defaultFont.charSet);
|
||||
}
|
||||
|
||||
|
@ -277,8 +268,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
|
|||
image.width = potWidth;
|
||||
image.height = potHeight;
|
||||
|
||||
spriteFont.texture = CreateTexture(image); // Convert loaded image to OpenGL texture
|
||||
|
||||
spriteFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
|
||||
UnloadImage(image);
|
||||
}
|
||||
|
||||
|
@ -288,7 +278,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
|
|||
// Unload SpriteFont from GPU memory
|
||||
void UnloadSpriteFont(SpriteFont spriteFont)
|
||||
{
|
||||
rlDeleteTextures(spriteFont.texture.glId);
|
||||
rlDeleteTextures(spriteFont.texture.id);
|
||||
free(spriteFont.charSet);
|
||||
}
|
||||
|
||||
|
@ -322,7 +312,7 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
|
|||
if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
|
||||
else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
|
||||
|
||||
rlEnableTexture(spriteFont.texture.glId);
|
||||
rlEnableTexture(spriteFont.texture.id);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
for(int i = 0; i < length; i++)
|
||||
|
@ -513,11 +503,11 @@ static int GetNextPOT(int num)
|
|||
if (num != 0)
|
||||
{
|
||||
num--;
|
||||
num |= (num >> 1); // Or first 2 bits
|
||||
num |= (num >> 1); // Or first 2 bits
|
||||
num |= (num >> 2); // Or next 2 bits
|
||||
num |= (num >> 4); // Or next 4 bits
|
||||
num |= (num >> 8); // Or next 8 bits
|
||||
num |= (num >> 16); // Or next 16 bits
|
||||
num |= (num >> 16); // Or next 16 bits
|
||||
num++;
|
||||
}
|
||||
|
||||
|
@ -596,8 +586,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
|
||||
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
||||
|
||||
spriteFont.texture = CreateTexture(image);
|
||||
|
||||
spriteFont.texture = CreateTexture(image, false);
|
||||
UnloadImage(image); // Unload image data
|
||||
|
||||
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
|
||||
|
@ -641,10 +630,12 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
return spriteFont;
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
static const char *GetExtension(const char *fileName)
|
||||
// Generate a sprite font from TTF data (font size required)
|
||||
static SpriteFont GenerateFromTTF(const char *fileName, int fontSize)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if(!dot || dot == fileName) return "";
|
||||
return dot + 1;
|
||||
SpriteFont font;
|
||||
|
||||
// TODO: Load TTF and generate bitmap font and chars data
|
||||
|
||||
return font;
|
||||
}
|
343
src/textures.c
343
src/textures.c
|
@ -46,12 +46,14 @@
|
|||
typedef unsigned char byte;
|
||||
|
||||
typedef struct {
|
||||
unsigned char *data;
|
||||
int width;
|
||||
int height;
|
||||
int mipmaps;
|
||||
int format;
|
||||
} ImageDDS;
|
||||
unsigned char *data; // Image raw data
|
||||
int width; // Image base width
|
||||
int height; // Image base height
|
||||
//int bpp; // bytes per pixel
|
||||
//int components; // num color components
|
||||
int mipmaps; // Mipmap levels, 1 by default
|
||||
int compFormat; // Compressed data format, 0 if no compression
|
||||
} ImageEx;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
|
@ -66,8 +68,7 @@ typedef struct {
|
|||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static const char *GetExtension(const char *fileName);
|
||||
static ImageDDS LoadDDS(const char *fileName);
|
||||
static ImageEx LoadDDS(const char *fileName);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
|
@ -78,6 +79,11 @@ Image LoadImage(const char *fileName)
|
|||
{
|
||||
Image image;
|
||||
|
||||
// Initial values
|
||||
image.pixels = NULL;
|
||||
image.width = 0;
|
||||
image.height = 0;
|
||||
|
||||
if ((strcmp(GetExtension(fileName),"png") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"bmp") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"tga") == 0) ||
|
||||
|
@ -115,6 +121,35 @@ Image LoadImage(const char *fileName)
|
|||
|
||||
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
|
||||
}
|
||||
else if (strcmp(GetExtension(fileName),"dds") == 0)
|
||||
{
|
||||
// NOTE: DDS uncompressed images can also be loaded (discarding mipmaps...)
