Update raylib_api.* by CI
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@ -850,12 +850,22 @@
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{
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"type": "unsigned char *",
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"name": "boneIds",
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"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
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"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
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},
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{
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"type": "float *",
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"name": "boneWeights",
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"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
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"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
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},
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{
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"type": "Matrix *",
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"name": "boneMatrices",
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"description": "Bones animated transformation matrices"
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},
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{
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"type": "int",
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"name": "boneCount",
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"description": "Number of bones"
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},
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{
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"type": "unsigned int",
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@ -2518,6 +2528,21 @@
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"name": "SHADER_LOC_MAP_BRDF",
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"value": 25,
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"description": "Shader location: sampler2d texture: brdf"
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},
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{
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"name": "SHADER_LOC_VERTEX_BONEIDS",
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"value": 26,
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"description": "Shader location: vertex attribute: boneIds"
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},
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{
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"name": "SHADER_LOC_VERTEX_BONEWEIGHTS",
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"value": 27,
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"description": "Shader location: vertex attribute: boneWeights"
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},
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{
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"name": "SHADER_LOC_BONE_MATRICES",
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"value": 28,
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"description": "Shader location: array of matrices uniform: boneMatrices"
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}
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]
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},
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@ -11066,6 +11091,25 @@
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}
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]
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},
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{
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"name": "UpdateModelAnimationBoneMatrices",
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"description": "Update model animation mesh bone matrices",
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"returnType": "void",
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"params": [
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{
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"type": "Model",
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"name": "model"
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},
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{
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"type": "ModelAnimation",
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"name": "anim"
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},
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{
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"type": "int",
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"name": "frame"
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}
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]
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},
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{
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"name": "CheckCollisionSpheres",
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"description": "Check collision between two spheres",
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@ -850,12 +850,22 @@ return {
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{
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type = "unsigned char *",
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name = "boneIds",
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description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
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description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
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},
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{
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type = "float *",
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name = "boneWeights",
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description = "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
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description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
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},
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{
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type = "Matrix *",
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name = "boneMatrices",
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description = "Bones animated transformation matrices"
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},
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{
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type = "int",
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name = "boneCount",
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description = "Number of bones"
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},
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{
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type = "unsigned int",
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@ -2518,6 +2528,21 @@ return {
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name = "SHADER_LOC_MAP_BRDF",
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value = 25,
