Fix warnings (#4239)

* Update raylib_api.* by CI

* Fix typecast warnings

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers 2024-08-08 23:54:22 -07:00 committed by GitHub
parent cae0946764
commit 9ef678d90a
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2 changed files with 2 additions and 2 deletions

View File

@ -97,7 +97,7 @@ int main(void)
DrawRectangle(199, 199, 402, 34, LIGHTGRAY); DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
for (int i = 0; i < 400; i++) for (int i = 0; i < 400; i++)
{ {
DrawLine(201 + i, 232 - (averageVolume[i] * 32), 201 + i, 232, MAROON); DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
} }
DrawRectangleLines(199, 199, 402, 34, GRAY); DrawRectangleLines(199, 199, 402, 34, GRAY);

View File

@ -2955,7 +2955,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) { if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) {
float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabs(CORE.Input.Gamepad.axisState[gamepad][axis]); float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
// 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
if (movement > value + 0.1f) value = CORE.Input.Gamepad.axisState[gamepad][axis]; if (movement > value + 0.1f) value = CORE.Input.Gamepad.axisState[gamepad][axis];