|
||||
|
||||
ImageEx imageDDS = LoadDDS(fileName);
|
||||
|
||||
if (imageDDS.compFormat == 0)
|
||||
{
|
||||
image.pixels = (Color *)malloc(imageDDS.width * imageDDS.height * sizeof(Color));
|
||||
image.width = imageDDS.width;
|
||||
image.height = imageDDS.height;
|
||||
|
||||
int pix = 0;
|
||||
|
||||
for (int i = 0; i < (image.width * image.height * 4); i += 4)
|
||||
{
|
||||
image.pixels[pix].r = imageDDS.data[i];
|
||||
image.pixels[pix].g = imageDDS.data[i+1];
|
||||
image.pixels[pix].b = imageDDS.data[i+2];
|
||||
image.pixels[pix].a = imageDDS.data[i+3];
|
||||
pix++;
|
||||
}
|
||||
|
||||
free(imageDDS.data);
|
||||
|
||||
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] Compressed image data could not be loaded", fileName);
|
||||
}
|
||||
else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName);
|
||||
|
||||
// ALTERNATIVE: We can load pixel data directly into Color struct pixels array,
|
||||
|
@ -127,7 +162,8 @@ Image LoadImage(const char *fileName)
|
|||
// Load an image from rRES file (raylib Resource)
|
||||
Image LoadImageFromRES(const char *rresName, int resId)
|
||||
{
|
||||
// NOTE: rresName could be directly a char array with all the data!!! ---> TODO!
|
||||
// TODO: rresName could be directly a char array with all the data! --> support it! :P
|
||||
|
||||
Image image;
|
||||
bool found = false;
|
||||
|
||||
|
@ -172,8 +208,8 @@ Image LoadImageFromRES(const char *rresName, int resId)
|
|||
if (infoHeader.type == 0) // IMAGE data type
|
||||
{
|
||||
// TODO: Check data compression type
|
||||
|
||||
// NOTE: We suppose compression type 2 (DEFLATE - default)
|
||||
|
||||
short imgWidth, imgHeight;
|
||||
char colorFormat, mipmaps;
|
||||
|
||||
|
@ -220,11 +256,11 @@ Image LoadImageFromRES(const char *rresName, int resId)
|
|||
// Depending on type, skip the right amount of parameters
|
||||
switch (infoHeader.type)
|
||||
{
|
||||
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
|
||||
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
|
||||
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
|
||||
case 3: break; // TEXT: No parameters
|
||||
case 4: break; // RAW: No parameters
|
||||
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
|
||||
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
|
||||
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
|
||||
case 3: break; // TEXT: No parameters
|
||||
case 4: break; // RAW: No parameters
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
@ -249,19 +285,26 @@ Texture2D LoadTexture(const char *fileName)
|
|||
|
||||
if (strcmp(GetExtension(fileName),"dds") == 0)
|
||||
{
|
||||
#ifdef USE_OPENGL_11
|
||||
TraceLog(WARNING, "[%s] DDS file loading requires OpenGL 3.2+ or ES 2.0", fileName);
|
||||
#else
|
||||
ImageDDS image = LoadDDS(fileName);
|
||||
ImageEx image = LoadDDS(fileName);
|
||||
|
||||
if (image.compFormat == 0)
|
||||
{
|
||||
texture.id = rlglLoadTexture(image.data, image.width, image.height, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef USE_OPENGL_33
|
||||
texture.id = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.compFormat);
|
||||
#endif
|
||||
}
|
||||
|
||||
texture.glId = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.format);
|
||||
|
||||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
|
||||
if (texture.glId == 0) TraceLog(WARNING, "Compressed texture could not be loaded");
|
||||
else TraceLog(INFO, "Compressed texture loaded succesfully");
|
||||
#endif
|
||||
if (texture.id == 0) TraceLog(WARNING, "[%s] DDS texture could not be loaded", fileName);
|
||||
else TraceLog(INFO, "[%s] DDS texture loaded succesfully", fileName);
|
||||
|
||||
free(image.data);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -269,7 +312,7 @@ Texture2D LoadTexture(const char *fileName)
|
|||
|
||||
if (image.pixels != NULL)
|
||||
{
|
||||
texture = CreateTexture(image);
|
||||
texture = CreateTexture(image, false);
|
||||
UnloadImage(image);
|
||||
}
|
||||
}
|
||||
|
@ -283,7 +326,8 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId)
|
|||
Texture2D texture;
|
||||
|
||||
Image image = LoadImageFromRES(rresName, resId);
|
||||
texture = CreateTexture(image);
|
||||
texture = CreateTexture(image, false);
|
||||
UnloadImage(image);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -297,7 +341,7 @@ void UnloadImage(Image image)
|
|||
// Unload texture from GPU memory
|
||||
void UnloadTexture(Texture2D texture)
|
||||
{
|
||||
rlDeleteTextures(texture.glId);
|
||||
rlDeleteTextures(texture.id);
|
||||
}
|
||||
|
||||
// Draw a Texture2D
|
||||
|
@ -315,76 +359,32 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
|||
// Draw a Texture2D with extended parameters
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
||||
{
|
||||
rlEnableTexture(texture.glId);
|
||||
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
|
||||
Rectangle destRec = { (int)position.x, (int)position.y, texture.width*scale, texture.height*scale };
|
||||
Vector2 origin = { 0, 0 };
|
||||
|
||||
// NOTE: Rotation is applied before translation and scaling, even being called in inverse order...
