Update skinning.fs

This commit is contained in:
Ray 2024-10-23 23:28:01 +02:00
parent 4b60ce700f
commit cd845368d8

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@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
void main()
{
// Fetch color from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
vec4 texelColor = texture2D(texture0, fragTexCoord);
// Calculate final fragment color
gl_FragColor = texelColor*colDiffuse*fragColor;