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description = "Shader location: sampler2d texture: brdf"
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},
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{
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name = "SHADER_LOC_VERTEX_BONEIDS",
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value = 26,
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description = "Shader location: vertex attribute: boneIds"
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},
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{
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name = "SHADER_LOC_VERTEX_BONEWEIGHTS",
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value = 27,
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description = "Shader location: vertex attribute: boneWeights"
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},
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{
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name = "SHADER_LOC_BONE_MATRICES",
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value = 28,
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description = "Shader location: array of matrices uniform: boneMatrices"
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}
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}
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},
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@ -7586,6 +7611,16 @@ return {
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{type = "ModelAnimation", name = "anim"}
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}
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},
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{
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name = "UpdateModelAnimationBoneMatrices",
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description = "Update model animation mesh bone matrices",
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returnType = "void",
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params = {
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{type = "Model", name = "model"},
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{type = "ModelAnimation", name = "anim"},
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{type = "int", name = "frame"}
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}
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},
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{
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name = "CheckCollisionSpheres",
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description = "Check collision between two spheres",
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@ -403,7 +403,7 @@ Struct 14: Camera2D (4 fields)
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Field[2]: Vector2 target // Camera target (rotation and zoom origin)
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Field[3]: float rotation // Camera rotation in degrees
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Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default
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Struct 15: Mesh (15 fields)
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Struct 15: Mesh (17 fields)
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Name: Mesh
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Description: Mesh, vertex data and vao/vbo
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Field[1]: int vertexCount // Number of vertices stored in arrays
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@ -417,10 +417,12 @@ Struct 15: Mesh (15 fields)
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Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed)
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Field[10]: float * animVertices // Animated vertex positions (after bones transformations)
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Field[11]: float * animNormals // Animated normals (after bones transformations)
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Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
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Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning)
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Field[14]: unsigned int vaoId // OpenGL Vertex Array Object id
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Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
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Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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Field[14]: Matrix * boneMatrices // Bones animated transformation matrices
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Field[15]: int boneCount // Number of bones
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Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id
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Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
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Struct 16: Shader (2 fields)
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Name: Shader
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Description: Shader
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@ -793,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
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Value[MATERIAL_MAP_IRRADIANCE]: 8
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Value[MATERIAL_MAP_PREFILTER]: 9
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Value[MATERIAL_MAP_BRDF]: 10
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Enum 09: ShaderLocationIndex (26 values)
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Enum 09: ShaderLocationIndex (29 values)
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Name: ShaderLocationIndex
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Description: Shader location index
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Value[SHADER_LOC_VERTEX_POSITION]: 0
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@ -822,6 +824,9 @@ Enum 09: ShaderLocationIndex (26 values)
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Value[SHADER_LOC_MAP_IRRADIANCE]: 23
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Value[SHADER_LOC_MAP_PREFILTER]: 24
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Value[SHADER_LOC_MAP_BRDF]: 25
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
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Value[SHADER_LOC_BONE_MATRICES]: 28
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Enum 10: ShaderUniformDataType (9 values)
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Name: ShaderUniformDataType
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Description: Shader uniform data type
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@ -984,7 +989,7 @@ Callback 006: AudioCallback() (2 input parameters)
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Param[1]: bufferData (type: void *)
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Param[2]: frames (type: unsigned int)
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Functions found: 576
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Functions found: 577
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Function 001: InitWindow() (3 input parameters)
