Changes SetWindowMonitor() to no longer force fullscreen (#3209)

* Changes SetWindowMonitor() to no longer force fullscreen

* Readds fullscreen support
This commit is contained in:
ubkp 2023-07-28 15:08:41 -03:00 committed by GitHub
parent 5d28bad0ad
commit 962030e70a
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 29 additions and 5 deletions

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@ -954,7 +954,7 @@ RLAPI void SetWindowIcon(Image image); // Set icon fo
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)

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@ -1661,7 +1661,7 @@ void SetWindowPosition(int x, int y)
#endif
}
// Set monitor for the current window (fullscreen mode)
// Set monitor for the current window
void SetWindowMonitor(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@ -1669,12 +1669,36 @@ void SetWindowMonitor(int monitor)
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
if ((monitor >= 0) && (monitor < monitorCount))
{
if (CORE.Window.fullscreen)
{
TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
}
else
{
TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height;
int monitorWorkareaX = 0;
int monitorWorkareaY = 0;
int monitorWorkareaWidth = 0;
int monitorWorkareaHeight = 0;
glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight);
// If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it
if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
else
{
const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f);
const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f);
glfwSetWindowPos(CORE.Window.handle, x, y);
}
}
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
#endif
}