Added support for s3tc compression on web
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@ -1008,7 +1008,8 @@ void rlglInit(void)
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#endif
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#endif
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// DDS texture compression support
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// DDS texture compression support
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if (strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) texCompDXTSupported = true;
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if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) ||
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(strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) texCompDXTSupported = true;
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// ETC1 texture compression support
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// ETC1 texture compression support
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if (strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
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if (strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true;
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