RENAMED: Wait() -> WaitTime()

This commit is contained in:
Ray 2021-06-17 11:47:05 +02:00
parent 68e408474d
commit ab032919df

View File

@ -605,7 +605,7 @@ static void SetupViewport(int width, int height); // Set viewport for a pr
static void SwapBuffers(void); // Copy back buffer to front buffer
static void InitTimer(void); // Initialize timer
static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static void WaitTime(float ms); // Wait for some milliseconds (stop program execution)
static void PollInputEvents(void); // Register user events
@ -673,7 +673,7 @@ static void PlayAutomationEvent(unsigned int frame);
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib)
void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
#endif
//----------------------------------------------------------------------------------
@ -2031,7 +2031,7 @@ void EndDrawing(void)
// Wait for some milliseconds...
if (CORE.Time.frame < CORE.Time.target)
{
Wait((float)(CORE.Time.target - CORE.Time.frame)*1000.0f);
WaitTime((float)(CORE.Time.target - CORE.Time.frame)*1000.0f);
CORE.Time.current = GetTime();
double waitTime = CORE.Time.current - CORE.Time.previous;
@ -4690,7 +4690,7 @@ static void InitTimer(void)
// take longer than expected... for that reason we use the busy wait loop
// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
static void Wait(float ms)
static void WaitTime(float ms)
{
#if defined(PLATFORM_UWP)
UWPGetSleepFunc()(ms/1000);
@ -6328,7 +6328,8 @@ static void *EventThread(void *arg)
#endif
}
}
Wait(5); // Sleep for 5ms to avoid hogging CPU time
WaitTime(5); // Sleep for 5ms to avoid hogging CPU time
}
close(worker->fd);
@ -6416,7 +6417,7 @@ static void *GamepadThread(void *arg)
}
}
}
else Wait(1); // Sleep for 1 ms to avoid hogging CPU time
else WaitTime(1); // Sleep for 1 ms to avoid hogging CPU time
}
}