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Name: InitWindow
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@ -4217,7 +4222,14 @@ Function 502: IsModelAnimationValid() (2 input parameters)
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Description: Check model animation skeleton match
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Function 503: CheckCollisionSpheres() (4 input parameters)
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Function 503: UpdateModelAnimationBoneMatrices() (3 input parameters)
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Name: UpdateModelAnimationBoneMatrices
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Return type: void
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Description: Update model animation mesh bone matrices
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 504: CheckCollisionSpheres() (4 input parameters)
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Name: CheckCollisionSpheres
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Return type: bool
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Description: Check collision between two spheres
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@ -4225,40 +4237,40 @@ Function 503: CheckCollisionSpheres() (4 input parameters)
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Param[2]: radius1 (type: float)
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Param[3]: center2 (type: Vector3)
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Param[4]: radius2 (type: float)
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Function 504: CheckCollisionBoxes() (2 input parameters)
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Function 505: CheckCollisionBoxes() (2 input parameters)
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Name: CheckCollisionBoxes
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Return type: bool
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Description: Check collision between two bounding boxes
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Param[1]: box1 (type: BoundingBox)
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Param[2]: box2 (type: BoundingBox)
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Function 505: CheckCollisionBoxSphere() (3 input parameters)
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Function 506: CheckCollisionBoxSphere() (3 input parameters)
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Name: CheckCollisionBoxSphere
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Return type: bool
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Description: Check collision between box and sphere
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Param[1]: box (type: BoundingBox)
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Param[2]: center (type: Vector3)
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Param[3]: radius (type: float)
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Function 506: GetRayCollisionSphere() (3 input parameters)
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Function 507: GetRayCollisionSphere() (3 input parameters)
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Name: GetRayCollisionSphere
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Return type: RayCollision
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Description: Get collision info between ray and sphere
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Param[1]: ray (type: Ray)
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Param[2]: center (type: Vector3)
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Param[3]: radius (type: float)
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Function 507: GetRayCollisionBox() (2 input parameters)
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Function 508: GetRayCollisionBox() (2 input parameters)
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Name: GetRayCollisionBox
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Return type: RayCollision
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Description: Get collision info between ray and box
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Param[1]: ray (type: Ray)
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Param[2]: box (type: BoundingBox)
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Function 508: GetRayCollisionMesh() (3 input parameters)
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Function 509: GetRayCollisionMesh() (3 input parameters)
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Name: GetRayCollisionMesh
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Return type: RayCollision
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Description: Get collision info between ray and mesh
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Param[1]: ray (type: Ray)
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Param[2]: mesh (type: Mesh)
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Param[3]: transform (type: Matrix)
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Function 509: GetRayCollisionTriangle() (4 input parameters)
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Function 510: GetRayCollisionTriangle() (4 input parameters)
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Name: GetRayCollisionTriangle
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Return type: RayCollision
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Description: Get collision info between ray and triangle
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@ -4266,7 +4278,7 @@ Function 509: GetRayCollisionTriangle() (4 input parameters)
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Param[2]: p1 (type: Vector3)
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Param[3]: p2 (type: Vector3)
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Param[4]: p3 (type: Vector3)
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Function 510: GetRayCollisionQuad() (5 input parameters)
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Function 511: GetRayCollisionQuad() (5 input parameters)
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Name: GetRayCollisionQuad
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Return type: RayCollision
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Description: Get collision info between ray and quad
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@ -4275,158 +4287,158 @@ Function 510: GetRayCollisionQuad() (5 input parameters)
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Param[3]: p2 (type: Vector3)
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Param[4]: p3 (type: Vector3)
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Param[5]: p4 (type: Vector3)
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Function 511: InitAudioDevice() (0 input parameters)
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Function 512: InitAudioDevice() (0 input parameters)
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Name: InitAudioDevice
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Return type: void
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Description: Initialize audio device and context
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No input parameters
