REVIEWED: MatrixRotateZYX() #1642
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@ -970,13 +970,36 @@ RMDEF Matrix MatrixRotateXYZ(Vector3 ang)
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}
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// Returns zyx-rotation matrix (angles in radians)
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// TODO: This solution is suboptimal, it should be possible to create this matrix in one go
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// instead of using a 3 matrix multiplication
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RMDEF Matrix MatrixRotateZYX(Vector3 ang)
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{
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Matrix result = MatrixRotateZ(ang.z);
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result = MatrixMultiply(result, MatrixRotateY(ang.y));
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result = MatrixMultiply(result, MatrixRotateX(ang.x));
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Matrix result = { 0 };
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float cz = cosf(ang.z);
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float sz = sinf(ang.z);
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float cy = cosf(ang.y);
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float sy = sinf(ang.y);
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float cx = cosf(ang.x);
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float sx = sinf(ang.x);
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result.m0 = cz*cy;
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result.m1 = cz*sy*sx - cx*sz;
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result.m2 = sz*sx + cz*cx*sy;
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result.m3 = 0;
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result.m4 = cy*sz;
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result.m5 = cz*cx + sz*sy*sx;
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result.m6 = cx*sz*sy - cz*sx;
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result.m7 = 0;
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result.m8 = -sy;
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result.m9 = cy*sx;
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result.m10 = cy*cx;
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result.m11 = 0;
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result.m12 = 0;
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result.m13 = 0;
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result.m14 = 0;
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result.m15 = 1;
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return result;
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}
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