diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c index 2df381b2..df46edc4 100644 --- a/examples/audio/audio_mixed_processor.c +++ b/examples/audio/audio_mixed_processor.c @@ -97,7 +97,7 @@ int main(void) DrawRectangle(199, 199, 402, 34, LIGHTGRAY); for (int i = 0; i < 400; i++) { - DrawLine(201 + i, 232 - (averageVolume[i] * 32), 201 + i, 232, MAROON); + DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON); } DrawRectangleLines(199, 199, 402, 34, GRAY); diff --git a/src/rcore.c b/src/rcore.c index b4bc19f3..93ae4f3b 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -2955,7 +2955,7 @@ float GetGamepadAxisMovement(int gamepad, int axis) float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) { - float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabs(CORE.Input.Gamepad.axisState[gamepad][axis]); + float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]); // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA if (movement > value + 0.1f) value = CORE.Input.Gamepad.axisState[gamepad][axis];