diff --git a/src/core.c b/src/core.c index a6d7a27e..5441ba50 100644 --- a/src/core.c +++ b/src/core.c @@ -605,7 +605,7 @@ static void SetupViewport(int width, int height); // Set viewport for a pr static void SwapBuffers(void); // Copy back buffer to front buffer static void InitTimer(void); // Initialize timer -static void Wait(float ms); // Wait for some milliseconds (stop program execution) +static void WaitTime(float ms); // Wait for some milliseconds (stop program execution) static void PollInputEvents(void); // Register user events @@ -673,7 +673,7 @@ static void PlayAutomationEvent(unsigned int frame); #if defined(_WIN32) // NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib) - void __stdcall Sleep(unsigned long msTimeout); // Required for Wait() + void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime() #endif //---------------------------------------------------------------------------------- @@ -2031,7 +2031,7 @@ void EndDrawing(void) // Wait for some milliseconds... if (CORE.Time.frame < CORE.Time.target) { - Wait((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); + WaitTime((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); CORE.Time.current = GetTime(); double waitTime = CORE.Time.current - CORE.Time.previous; @@ -4690,7 +4690,7 @@ static void InitTimer(void) // take longer than expected... for that reason we use the busy wait loop // Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected // Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32! -static void Wait(float ms) +static void WaitTime(float ms) { #if defined(PLATFORM_UWP) UWPGetSleepFunc()(ms/1000); @@ -6328,7 +6328,8 @@ static void *EventThread(void *arg) #endif } } - Wait(5); // Sleep for 5ms to avoid hogging CPU time + + WaitTime(5); // Sleep for 5ms to avoid hogging CPU time } close(worker->fd); @@ -6416,7 +6417,7 @@ static void *GamepadThread(void *arg) } } } - else Wait(1); // Sleep for 1 ms to avoid hogging CPU time + else WaitTime(1); // Sleep for 1 ms to avoid hogging CPU time } }