|
||||
// NOTE: Rotation point is upper-left corner
|
||||
rlPushMatrix();
|
||||
//rlTranslatef(position.x, position.y, 0.0);
|
||||
rlRotatef(rotation, 0, 0, 1);
|
||||
rlScalef(scale, scale, 1.0f);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||
|
||||
rlTexCoord2f(0.0f, 0.0f);
|
||||
rlVertex2f(position.x, position.y); // Bottom-left corner for texture and quad
|
||||
|
||||
rlTexCoord2f(0.0f, 1.0f);
|
||||
rlVertex2f(position.x, position.y + texture.height); // Bottom-right corner for texture and quad
|
||||
|
||||
rlTexCoord2f(1.0f, 1.0f);
|
||||
rlVertex2f(position.x + texture.width, position.y + texture.height); // Top-right corner for texture and quad
|
||||
|
||||
rlTexCoord2f(1.0f, 0.0f);
|
||||
rlVertex2f(position.x + texture.width, position.y); // Top-left corner for texture and quad
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
|
||||
rlDisableTexture();
|
||||
DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Draw a part of a texture (defined by a rectangle)
|
||||
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
|
||||
{
|
||||
rlEnableTexture(texture.glId);
|
||||
Rectangle destRec = { (int)position.x, (int)position.y, sourceRec.width, sourceRec.height };
|
||||
Vector2 origin = { 0, 0 };
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||
|
||||
// Bottom-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex2f(position.x, position.y);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex2f(position.x, position.y + sourceRec.height);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex2f(position.x + sourceRec.width, position.y + sourceRec.height);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex2f(position.x + sourceRec.width, position.y);
|
||||
rlEnd();
|
||||
|
||||
rlDisableTexture();
|
||||
DrawTexturePro(texture, sourceRec, destRec, origin, 0, tint);
|
||||
}
|
||||
|
||||
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
||||
// TODO: Test this function...
