REVIEWED: `ColorLerp()` formatting #4310

This commit is contained in:
Ray 2024-09-15 13:01:59 +02:00
parent 68e7cadabc
commit b807f633d9
2 changed files with 17 additions and 19 deletions

View File

@ -1431,11 +1431,11 @@ RLAPI Color ColorBrightness(Color color, float factor); // G
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
RLAPI Color ColorLerp(Color color1, Color color2, float d); // Mix 2 Colors Together
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)

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@ -5185,6 +5185,22 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
return out;
}
// Get color lerp interpolation between two colors, factor [0.0f..1.0f]
Color ColorLerp(Color color1, Color color2, float factor)
{
Color color = { 0 };
if (d < 0) d = 0.0f;
else if (d > 1) d = 1.0f;
color.r = (unsigned char)((1.0f - factor)*color1.r + factor*color2.r);
color.g = (unsigned char)((1.0f - factor)*color1.g + factor*color2.g);
color.b = (unsigned char)((1.0f - factor)*color1.b + factor*color2.b);
color.a = (unsigned char)((1.0f - factor)*color1.a + factor*color2.a);
return color;
}
// Get a Color struct from hexadecimal value
Color GetColor(unsigned int hexValue)
{
@ -5424,24 +5440,6 @@ int GetPixelDataSize(int width, int height, int format)
return dataSize;
}
// Mix 2 Colors togehter.
// d = dominance. 0.5 for equal
Color ColorLerp(Color color1, Color color2, float d)
{
Color newColor = { 0, 0, 0, 0 };
if (d < 0) {d=0.0f;}
else if(d>1) {d=1.0f;}
newColor.r = (unsigned char)((1.0f-d) * color1.r + d * color2.r);
newColor.g = (unsigned char)((1.0f-d) * color1.g + d * color2.g);
newColor.b = (unsigned char)((1.0f-d) * color1.b + d * color2.b);
newColor.a = (unsigned char)((1.0f-d) * color1.a + d * color2.a);
return newColor;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------