Updated and comments
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@ -16,6 +16,8 @@
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: sinf()
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#include <math.h> // Required for: sinf()
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#define MAX_SAMPLES 20000
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int main()
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int main()
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{
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{
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// Initialization
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// Initialization
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@ -28,19 +30,23 @@ int main()
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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AudioStream stream = InitAudioStream(44100, 32, 1); // Init raw audio stream
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// Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono)
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AudioStream stream = InitAudioStream(22050, 32, 1);
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// Fill audio stream with some samples (sine wave)
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// Fill audio stream with some samples (sine wave)
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float *data = (float *)malloc(sizeof(float)*44100);
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float *data = (float *)malloc(sizeof(float)*MAX_SAMPLES);
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for (int i = 0; i < 44100; i++)
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for (int i = 0; i < MAX_SAMPLES; i++)
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{
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{
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data[i] = sinf(2*PI*(float)i*DEG2RAD);
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data[i] = sinf(((2*PI*(float)i)/2)*DEG2RAD);
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}
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}
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// NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop
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// for that reason, there is a clip everytime audio stream is looped
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PlayAudioStream(stream);
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PlayAudioStream(stream);
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int totalSamples = 44100;
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int totalSamples = MAX_SAMPLES;
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int samplesLeft = totalSamples;
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int samplesLeft = totalSamples;
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Vector2 position = { 0, 0 };
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Vector2 position = { 0, 0 };
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