|
||||
// NOTE: origin is relative to destination rectangle size
|
||||
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
rlEnableTexture(texture.glId);
|
||||
rlEnableTexture(texture.id);
|
||||
|
||||
// NOTE: First we translate texture to origin to apply rotation and translation from there
|
||||
rlPushMatrix();
|
||||
rlTranslatef(-origin.x, -origin.y, 0);
|
||||
rlTranslatef(destRec.x, destRec.y, 0);
|
||||
rlRotatef(rotation, 0, 0, 1);
|
||||
rlTranslatef(destRec.x + origin.x, destRec.y + origin.y, 0);
|
||||
rlTranslatef(-origin.x, -origin.y, 0);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
@ -395,65 +395,84 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
|
|||
rlVertex2f(0.0f, 0.0f);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex2f(destRec.width, 0.0f);
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex2f(0.0f, destRec.height);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex2f(destRec.width, destRec.height);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex2f(0.0f, destRec.height);
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex2f(destRec.width, 0.0f);
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
|
||||
rlDisableTexture();
|
||||
}
|
||||
|
||||
Texture2D CreateTexture(Image image)
|
||||
// Create a texture from an image
|
||||
// NOTE: image is not unloaded, iot must be done manually
|
||||
Texture2D CreateTexture(Image image, bool genMipmaps)
|
||||
{
|
||||
Texture2D texture;
|
||||
|
||||
unsigned char *img = malloc(image.width * image.height * 4);
|
||||
// Init texture to default values
|
||||
texture.id = 0;
|
||||
texture.width = 0;
|
||||
texture.height = 0;
|
||||
|
||||
int j = 0;
|
||||
|
||||
for (int i = 0; i < image.width * image.height * 4; i += 4)
|
||||
if (image.pixels != NULL)
|
||||
{
|
||||
img[i] = image.pixels[j].r;
|
||||
img[i+1] = image.pixels[j].g;
|
||||
img[i+2] = image.pixels[j].b;
|
||||
img[i+3] = image.pixels[j].a;
|
||||
unsigned char *imgData = malloc(image.width * image.height * 4);
|
||||
|
||||
j++;
|
||||
int j = 0;
|
||||
|
||||
for (int i = 0; i < image.width * image.height * 4; i += 4)
|
||||
{
|
||||
imgData[i] = image.pixels[j].r;
|
||||
imgData[i+1] = image.pixels[j].g;
|
||||
imgData[i+2] = image.pixels[j].b;
|
||||
imgData[i+3] = image.pixels[j].a;
|
||||
|
||||
j++;
|
||||
}
|
||||
|
||||
// NOTE: rlglLoadTexture() can generate mipmaps (POT image required)
|
||||
texture.id = rlglLoadTexture(imgData, image.width, image.height, genMipmaps);
|
||||
|
||||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
|
||||
TraceLog(INFO, "[ID %i] Texture created succesfully", texture.id);
|
||||
|
||||
free(imgData);
|
||||
}
|
||||
|
||||
texture.glId = rlglLoadTexture(image.width, image.height, img);
|
||||
|
||||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
|
||||
TraceLog(INFO, "Texture created succesfully");
|
||||
|
||||
free(img);
|
||||
else TraceLog(WARNING, "Texture could not be created, image data is not valid");
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
static const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if(!dot || dot == fileName) return "";
|
||||
return (dot + 1);
|
||||
}
|
||||
|
||||
// Loading DDS image compressed data
|
||||
ImageDDS LoadDDS(const char *fileName)
|
||||
// Loading DDS image data (compressed or uncompressed)
|
||||
// NOTE: Compressed data loading not supported on OpenGL 1.1
|
||||
ImageEx LoadDDS(const char *fileName)
|
||||
{
|
||||
// TODO: Review and expand DDS file loading to support uncompressed formats and new formats
|
||||
#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
|
||||
#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
|
||||
#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
|
||||
|
||||
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#endif
|
||||
|
||||
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#endif
|
||||
|
||||
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#endif
|
||||
|
||||
// DDS Pixel Format
|
||||
typedef struct {
|
||||
unsigned int size;
|
||||
|
@ -484,7 +503,7 @@ ImageDDS LoadDDS(const char *fileName)
|
|||
unsigned int reserved2;
|
||||
} ddsHeader;
|
||||
|
||||
ImageDDS image;
|
||||
ImageEx image;
|
||||
ddsHeader header;
|
||||
|
||||
FILE *ddsFile = fopen(fileName, "rb");
|
||||
|
@ -510,36 +529,84 @@ ImageDDS LoadDDS(const char *fileName)
|
|||
// Get the surface descriptor
|
||||
fread(&header, sizeof(ddsHeader), 1, ddsFile);
|
||||
|
||||
int height = header.height;
|
||||
int width = header.width;
|
||||
int linearSize = header.pitchOrLinearSize;
|
||||
int mipMapCount = header.mipMapCount;
