Added missing structure on standalone mode #3160

This commit is contained in:
Ray 2023-07-10 19:15:55 +02:00
parent b807c590cb
commit bc40012ca3

View File

@ -76,6 +76,14 @@
float z; // Vector z component
} Vector3;
// Matrix, 4x4 components, column major, OpenGL style, right-handed
typedef struct Matrix {
float m0, m4, m8, m12; // Matrix first row (4 components)
float m1, m5, m9, m13; // Matrix second row (4 components)
float m2, m6, m10, m14; // Matrix third row (4 components)
float m3, m7, m11, m15; // Matrix fourth row (4 components)
} Matrix;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera3D {
Vector3 position; // Camera position