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src/raylib.h
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src/raylib.h
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Skeletal Animation support (CPU bones-based animation)
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* - Animated 3D models supported (skeletal bones animation) (IQM, glTF)
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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* - Bindings to multiple programming languages available!
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*
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* NOTES:
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* One custom font is loaded by default when InitWindow() [core]
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
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* One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2)
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* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
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* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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*
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* DEPENDENCIES (included):
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* [core] rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP)
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* [rlgl] glad (github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (only PLATFORM_DESKTOP)
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* [raudio] miniaudio (github.com/dr-soft/miniaudio) for audio device/context management
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* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
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* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
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* [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management
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*
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* OPTIONAL DEPENDENCIES (included):
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* [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording
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* [core] msf_gif (Miles Fogle) for GIF recording
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* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
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* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
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* [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
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* [textures] stb_image_resize (Sean Barret) for image resizing algorithms
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* [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
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* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
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*
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