diff --git a/examples/models/resources/shaders/glsl100/skinning.fs b/examples/models/resources/shaders/glsl100/skinning.fs index 98a9e5ba..96bcabe0 100644 --- a/examples/models/resources/shaders/glsl100/skinning.fs +++ b/examples/models/resources/shaders/glsl100/skinning.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; void main() { // Fetch color from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor = texture2D(texture0, fragTexCoord); // Calculate final fragment color gl_FragColor = texelColor*colDiffuse*fragColor;