|
||||
int fourCC = header.ddspf.fourCC;
|
||||
|
||||
TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader));
|
||||
|
||||
TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size);
|
||||
TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags);
|
||||
TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, fourCC);
|
||||
TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, header.ddspf.fourCC);
|
||||
|
||||
int bufsize;
|
||||
image.width = header.width;
|
||||
image.height = header.height;
|
||||
image.mipmaps = 1;
|
||||
image.compFormat = 0;
|
||||
|
||||
// Calculate data size, including all mipmaps
|
||||
bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
|
||||
if (header.ddspf.flags == 0x40 && header.ddspf.rgbBitCount == 24) // DDS_RGB, no compressed
|
||||
{
|
||||
image.data = (unsigned char *)malloc(header.width * header.height * 4);
|
||||
unsigned char *buffer = (unsigned char *)malloc(header.width * header.height * 3);
|
||||
|
||||
image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
|
||||
fread(buffer, image.width*image.height*3, 1, ddsFile);
|
||||
|
||||
unsigned char *src = buffer;
|
||||
unsigned char *dest = image.data;
|
||||
|
||||
for(int y = 0; y < image.height; y++)
|
||||
{
|
||||
for(int x = 0; x < image.width; x++)
|
||||
{
|
||||
*dest++ = *src++;
|
||||
*dest++ = *src++;
|
||||
*dest++ = *src++;
|
||||
*dest++ = 255;
|
||||
}
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
}
|
||||
else if (header.ddspf.flags == 0x41 && header.ddspf.rgbBitCount == 32) // DDS_RGBA, no compressed
|
||||
{
|
||||
image.data = (unsigned char *)malloc(header.width * header.height * 4);
|
||||
|
||||
fread(image.data, 1, bufsize, ddsFile);
|
||||
fread(image.data, image.width*image.height*4, 1, ddsFile);
|
||||
|
||||
// Close file pointer
|
||||
fclose(ddsFile);
|
||||
|
||||
//int components = (fourCC == FOURCC_DXT1) ? 3 : 4; // Not required
|
||||
image.mipmaps = 1;
|
||||
image.compFormat = 0;
|
||||
}
|
||||
else if ((header.ddspf.flags == 0x04) && (header.ddspf.fourCC > 0))
|
||||
{
|
||||
#ifdef USE_OPENGL_11
|
||||
TraceLog(WARNING, "[%s] DDS image uses compression, not supported by current OpenGL version", fileName);
|
||||
TraceLog(WARNING, "[%s] DDS compressed files require OpenGL 3.2+ or ES 2.0", fileName);
|
||||
fclose(ddsFile);
|
||||
#else
|
||||
int bufsize;
|
||||
|
||||
// Calculate data size, including all mipmaps
|
||||
if (header.mipMapCount > 1) bufsize = header.pitchOrLinearSize * 2;
|
||||
else bufsize = header.pitchOrLinearSize;
|
||||
|
||||
image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
|
||||
|
||||
fread(image.data, 1, bufsize, ddsFile);
|
||||
|
||||
// Close file pointer
|
||||
fclose(ddsFile);
|
||||
|
||||
image.mipmaps = header.mipMapCount;
|
||||
image.compFormat = 0;
|
||||
|
||||
switch(header.ddspf.fourCC)
|
||||
{
|
||||
case FOURCC_DXT1: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case FOURCC_DXT3: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
case FOURCC_DXT5: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.mipmaps = mipMapCount;
|
||||
image.format = fourCC;
|
||||
// NOTE: Image num color components not required... for now...
|
||||
//if (fourCC == FOURCC_DXT1) image.components = 3;
|
||||
//else image.components = 4;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
120
src/utils.c
120
src/utils.c
|
@ -4,8 +4,9 @@
|
|||
*
|
||||
* Utils Functions Definitions
|
||||
*
|
||||
* Uses external lib:
|
||||
* Uses external libs:
|
||||
* tinfl - zlib DEFLATE algorithm decompression lib
|
||||
* stb_image_write - PNG writting functions
|
||||
*
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
|
@ -28,14 +29,14 @@
|
|||
|
||||
#include "utils.h"
|
||||
|
||||
#include <stdlib.h> // malloc(), free()
|
||||
#include <stdio.h> // printf(), fprintf()
|
||||
#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
|
||||
//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
|
||||
#include <stdlib.h> // malloc(), free()
|
||||
#include <stdio.h> // printf(), fprintf()
|
||||
#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
|
||||
//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include "stb_image_write.h" // Create PNG file
|
||||
|
||||
#include "tinfl.c"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -140,84 +141,39 @@ void WritePNG(const char *fileName, unsigned char *imgData, int width, int heigh
|
|||
// NOTE: If a file has been init, output log is written there
|
||||
void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
// TODO: This function requires some refactoring...