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Function 512: CloseAudioDevice() (0 input parameters)
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Function 513: CloseAudioDevice() (0 input parameters)
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Name: CloseAudioDevice
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Return type: void
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Description: Close the audio device and context
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No input parameters
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Function 513: IsAudioDeviceReady() (0 input parameters)
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Function 514: IsAudioDeviceReady() (0 input parameters)
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Name: IsAudioDeviceReady
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Return type: bool
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Description: Check if audio device has been initialized successfully
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No input parameters
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Function 514: SetMasterVolume() (1 input parameters)
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Function 515: SetMasterVolume() (1 input parameters)
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Name: SetMasterVolume
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Return type: void
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Description: Set master volume (listener)
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Param[1]: volume (type: float)
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Function 515: GetMasterVolume() (0 input parameters)
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Function 516: GetMasterVolume() (0 input parameters)
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Name: GetMasterVolume
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Return type: float
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Description: Get master volume (listener)
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No input parameters
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Function 516: LoadWave() (1 input parameters)
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Function 517: LoadWave() (1 input parameters)
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Name: LoadWave
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Return type: Wave
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Description: Load wave data from file
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Param[1]: fileName (type: const char *)
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Function 517: LoadWaveFromMemory() (3 input parameters)
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Function 518: LoadWaveFromMemory() (3 input parameters)
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Name: LoadWaveFromMemory
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Return type: Wave
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Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
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Param[1]: fileType (type: const char *)
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Param[2]: fileData (type: const unsigned char *)
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Param[3]: dataSize (type: int)
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Function 518: IsWaveReady() (1 input parameters)
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Function 519: IsWaveReady() (1 input parameters)
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Name: IsWaveReady
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Return type: bool
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Description: Checks if wave data is ready
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Param[1]: wave (type: Wave)
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Function 519: LoadSound() (1 input parameters)
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Function 520: LoadSound() (1 input parameters)
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Name: LoadSound
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Return type: Sound
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Description: Load sound from file
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Param[1]: fileName (type: const char *)
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Function 520: LoadSoundFromWave() (1 input parameters)
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Function 521: LoadSoundFromWave() (1 input parameters)
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Name: LoadSoundFromWave
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Return type: Sound
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Description: Load sound from wave data
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Param[1]: wave (type: Wave)
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Function 521: LoadSoundAlias() (1 input parameters)
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Function 522: LoadSoundAlias() (1 input parameters)
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Name: LoadSoundAlias
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Return type: Sound
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Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
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Param[1]: source (type: Sound)
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Function 522: IsSoundReady() (1 input parameters)
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Function 523: IsSoundReady() (1 input parameters)
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Name: IsSoundReady
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Return type: bool
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Description: Checks if a sound is ready
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Param[1]: sound (type: Sound)
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Function 523: UpdateSound() (3 input parameters)
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Function 524: UpdateSound() (3 input parameters)
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Name: UpdateSound
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Return type: void
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Description: Update sound buffer with new data
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Param[1]: sound (type: Sound)
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Param[2]: data (type: const void *)
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Param[3]: sampleCount (type: int)
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Function 524: UnloadWave() (1 input parameters)
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Function 525: UnloadWave() (1 input parameters)
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Name: UnloadWave
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Return type: void
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Description: Unload wave data
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Param[1]: wave (type: Wave)
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Function 525: UnloadSound() (1 input parameters)
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Function 526: UnloadSound() (1 input parameters)
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Name: UnloadSound
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Return type: void
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Description: Unload sound
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Param[1]: sound (type: Sound)
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Function 526: UnloadSoundAlias() (1 input parameters)
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Function 527: UnloadSoundAlias() (1 input parameters)
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Name: UnloadSoundAlias
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Return type: void
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Description: Unload a sound alias (does not deallocate sample data)
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Param[1]: alias (type: Sound)
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Function 527: ExportWave() (2 input parameters)
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Function 528: ExportWave() (2 input parameters)
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Name: ExportWave
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Return type: bool
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Description: Export wave data to file, returns true on success
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Param[1]: wave (type: Wave)
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Param[2]: fileName (type: const char *)
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Function 528: ExportWaveAsCode() (2 input parameters)
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Function 529: ExportWaveAsCode() (2 input parameters)
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Name: ExportWaveAsCode
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Return type: bool
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Description: Export wave sample data to code (.h), returns true on success
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Param[1]: wave (type: Wave)
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Param[2]: fileName (type: const char *)
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Function 529: PlaySound() (1 input parameters)
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Function 530: PlaySound() (1 input parameters)
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Name: PlaySound
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Return type: void
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Description: Play a sound
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Param[1]: sound (type: Sound)
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Function 530: StopSound() (1 input parameters)
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Function 531: StopSound() (1 input parameters)
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Name: StopSound
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Return type: void
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Description: Stop playing a sound
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Param[1]: sound (type: Sound)
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Function 531: PauseSound() (1 input parameters)
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Function 532: PauseSound() (1 input parameters)
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Name: PauseSound
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Return type: void
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Description: Pause a sound
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Param[1]: sound (type: Sound)
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Function 532: ResumeSound() (1 input parameters)
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Function 533: ResumeSound() (1 input parameters)
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Name: ResumeSound
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Return type: void
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Description: Resume a paused sound
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Param[1]: sound (type: Sound)
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Function 533: IsSoundPlaying() (1 input parameters)
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Function 534: IsSoundPlaying() (1 input parameters)
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Name: IsSoundPlaying
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Return type: bool
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Description: Check if a sound is currently playing
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Param[1]: sound (type: Sound)
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Function 534: SetSoundVolume() (2 input parameters)
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Function 535: SetSoundVolume() (2 input parameters)
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Name: SetSoundVolume
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Return type: void
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Description: Set volume for a sound (1.0 is max level)
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Param[1]: sound (type: Sound)
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Param[2]: volume (type: float)
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Function 535: SetSoundPitch() (2 input parameters)
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Function 536: SetSoundPitch() (2 input parameters)
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Name: SetSoundPitch
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Return type: void
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Description: Set pitch for a sound (1.0 is base level)
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Param[1]: sound (type: Sound)
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Param[2]: pitch (type: float)
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Function 536: SetSoundPan() (2 input parameters)
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Function 537: SetSoundPan() (2 input parameters)
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Name: SetSoundPan
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Return type: void
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Description: Set pan for a sound (0.5 is center)
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Param[1]: sound (type: Sound)
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Param[2]: pan (type: float)
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Function 537: WaveCopy() (1 input parameters)
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Function 538: WaveCopy() (1 input parameters)
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Name: WaveCopy
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Return type: Wave
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Description: Copy a wave to a new wave
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Param[1]: wave (type: Wave)
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Function 538: WaveCrop() (3 input parameters)
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Function 539: WaveCrop() (3 input parameters)
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Name: WaveCrop
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Return type: void
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Description: Crop a wave to defined frames range
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Param[1]: wave (type: Wave *)
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Param[2]: initFrame (type: int)
|
||||
Param[3]: finalFrame (type: int)
|
||||
Function 539: WaveFormat() (4 input parameters)
|
||||
Function 540: WaveFormat() (4 input parameters)
|
||||
Name: WaveFormat
|
||||
Return type: void
|
||||
Description: Convert wave data to desired format
|
||||
@ -4434,203 +4446,203 @@ Function 539: WaveFormat() (4 input parameters)
|
||||
Param[2]: sampleRate (type: int)
|
||||
Param[3]: sampleSize (type: int)
|
||||
Param[4]: channels (type: int)
|
||||
Function 540: LoadWaveSamples() (1 input parameters)
|
||||
Function 541: LoadWaveSamples() (1 input parameters)
|
||||
Name: LoadWaveSamples
|
||||
Return type: float *
|
||||
Description: Load samples data from wave as a 32bit float data array
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 541: UnloadWaveSamples() (1 input parameters)
|
||||
Function 542: UnloadWaveSamples() (1 input parameters)
|
||||
Name: UnloadWaveSamples
|
||||
Return type: void
|
||||
Description: Unload samples data loaded with LoadWaveSamples()
|
||||
Param[1]: samples (type: float *)
|
||||
Function 542: LoadMusicStream() (1 input parameters)
|
||||
Function 543: LoadMusicStream() (1 input parameters)
|
||||
Name: LoadMusicStream
|
||||
Return type: Music
|
||||
Description: Load music stream from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 543: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Function 544: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Name: LoadMusicStreamFromMemory
|
||||
Return type: Music
|
||||
Description: Load music stream from data
|
||||
Param[1]: fileType (type: const char *)
|
||||
Param[2]: data (type: const unsigned char *)
|
||||
Param[3]: dataSize (type: int)
|
||||
Function 544: IsMusicReady() (1 input parameters)
|
||||
Function 545: IsMusicReady() (1 input parameters)
|
||||
Name: IsMusicReady
|
||||
Return type: bool
|
||||
Description: Checks if a music stream is ready
|
||||
Param[1]: music (type: Music)
|
||||
Function 545: UnloadMusicStream() (1 input parameters)
|
||||
Function 546: UnloadMusicStream() (1 input parameters)
|
||||
Name: UnloadMusicStream
|
||||
Return type: void
|
||||
Description: Unload music stream
|
||||
Param[1]: music (type: Music)
|
||||
Function 546: PlayMusicStream() (1 input parameters)
|
||||
Function 547: PlayMusicStream() (1 input parameters)
|
||||
Name: PlayMusicStream
|
||||
Return type: void
|
||||
Description: Start music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 547: IsMusicStreamPlaying() (1 input parameters)
|
||||
Function 548: IsMusicStreamPlaying() (1 input parameters)
|
||||
Name: IsMusicStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if music is playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 548: UpdateMusicStream() (1 input parameters)
|
||||
Function 549: UpdateMusicStream() (1 input parameters)
|
||||
Name: UpdateMusicStream
|
||||
Return type: void
|
||||
Description: Updates buffers for music streaming
|
||||
Param[1]: music (type: Music)
|
||||
Function 549: StopMusicStream() (1 input parameters)
|
||||
Function 550: StopMusicStream() (1 input parameters)
|
||||
Name: StopMusicStream
|
||||
Return type: void
|
||||
Description: Stop music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 550: PauseMusicStream() (1 input parameters)
|
||||
Function 551: PauseMusicStream() (1 input parameters)
|
||||
Name: PauseMusicStream
|
||||
Return type: void
|
||||
Description: Pause music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 551: ResumeMusicStream() (1 input parameters)
|
||||
Function 552: ResumeMusicStream() (1 input parameters)
|
||||
Name: ResumeMusicStream
|
||||
Return type: void
|
||||
Description: Resume playing paused music
|
||||
Param[1]: music (type: Music)
|
||||
Function 552: SeekMusicStream() (2 input parameters)
|
||||
Function 553: SeekMusicStream() (2 input parameters)
|
||||
Name: SeekMusicStream
|
||||
Return type: void
|
||||
Description: Seek music to a position (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: position (type: float)
|
||||
Function 553: SetMusicVolume() (2 input parameters)
|
||||
Function 554: SetMusicVolume() (2 input parameters)
|
||||
Name: SetMusicVolume
|
||||
Return type: void
|
||||
Description: Set volume for music (1.0 is max level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: volume (type: float)
|
||||
Function 554: SetMusicPitch() (2 input parameters)
|
||||
Function 555: SetMusicPitch() (2 input parameters)
|
||||
Name: SetMusicPitch
|
||||
Return type: void
|
||||
Description: Set pitch for a music (1.0 is base level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 555: SetMusicPan() (2 input parameters)
|
||||
Function 556: SetMusicPan() (2 input parameters)
|
||||
Name: SetMusicPan
|
||||
Return type: void
|
||||
Description: Set pan for a music (0.5 is center)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pan (type: float)
|
||||
Function 556: GetMusicTimeLength() (1 input parameters)
|
||||
Function 557: GetMusicTimeLength() (1 input parameters)
|
||||
Name: GetMusicTimeLength
|
||||
Return type: float
|
||||
Description: Get music time length (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 557: GetMusicTimePlayed() (1 input parameters)
|
||||
Function 558: GetMusicTimePlayed() (1 input parameters)
|
||||
Name: GetMusicTimePlayed
|
||||
Return type: float
|
||||
Description: Get current music time played (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 558: LoadAudioStream() (3 input parameters)
|
||||
Function 559: LoadAudioStream() (3 input parameters)
|
||||
Name: LoadAudioStream
|
||||
Return type: AudioStream
|
||||
Description: Load audio stream (to stream raw audio pcm data)
|
||||
Param[1]: sampleRate (type: unsigned int)
|
||||
Param[2]: sampleSize (type: unsigned int)
|
||||
Param[3]: channels (type: unsigned int)
|
||||
Function 559: IsAudioStreamReady() (1 input parameters)
|
||||
Function 560: IsAudioStreamReady() (1 input parameters)
|
||||
Name: IsAudioStreamReady
|
||||
Return type: bool
|
||||
Description: Checks if an audio stream is ready
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 560: UnloadAudioStream() (1 input parameters)
|
||||
Function 561: UnloadAudioStream() (1 input parameters)
|
||||
Name: UnloadAudioStream
|
||||
Return type: void
|
||||
Description: Unload audio stream and free memory
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 561: UpdateAudioStream() (3 input parameters)
|
||||
Function 562: UpdateAudioStream() (3 input parameters)
|
||||
Name: UpdateAudioStream
|
||||
Return type: void
|
||||
Description: Update audio stream buffers with data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: data (type: const void *)
|
||||
Param[3]: frameCount (type: int)
|
||||
Function 562: IsAudioStreamProcessed() (1 input parameters)
|
||||
Function 563: IsAudioStreamProcessed() (1 input parameters)
|
||||
Name: IsAudioStreamProcessed
|
||||
Return type: bool
|
||||
Description: Check if any audio stream buffers requires refill
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 563: PlayAudioStream() (1 input parameters)
|
||||
Function 564: PlayAudioStream() (1 input parameters)
|
||||
Name: PlayAudioStream
|
||||
Return type: void
|
||||
Description: Play audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 564: PauseAudioStream() (1 input parameters)
|
||||
Function 565: PauseAudioStream() (1 input parameters)
|
||||
Name: PauseAudioStream
|
||||
Return type: void
|
||||
Description: Pause audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 565: ResumeAudioStream() (1 input parameters)
|
||||
Function 566: ResumeAudioStream() (1 input parameters)
|
||||
Name: ResumeAudioStream
|
||||
Return type: void
|
||||
Description: Resume audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 566: IsAudioStreamPlaying() (1 input parameters)
|
||||
Function 567: IsAudioStreamPlaying() (1 input parameters)
|
||||
Name: IsAudioStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if audio stream is playing
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 567: StopAudioStream() (1 input parameters)
|
||||
Function 568: StopAudioStream() (1 input parameters)
|
||||
Name: StopAudioStream
|
||||
Return type: void
|
||||
Description: Stop audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 568: SetAudioStreamVolume() (2 input parameters)
|
||||
Function 569: SetAudioStreamVolume() (2 input parameters)
|
||||
Name: SetAudioStreamVolume
|
||||
Return type: void
|
||||
Description: Set volume for audio stream (1.0 is max level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: volume (type: float)
|
||||
Function 569: SetAudioStreamPitch() (2 input parameters)
|
||||
Function 570: SetAudioStreamPitch() (2 input parameters)
|
||||
Name: SetAudioStreamPitch
|
||||
Return type: void
|
||||
Description: Set pitch for audio stream (1.0 is base level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 570: SetAudioStreamPan() (2 input parameters)
|
||||
Function 571: SetAudioStreamPan() (2 input parameters)
|
||||
Name: SetAudioStreamPan
|
||||
Return type: void
|
||||
Description: Set pan for audio stream (0.5 is centered)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pan (type: float)
|
||||
Function 571: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Function 572: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Name: SetAudioStreamBufferSizeDefault
|
||||
Return type: void
|
||||
Description: Default size for new audio streams
|
||||
Param[1]: size (type: int)
|
||||
Function 572: SetAudioStreamCallback() (2 input parameters)
|
||||
Function 573: SetAudioStreamCallback() (2 input parameters)
|
||||
Name: SetAudioStreamCallback
|
||||
Return type: void
|
||||
Description: Audio thread callback to request new data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: callback (type: AudioCallback)
|
||||
Function 573: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Function 574: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Name: AttachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to stream, receives the samples as 'float'
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 574: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Function 575: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Name: DetachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 575: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Function 576: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Name: AttachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
|
||||
Param[1]: processor (type: AudioCallback)
|
||||
Function 576: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Function 577: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Name: DetachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from the entire audio pipeline
|
||||
|
@ -160,7 +160,7 @@
|
||||
<Field type="float" name="rotation" desc="Camera rotation in degrees" />
|
||||
<Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" />
|
||||
</Struct>
|
||||
<Struct name="Mesh" fieldCount="15" desc="Mesh, vertex data and vao/vbo">
|
||||
<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
|
||||
<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
|
||||
<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
|
||||
<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
|
||||
@ -172,8 +172,10 @@
|
||||
<Field type="unsigned short *" name="indices" desc="Vertex indices (in case vertex data comes indexed)" />
|
||||
<Field type="float *" name="animVertices" desc="Animated vertex positions (after bones transformations)" />
|
||||
<Field type="float *" name="animNormals" desc="Animated normals (after bones transformations)" />
|
||||
<Field type="unsigned char *" name="boneIds" desc="Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)" />
|
||||
<Field type="float *" name="boneWeights" desc="Vertex bone weight, up to 4 bones influence by vertex (skinning)" />
|
||||
<Field type="unsigned char *" name="boneIds" desc="Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" />
|
||||
<Field type="float *" name="boneWeights" desc="Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" />
|
||||
<Field type="Matrix *" name="boneMatrices" desc="Bones animated transformation matrices" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="unsigned int" name="vaoId" desc="OpenGL Vertex Array Object id" />
|
||||
<Field type="unsigned int *" name="vboId" desc="OpenGL Vertex Buffer Objects id (default vertex data)" />
|
||||
</Struct>
|
||||
@ -505,7 +507,7 @@
|
||||
<Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" />
|
||||
<Value name="MATERIAL_MAP_BRDF" integer="10" desc="Brdf material" />
|
||||
</Enum>
|
||||
<Enum name="ShaderLocationIndex" valueCount="26" desc="Shader location index">
|
||||
<Enum name="ShaderLocationIndex" valueCount="29" desc="Shader location index">
|
||||
<Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="Shader location: vertex attribute: position" />
|
||||
<Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="Shader location: vertex attribute: texcoord01" />
|
||||
<Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="Shader location: vertex attribute: texcoord02" />
|
||||
@ -532,6 +534,9 @@
|
||||
<Value name="SHADER_LOC_MAP_IRRADIANCE" integer="23" desc="Shader location: samplerCube texture: irradiance" />
|
||||
<Value name="SHADER_LOC_MAP_PREFILTER" integer="24" desc="Shader location: samplerCube texture: prefilter" />
|
||||
<Value name="SHADER_LOC_MAP_BRDF" integer="25" desc="Shader location: sampler2d texture: brdf" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: boneIds" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: boneWeights" />
|
||||
<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
|
||||
</Enum>
|
||||
<Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
|
||||
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
|
||||
@ -670,7 +675,7 @@
|
||||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="576">
|
||||
<Functions count="577">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
@ -2822,6 +2827,11 @@
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelAnimationBoneMatrices" retType="void" paramCount="3" desc="Update model animation mesh bone matrices">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
<Param type="int" name="frame" desc="" />
|
||||
</Function>
|
||||
<Function name="CheckCollisionSpheres" retType="bool" paramCount="4" desc="Check collision between two spheres">
|
||||
<Param type="Vector3" name="center1" desc="" />
|
||||
<Param type="float" name="radius1" desc="" />
|
||||
|
Loading…
Reference in New Issue
Block a user