Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers (#1597)
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@ -19,11 +19,12 @@
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// NOTE: Gamepad name ID depends on drivers and OS
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// NOTE: Gamepad name ID depends on drivers and OS
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#if defined(PLATFORM_RPI)
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#if defined(PLATFORM_RPI)
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#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
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#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#else
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#else
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#endif
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#endif
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int main(void)
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int main(void)
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@ -61,7 +62,7 @@ int main(void)
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{
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{
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DrawText(TextFormat("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
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DrawText(TextFormat("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
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if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
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if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID) || IsGamepadName(GAMEPAD_PLAYER1, XBOX360_LEGACY_NAME_ID))
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{
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{
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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@ -191,4 +192,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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}
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