mirror of https://github.com/raysan5/raylib
Update textures_draw_tiled.c
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@ -71,9 +71,6 @@ int main(int argc, char **argv)
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{
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// Update
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//----------------------------------------------------------------------------------
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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// Handle mouse
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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@ -122,7 +119,7 @@ int main(int argc, char **argv)
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ClearBackground(RAYWHITE);
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// Draw the tiled area
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DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
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DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
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(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
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// Draw options
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