mirror of https://github.com/raysan5/raylib
Changes SetWindowMonitor() to no longer force fullscreen (#3209)
* Changes SetWindowMonitor() to no longer force fullscreen * Readds fullscreen support
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@ -954,7 +954,7 @@ RLAPI void SetWindowIcon(Image image); // Set icon fo
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RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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32
src/rcore.c
32
src/rcore.c
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@ -1661,7 +1661,7 @@ void SetWindowPosition(int x, int y)
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#endif
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}
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// Set monitor for the current window (fullscreen mode)
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// Set monitor for the current window
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void SetWindowMonitor(int monitor)
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{
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#if defined(PLATFORM_DESKTOP)
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@ -1670,10 +1670,34 @@ void SetWindowMonitor(int monitor)
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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if (CORE.Window.fullscreen)
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{
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TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
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glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
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const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
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glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
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}
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else
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{
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TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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const int screenWidth = CORE.Window.screen.width;
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const int screenHeight = CORE.Window.screen.height;
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int monitorWorkareaX = 0;
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int monitorWorkareaY = 0;
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int monitorWorkareaWidth = 0;
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int monitorWorkareaHeight = 0;
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glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight);
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// If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it
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if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
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else
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{
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const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f);
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const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f);
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glfwSetWindowPos(CORE.Window.handle, x, y);
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}
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}
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}
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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