REVIEWED: MatrixRotateZYX() #1642

This commit is contained in:
Ray 2021-03-18 13:47:18 +01:00
parent 8b0574a217
commit ca1f2f9078

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@ -970,13 +970,36 @@ RMDEF Matrix MatrixRotateXYZ(Vector3 ang)
}
// Returns zyx-rotation matrix (angles in radians)
// TODO: This solution is suboptimal, it should be possible to create this matrix in one go
// instead of using a 3 matrix multiplication
RMDEF Matrix MatrixRotateZYX(Vector3 ang)
{
Matrix result = MatrixRotateZ(ang.z);
result = MatrixMultiply(result, MatrixRotateY(ang.y));
result = MatrixMultiply(result, MatrixRotateX(ang.x));
Matrix result = { 0 };
float cz = cosf(ang.z);
float sz = sinf(ang.z);
float cy = cosf(ang.y);
float sy = sinf(ang.y);
float cx = cosf(ang.x);
float sx = sinf(ang.x);
result.m0 = cz*cy;
result.m1 = cz*sy*sx - cx*sz;
result.m2 = sz*sx + cz*cx*sy;
result.m3 = 0;
result.m4 = cy*sz;
result.m5 = cz*cx + sz*sy*sx;
result.m6 = cx*sz*sy - cz*sx;
result.m7 = 0;
result.m8 = -sy;
result.m9 = cy*sx;
result.m10 = cy*cx;
result.m11 = 0;
result.m12 = 0;
result.m13 = 0;
result.m14 = 0;
result.m15 = 1;
return result;
}