|
||||
|
||||
// NOTE: If trace log file has been set, stdout is being redirected to a file
|
||||
va_list args;
|
||||
int traceDebugMsgs = 1;
|
||||
|
||||
#ifdef DO_NOT_TRACE_DEBUG_MSGS
|
||||
traceDebugMsgs = 0;
|
||||
#endif
|
||||
|
||||
// NOTE: If trace log file not set, output redirected to stdout
|
||||
if (logstream == NULL) logstream = stdout;
|
||||
|
||||
if (logstream != NULL)
|
||||
switch(msgType)
|
||||
{
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(logstream, "INFO: "); break;
|
||||
case 1: fprintf(logstream, "ERROR: "); break;
|
||||
case 2: fprintf(logstream, "WARNING: "); break;
|
||||
case 3: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (msgType == 3)
|
||||
{
|
||||
if (traceDebugMsgs)
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(logstream, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(logstream, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(logstream, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(logstream, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(stdout, "INFO: "); break;
|
||||
case 1: fprintf(stdout, "ERROR: "); break;
|
||||
case 2: fprintf(stdout, "WARNING: "); break;
|
||||
case 3: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (msgType == 3)
|
||||
{
|
||||
if (traceDebugMsgs)
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(stdout, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(stdout, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
case INFO: fprintf(logstream, "INFO: "); break;
|
||||
case ERROR: fprintf(logstream, "ERROR: "); break;
|
||||
case WARNING: fprintf(logstream, "WARNING: "); break;
|
||||
case DEBUG: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (msgType == 1) exit(1); // If ERROR message, exit program
|
||||
if ((msgType != DEBUG) || ((msgType == DEBUG) && (traceDebugMsgs)))
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(logstream, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(logstream, "\n");
|
||||
}
|
||||
|
||||
if (msgType == ERROR) exit(1); // If ERROR message, exit program
|
||||
}
|
||||
|
||||
// Inits a trace log file
|
||||
void InitTraceLogFile(const char *logFileName)
|
||||
// Open a trace log file (if desired)
|
||||
void TraceLogOpen(const char *logFileName)
|
||||
{
|
||||
// stdout redirected to stream file
|
||||
FILE *logstream = fopen(logFileName, "w");
|
||||
|
@ -225,9 +181,25 @@ void InitTraceLogFile(const char *logFileName)
|
|||
if (logstream == NULL) TraceLog(WARNING, "Unable to open log file");
|
||||
}
|
||||
|
||||
// Closes the trace log file
|
||||
void CloseTraceLogFile()
|
||||
// Close the trace log file
|
||||
void TraceLogClose()
|
||||
{
|
||||
if (logstream != NULL) fclose(logstream);
|
||||
}
|
||||
|
||||
// Keep track of memory allocated
|
||||
// NOTE: mallocType defines the type of data allocated
|
||||
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
|
||||
{
|
||||
// TODO: Investigate how to record memory allocation data...
|
||||
// Maybe creating my own malloc function...
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if(!dot || dot == fileName) return "";
|
||||
return (dot + 1);
|
||||
}
|
||||
|
||||
|
|
13
src/utils.h
13
src/utils.h
|
@ -3,9 +3,6 @@
|
|||
* raylib.utils
|
||||
*
|
||||
* Some utility functions: rRES files data decompression
|
||||
*
|
||||
* Uses external lib:
|
||||
* tinfl - zlib DEFLATE algorithm decompression lib
|
||||
*
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
|
@ -32,12 +29,12 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
//----------------------------------------------------------------------------------
|
||||
//#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
|
||||
#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { IMAGE, SOUND, MODEL, TEXT, RAW } DataType;
|
||||
typedef enum { IMAGE = 0, SOUND, MODEL, TEXT, RAW } DataType;
|
||||
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
|
@ -68,8 +65,10 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
|
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void WritePNG(const char *fileName, unsigned char *imgData, int width, int height);
|
||||
|
||||
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
|
||||
void InitTraceLogFile(const char *logFileName); // Inits a trace log file
|
||||
void CloseTraceLogFile(); // Closes the trace log file
|
||||
void TraceLogOpen(const char *logFileName); // Open a trace log file (if desired)
|
||||
void TraceLogClose(); // Close the trace log file
|
||||
|
||||
const char *GetExtension(const char *fileName);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue