We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
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b7c0d5b6dd
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eb6f8bd0ba
@ -96,7 +96,7 @@ endif()
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include_directories(BEFORE SYSTEM others/external/include)
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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# Do each example
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(games)
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# Get the source together
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# Get the source toegher
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file(GLOB sources *.c)
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set(OUTPUT_EXT)
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@ -18,7 +18,7 @@ if(${PLATFORM} MATCHES "Web")
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endif()
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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# Do each game
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@ -4,7 +4,7 @@ project(drturtle)
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# Executable & linking
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add_executable(${PROJECT_NAME} 06_drturtle_final.c)
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib REQUIRED)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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project(example)
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# Set this to the minimal version you want to support
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find_package(raylib QUIET) # Let CMake search for a raylib-config.cmake
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find_package(raylib 2.5 QUIET) # Let CMake search for a raylib-config.cmake
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# You could change the QUIET above to REQUIRED and remove this if() clause
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# This part downloads raylib and builds it if it's not installed on your system
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