Update rtextures.c
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@ -5190,8 +5190,8 @@ Color ColorLerp(Color color1, Color color2, float factor)
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{
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Color color = { 0 };
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if (d < 0) d = 0.0f;
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else if (d > 1) d = 1.0f;
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if (factor < 0.0f) factor = 0.0f;
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else if (factor > 1.0f) factor = 1.0f;
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color.r = (unsigned char)((1.0f - factor)*color1.r + factor*color2.r);
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color.g = (unsigned char)((1.0f - factor)*color1.g + factor*color2.g);
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