Some minor tweaks

This commit is contained in:
Ray 2024-09-20 17:32:01 +02:00
parent c09dadd9b5
commit e5d0cc978a
3 changed files with 5 additions and 2 deletions

View File

@ -940,7 +940,7 @@ void PollInputEvents(void)
SetupViewport(platform.window->r.w, platform.window->r.h);
CORE.Window.screen.width = platform.window->r.w;
CORE.Window.screen.height = platform.window->r.h;
CORE.Window.currentFbo.width = platform.window->r.w;;
CORE.Window.currentFbo.width = platform.window->r.w;
CORE.Window.currentFbo.height = platform.window->r.h;
CORE.Window.resizedLastFrame = true;
} break;

View File

@ -350,6 +350,9 @@
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition

View File

@ -4377,7 +4377,7 @@ static Model LoadOBJ(const char *fileName)
}
// if this is a new material, we need to allocate a new mesh
if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) newMesh = true;
lastMaterial = objAttributes.material_ids[faceId];;
lastMaterial = objAttributes.material_ids[faceId];
if (newMesh)
{