check to make sure parent bone is not null before trying to compute its offset from the root (#1594)
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@ -3733,7 +3733,7 @@ static Model LoadGLTF(const char *fileName)
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for (unsigned int j = 0; j < data->nodes_count; j++)
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{
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strcpy(model.bones[j].name, data->nodes[j].name == 0 ? "ANIMJOINT" : data->nodes[j].name);
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model.bones[j].parent = j != 0 ? data->nodes[j].parent - data->nodes : 0;
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model.bones[j].parent = (j != 0 && data->nodes[j].parent != NULL) ? data->nodes[j].parent - data->nodes : 0;
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}
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for (unsigned int i = 0; i < data->nodes_count; i++)
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@ -3771,7 +3771,10 @@ static Model LoadGLTF(const char *fileName)
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{
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Transform* currentTransform = model.bindPose + i;
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BoneInfo* currentBone = model.bones + i;
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Transform* parentTransform = model.bindPose + currentBone->parent;
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int root = currentBone->parent;
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if (root >= model.boneCount)
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root = 0;
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Transform* parentTransform = model.bindPose + root;
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if (currentBone->parent >= 0)
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{
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