diff --git a/src/raylib.h b/src/raylib.h index abe7d8a1..ec6c0fbf 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -4,7 +4,8 @@ * * FEATURES: * - NO external dependencies, all required libraries included with raylib -* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5. +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, +* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5. * - Written in plain C code (C99) in PascalCase/camelCase notation * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] @@ -12,7 +13,7 @@ * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Flexible Materials system, supporting classic maps and PBR maps -* - Skeletal Animation support (CPU bones-based animation) +* - Animated 3D models supported (skeletal bones animation) (IQM, glTF) * - Shaders support, including Model shaders and Postprocessing shaders * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) @@ -20,17 +21,20 @@ * - Bindings to multiple programming languages available! * * NOTES: -* One custom font is loaded by default when InitWindow() [core] -* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] -* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads +* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] +* One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2) +* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) +* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) * * DEPENDENCIES (included): -* [core] rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) -* [rlgl] glad (github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (only PLATFORM_DESKTOP) -* [raudio] miniaudio (github.com/dr-soft/miniaudio) for audio device/context management +* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) +* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) +* [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management * * OPTIONAL DEPENDENCIES (included): -* [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording +* [core] msf_gif (Miles Fogle) for GIF recording +* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm +* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm * [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) * [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) * [textures] stb_image_resize (Sean Barret) for image resizing algorithms @@ -40,9 +44,10 @@ * [models] par_shapes (Philip Rideout) for parametric 3d shapes generation * [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) * [models] cgltf (Johannes Kuhlmann) for models loading (glTF) -* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] dr_wav (David Reid) for WAV audio file loading * [raudio] dr_flac (David Reid) for FLAC audio file loading * [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading *